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Bloom Festal adds various healing rods and weapons, inspired by Fire Emblem.
Healing Rods fire a healing orb that heals whoever it touches (other than the undead).
- Bloom Festal is the weakest, Dawn Festal is stronger, and Twilight Festal is the strongest.
- Horizon Festal is weaker than Dawn Festal but has considerable range.
- Rather than summon a healing orb, Grand Festal instead heals all within range of the user.
Harming Rods do the opposite; they heal the undead and harm others.
- Pain Festal: harming variant of Bloom Festal
- Dirge Festal: harming variant of Grand Festal
Some Rods have special effects:
- Revelation Rod inflicts 'Revelation', which inverts 'Healing' and 'Harming' effects.
- If the target already has this status effect, its duration is lowered instead.
- Silent Rod inflicts 'Silence', which prevents the usage of Magical Rods/Tomes.
- Hexing Rod inflicts 'Hexed', which halves max HP.
- Rewarp Festal teleports you in the direction you face. If charged, it brings nearby players too.
Tomes fire a magical orb that deals damage and generally has some special effect.
- Equinox: Very slow and cumbersome, but whoever it hits will be left with just half a heart (lethal if already half a heart)
- Actinon: Summons lightning! Does not alter mobs or the environment; only does heavy damage.
- Tempest: Heavy knockback, and does extra damage against airborne mobs.
- Caldera: Sets hurt mobs on fire.
- Carmilla: Recovers health based on half the damage dealt.
- Deluge: Deals quadruple damage against burning or water-weak enemies; half damage against enemies that cannot drown.
Weapons
- Actinon Sword: A fragile but powerful sword that can cast Actinon!
- Valor Lance: A spear with uniquely fast attack speed. Bypasses damage cooldowns.
- Vanguard Naginata: A mediocre spear that greatly boosts defenses.
- Hunter Axe: A unique axe that has a chance to deal triple damage.
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