Boar Anticheat
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Proof of concept prediction anticheat for Geyser.
Enhances game performance and optimizes resource usage.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Boar (an Geyser extension) is a proof of concept anticheat project that act simillar to server-auth-with-rewind on Bedrock for
GeyserMC project with a few more checks and improvements compare to BDS.
⚠️ WARNING: THIS ONLY FOR BEDROCK PLAYER NOT JAVA PLAYER! YOU WILL NEED TO PAIR THIS WITH ANOTHER JAVA ANTICHEAT!
- Also side note, there is ZERO guarantee about performance, update frequences, or if I will ever
finishthis. - I'm one again warning you I WONT'T GUARANTEE THAT THIS WON'T FALSE, THIS ANTICHEAT STILL IN VERY EARLY DEVELOPMENT.
Current detections list
- Almost every single movement-related cheats (except vehicle), including - but not limited to
List of movement related dectections
- Fly, Jesus, Step, Fast Climb, High Jump (Any type of fly cheats)
- Speed (Any type of speed cheats)
- No Fall (Detected using the fly check, impossible to bypass)
- Velocity (99.99%/100.01% velocity - basically any kind of velocity cheat)
- No Slow
- And the list goes on....
- Reach (> 3 blocks, depends on the config)
- Hitbox (any kind of hitbox expansion, including touch player)
- Timer (anything greater than 20 ticks)
What makes this anticheat "better" compare to other.
You can take a look at a list of "other anti-cheats" here
- It's free..... and open-source, which is pretty dang good already.
- Boar is extremly sensitive and can detect EXTREMLY small movement mismatch, designed based off the vanilla movement code making it mathematically impossible to bypass.
- Boar can accurately detect and cancel any hit beyond 3.0 blocks reach with minimal falses while not affecting legit player but still accurately cancelling cheaters hit.
- "Perfectly" account for client lag and latency lag without relying on tricks, making it harder to false lagging legits player while still effectively catching cheaters.
- Accurately check for any timer-based check, even if the cheaters only move 1 ticks faster (1.001x - 1.05x game speed) boar can still catch and detect it, without affecting lagging players.
Note
- It's not perfect, expect falses, and a lot difference that Bedrock have from Java is un-implementated, so if you do find a bug/false, do report it.
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