Bonded
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The more you use your tools, weapons, and armor, the stronger they become, gaining bonus stats over time.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Bonded

A gear leveling mod for Fabric, Forge, and NeoForge.
Requires Amber. Fabric and Forge builds also require Forge Config API Port.
Bonded levels up your gear as you use it.
- Tools and weapons gain bonus stats through use
- Repair and upgrade items at the Repair Bench and Tool Bench
- Works with any tool/armor mod; upgrade paths need compat mods

The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
How To Use It
Use an item on the Repair Bench to repair it, consuming 1 of the repair material for that item.
Use an item on the Tool Bench to upgrade it to the next tier. The item must be level 10 (configurable) and you must have the upgrade material in your inventory.

Current Plan
Fixing bugs and adding requested features.
Thank you for the support!
Pics





Help Translate Bonded
Want to help translate this mod into your language? Join the community translation project:
🇺🇸 🇪🇸 🇧🇷 🇫🇷 🇩🇪 🇷🇺 🇹🇷 🇯🇵 🇰🇷 🇨🇳
Q&A
Q: Where can I ask something that is not listed here?
A: Make an issue here or join the Discord and shoot me a message.
Q: Can you port it to [MC version/Mod loader]?
A: If enough people request it I'll give it some time, but this really is a 1-man team so it might take a while.
Q: Can I include it in my modpack?
A: Yes, no need to give credit or ask.
More mods by me
![]() Gentle Hurt Cam |
![]() Liteminer |
![]() Mochila |
![]() Torch Toss |
Compatibility
Compat Mods
The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
Addon API
Bonded exposes an addon API under com.iamkaf.bonded.api for Minecraft 26.1.2.
Use it to add Tool Bench upgrade paths, Repair Bench materials, custom experience caps, and integrations with Bonded's item state and events.
import com.iamkaf.bonded.api.BondedApi;
import net.minecraft.world.item.Items;
BondedApi.addUpgrade(
MyItems.STEEL_PICKAXE.get(),
MyItems.MYTHRIL_PICKAXE.get(),
MyTags.Items.MYTHRIL_UPGRADE_MATERIALS
);
BondedApi.addRepairMaterial(MyItems.STEEL_PICKAXE.get(), Items.IRON_INGOT);
BondedApi.addExperienceCap(MyItems.STEEL_PICKAXE.get(), 250);
For item stack integrations, use BondedItemStacks to read or change max-damage modifiers and over-repair state.
For event integrations, use BondEvent for experience, level-up, repair, and upgrade hooks, or GameEvents.AWARD_ITEM_EXPERIENCE to award Bonded experience from custom gameplay.
Full API docs are available in the GitHub README.
Credits
- My amazing community
- The Fabric, NeoForge, Forge teams and all the other awesome developers whose work I depend on
- And most importantly, Aris, for always being there for me.
Bonded

A gear leveling mod for Fabric, Forge, and NeoForge.
Requires Amber. Fabric and Forge builds also require Forge Config API Port.
Bonded levels up your gear as you use it.
- Tools and weapons gain bonus stats through use
- Repair and upgrade items at the Repair Bench and Tool Bench
- Works with any tool/armor mod; upgrade paths need compat mods

The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
How To Use It
Use an item on the Repair Bench to repair it, consuming 1 of the repair material for that item.
Use an item on the Tool Bench to upgrade it to the next tier. The item must be level 10 (configurable) and you must have the upgrade material in your inventory.

Current Plan
Fixing bugs and adding requested features.
Thank you for the support!
Pics





Help Translate Bonded
Want to help translate this mod into your language? Join the community translation project:
🇺🇸 🇪🇸 🇧🇷 🇫🇷 🇩🇪 🇷🇺 🇹🇷 🇯🇵 🇰🇷 🇨🇳
Q&A
Q: Where can I ask something that is not listed here?
A: Make an issue here or join the Discord and shoot me a message.
Q: Can you port it to [MC version/Mod loader]?
A: If enough people request it I'll give it some time, but this really is a 1-man team so it might take a while.
Q: Can I include it in my modpack?
A: Yes, no need to give credit or ask.
More mods by me
![]() Gentle Hurt Cam |
![]() Liteminer |
![]() Mochila |
![]() Torch Toss |
Compatibility
Compat Mods
The leveling and repairing feature will work with any tool and armor mod out of the box. Upgrade paths, however, will require compat mods that I can make at your request, just hmu.
Addon API
Bonded exposes an addon API under com.iamkaf.bonded.api for Minecraft 26.1.2.
Use it to add Tool Bench upgrade paths, Repair Bench materials, custom experience caps, and integrations with Bonded's item state and events.
import com.iamkaf.bonded.api.BondedApi;
import net.minecraft.world.item.Items;
BondedApi.addUpgrade(
MyItems.STEEL_PICKAXE.get(),
MyItems.MYTHRIL_PICKAXE.get(),
MyTags.Items.MYTHRIL_UPGRADE_MATERIALS
);
BondedApi.addRepairMaterial(MyItems.STEEL_PICKAXE.get(), Items.IRON_INGOT);
BondedApi.addExperienceCap(MyItems.STEEL_PICKAXE.get(), 250);
For item stack integrations, use BondedItemStacks to read or change max-damage modifiers and over-repair state.
For event integrations, use BondEvent for experience, level-up, repair, and upgrade hooks, or GameEvents.AWARD_ITEM_EXPERIENCE to award Bonded experience from custom gameplay.
Full API docs are available in the GitHub README.
Credits
- My amazing community
- The Fabric, NeoForge, Forge teams and all the other awesome developers whose work I depend on
- And most importantly, Aris, for always being there for me.
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