Bossbar

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Bossbar

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Health bars for bosses or entities: easy, performance-friendly, feature-rich.

Mod Loaders
Minecraft

About

Description

Bossbar

Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.

✅ Features

  • Entity bossbars take the name, health and max health of its entity.
  • Range can be specified for entity bossbars, meaning it's only visible to local players.
  • Default bossbars can be configured (see Configuration)
  • Thicken fog & darken skies with the extended functionality given to entity bossbars.
  • Server-side, meaning clients don't need to download it to connect.
  • Easy to use with the /bossbar command, swap out a bossbar id with a target selector, and done!
  • Optimized to a lagless extend, compared to Minecraft's bulky command code.

⚙️ Configuration

Configuration can be found in config\bossbar.json.

  • default:
    • <entity_type>: resource_location
      • range: integer
        Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
      • darken_sky: bool
        Set if entity bossbar darkens the sky. Defaults to false.
      • thicken_fog: bool
        Set if entity bossbar thickens the fog. Defaults to false.
      • color: (blue|green|pink|purple|red|white|yellow)
        Set the entity bossbar's bar color. Defaults to purple.
      • style: (notched_6|notched_10|notched_12|notched_20|progress)
        Set the entity bossbar's visual amount of segments. Defaults to progress.

📖 Syntax

  • bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
    • ... visible <visible>
      Set the entity bossbar's visibility. Defaults to false for every entity, disabling their bossbar.
    • ... range <range>
      Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
    • ... darken_sky <darken_sky>
      Set if entity bossbar darkens the sky. Defaults to false.
    • ... thicken_fog <thicken_fog>
      Set if entity bossbar thickens the fog. Defaults to false.
    • ... color (blue|green|pink|purple|red|white|yellow)
      Set the entity bossbar's bar color. Defaults to purple.
    • ... style (notched_6|notched_10|notched_12|notched_20|progress)
      Set the entity bossbar's visual amount of segments. Defaults to progress.

📦 Arguments

  • <target>: entity
    • Specifies the entity whose bossbar is to change.
      Must be a player name, a target selector or a UUID.
  • <visible>: bool
    • Specifies the bossbar's visibility.
      Must be either true or false.
  • <range>: integer
    • Specifies the bossbar's range.
      Must be a 32-bit integer number between 0 and 2147483647 (inclusive).
  • <darken_sky>: bool
    • Specifies if the bossbar darkens the sky.
      Must be either true or false.
  • <thicken_fog>: bool
    • Specifies if the bossbar thickens the fog.
      Must be either true or false.

Bossbar

Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.

✅ Features

  • Entity bossbars take the name, health and max health of its entity.
  • Range can be specified for entity bossbars, meaning it's only visible to local players.
  • Default bossbars can be configured (see Configuration)
  • Thicken fog & darken skies with the extended functionality given to entity bossbars.
  • Server-side, meaning clients don't need to download it to connect.
  • Easy to use with the /bossbar command, swap out a bossbar id with a target selector, and done!
  • Optimized to a lagless extend, compared to Minecraft's bulky command code.

⚙️ Configuration

Configuration can be found in config\bossbar.json.

  • default:
    • <entity_type>: resource_location
      • range: integer
        Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
      • darken_sky: bool
        Set if entity bossbar darkens the sky. Defaults to false.
      • thicken_fog: bool
        Set if entity bossbar thickens the fog. Defaults to false.
      • color: (blue|green|pink|purple|red|white|yellow)
        Set the entity bossbar's bar color. Defaults to purple.
      • style: (notched_6|notched_10|notched_12|notched_20|progress)
        Set the entity bossbar's visual amount of segments. Defaults to progress.
    • register_before_vanilla: bool
      Register the command extension before vanilla, attempting to parse the bossbar argument as an entity before a server bossbar id. Defaults to false.

📖 Syntax

  • bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)
    • ... visible <visible>
      Set the entity bossbar's visibility. Defaults to false for every entity, disabling their bossbar.
    • ... range <range>
      Set the entity bossbar's range. Defaults to 64. Any player outside of this range won't see the entity bossbar.
    • ... darken_sky <darken_sky>
      Set if entity bossbar darkens the sky. Defaults to false.
    • ... thicken_fog <thicken_fog>
      Set if entity bossbar thickens the fog. Defaults to false.
    • ... color (blue|green|pink|purple|red|white|yellow)
      Set the entity bossbar's bar color. Defaults to purple.
    • ... style (notched_6|notched_10|notched_12|notched_20|progress)
      Set the entity bossbar's visual amount of segments. Defaults to progress.

📦 Arguments

  • <target>: entity
    • Specifies the entity whose bossbar is to change.
      Must be a player name, a target selector or a UUID.
    • <visible>: bool
      • Specifies the bossbar's visibility.
        Must be either true or false.
    • <range>: integer
      • Specifies the bossbar's range.
        Must be a 32-bit integer number between 0 and 2147483647 (inclusive).
    • <darken_sky>: bool
      • Specifies if the bossbar darkens the sky.
        Must be either true or false.
    • <thicken_fog>: bool
      • Specifies if the bossbar thickens the fog.
        Must be either true or false.