Mod

BotaniaOverpowered

Quick rating

BotaniaOverpowered

No reviews yet

Infinite Dandelifeon, underwater Entropinnyum with TNT duper, and more

Magic
QoL & Tweaks
Mod Loaders
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
BotaniaOP-forge-1.20.1-1.11.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Botania Overpowered

Curseforge CurseForge
Modrinth Modrinth

An addon of Botania about some enhancements / un-nerfs which are kind of overpowered.

Features (every entry can be toggled off in config file)

  • Dandelifeon changes
    • consuming center cells no longer destroys outer cells
    • modifyable GoL rules
      • configurable by two bitset numbers for New and Keep
        • for example, the default rule is new=8; keep=12:
          • 8 = 2 ^ 3 -> new cell with 3 neighbors
          • 12 = 8 + 4 = 2 ^ 3 + 2 ^ 2 -> cell keeps alive with 2 or 3 neighbors
      • API under io.yukkuric.botania_overpowered.api.DandelifeonRules; change them with KubeJS at will (has higher priority) js // requires: botania_overpowered let API = Java.loadClass('io.yukkuric.botania_overpowered.api.DandelifeonRules') API.NEW = API.GenFromNums(1, 3, 5) API.KEEP = x => x >= 1 && x <= 5
  • Entropinnyum changes
    • disables unethical duper TNT check
    • TNTs exploding in liquids now count as valid
  • Narslimmus changes
    • ignores slime chunk restrictions and accepts ALL slimes, including ones from cages/eggs/split, magma cubes, (theoretically) TConstruct varieties, etc.
  • Endoflame changes
    • skips the burning process for fuel items
    • extended capacity for burning large fuel
    • no more 32000 tick burning limit
  • Mana Pylon Pump
    • places on a mana receiver (pool, spreader, etc.), binds to another mana receiver with Wand of the Forest, then the mana transport begins
    • configurable speed, max distance, loss ratio & particle fx
    • now supports vertical stacking, letting multiple pylon drain from single target at the same time
  • Exoflame changes (Create compat)
    • lights up Blaze Burner blocks nearby, if they have valid working blocks above
      • custom workstation blocks can be added with tag #botania_overpowered:blazeburner_target (currently only distillation tank from Create Diesel Generator)
    • enables super-heat on enchanted soil
  • Thermalily changes
    • no longer consumes lava during its cooldown
  • Mana Enchanter changes
    • can create enchanted books from books
    • accepts all enchantments rather than the first from provided enchanted books
    • can create conflicted enchantments (like infinity & mending)
    • accepts enchanted items as valid source
    • after enchantment, breaking multiblock structure makes its enchantment split into separate books
  • Gaia Guardian
    • removes damage cap 32 for single hit
    • decreases invulnerable duration when attacked during summoning stage
    • allows being attacked by & dropping loots for fake players (like deployer from Create)
  • (Forge exclusive) Mekanism interop:
    • MekaSuit as mana provider
    • MekaSuit Helmet can be combined with Ancient Will(s)
  • Weapon changes
    • Terra Blade beams inherit damage (and fire aspect) from the sword
    • Thundercaller's chain lightning inherits damage (and fire aspect) from the sword
    • Starcaller's stars:
      • inherit damage (and fire aspect) from the sword
      • don't hurt non-living entities like item frames
  • Display & Misc features
    • displays the Evil mana numbers
      • also appear inside the wand HUDs when player crouches
    • always show red strings even without wand in hand (OFF by default)
      • might have impact on frame rate, use at your own risk
    • scales up output power for Power Generator block
  • Config for all features above

Botania Overpowered

Curseforge CurseForge
Modrinth Modrinth

An addon of Botania about some enhancements / un-nerfs which are kind of overpowered.

Features (every entry can be toggled off in config file)

  • Dandelifeon changes
    • consuming center cells no longer destroys outer cells
    • modifyable GoL rules
      • configurable by two bitset numbers for New and Keep
        • for example, the default rule is new=8; keep=12:
          • 8 = 2 ^ 3 -> new cell with 3 neighbors
          • 12 = 8 + 4 = 2 ^ 3 + 2 ^ 2 -> cell keeps alive with 2 or 3 neighbors
        • API under io.yukkuric.botania_overpowered.api.DandelifeonRules; change them with KubeJS at will (has higher priority)
          // requires: botania_overpowered
          let API = Java.loadClass('io.yukkuric.botania_overpowered.api.DandelifeonRules')
          API.NEW = API.GenFromNums(1, 3, 5)
          API.KEEP = x => x >= 1 && x <= 5
          
    • Entropinnyum changes
      • disables unethical duper TNT check
      • TNTs exploding in liquids now count as valid
    • Narslimmus changes
      • ignores slime chunk restrictions and accepts ALL slimes, including ones from cages/eggs/split, magma cubes, (theoretically) TConstruct varieties, etc.
    • Endoflame changes
      • skips the burning process for fuel items
      • extended capacity for burning large fuel
      • no more 32000 tick burning limit
    • Mana Pylon Pump
      • places on a mana receiver (pool, spreader, etc.), binds to another mana receiver with Wand of the Forest, then the mana transport begins
      • configurable speed, max distance, loss ratio & particle fx
      • now supports vertical stacking, letting multiple pylon drain from single target at the same time
    • Exoflame changes (Create compat)
      • lights up Blaze Burner blocks nearby, if they have valid working blocks above
        • custom workstation blocks can be added with tag #botania_overpowered:blazeburner_target (currently only distillation tank from Create Diesel Generator)
      • enables super-heat on enchanted soil
    • Thermalily changes
      • no longer consumes lava during its cooldown
    • Mana Enchanter changes
      • can create enchanted books from books
      • accepts all enchantments rather than the first from provided enchanted books
      • can create conflicted enchantments (like infinity & mending)
      • accepts enchanted items as valid source
      • after enchantment, breaking multiblock structure makes its enchantment split into separate books
    • Gaia Guardian
      • removes damage cap 32 for single hit
      • decreases invulnerable duration when attacked during summoning stage
      • allows being attacked by & dropping loots for fake players (like deployer from Create)
    • (Forge exclusive) Mekanism interop:
      • MekaSuit as mana provider
      • MekaSuit Helmet can be combined with Ancient Will(s)
    • Weapon changes
      • Terra Blade beams inherit damage (and fire aspect) from the sword
      • Thundercaller's chain lightning inherits damage (and fire aspect) from the sword
      • Starcaller's stars:
        • inherit damage (and fire aspect) from the sword
        • don't hurt non-living entities like item frames
    • Display & Misc features
      • displays the Evil mana numbers
        • also appear inside the wand HUDs when player crouches
      • always show red strings even without wand in hand (OFF by default)
        • might have impact on frame rate, use at your own risk
      • scales up output power for Power Generator block
    • Config for all features above

Screenshots

Gallery

  • Pylon Mana Pump
    Pylon Mana Pump Pylon Mana Pump
  • "Clean Energy" from Entropinnyum
    "Clean Energy" from Entropinnyum
  • Dandelifeon with custom rules
    Dandelifeon with custom rules and without clearing the whole plane when consuming cells
  • "Clean Energy" from Entropinnyum
    "Clean Energy" from Entropinnyum
  • Pylon Mana Pump
    Pylon Mana Pump
  • Dandelifeon with custom rules
    Dandelifeon with custom rules and without clearing the whole plane when consuming cells

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~11,000
Total Downloads
CurseForge
~5,000
Modrinth
~6,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync