BountyBags

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BountyBags

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A tiered loot system where mobs drop progressively rarer bags (Legendary, Epic, Rare, Uncommon)

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Adventure/Exploration
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NeoForge
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Quilt
Minecraft
26.2

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BountyBags-5.9.0.jar
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Description

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Bounty Bags

Embark on an enhanced combat experience with Bounty Bags — a sophisticated reward system that introduces tiered loot bags dropped by hostile entities, with boss-exclusive bags, luck-based upgrades, biome bonuses, and deep configuration.


Reward Tiers (Regular Mobs)

Tier Drop Chance
Uncommon Bounty Bag 10.0%
Rare Bounty Bag 3%
Epic Bounty Bag 1.5%
Legendary Bounty Bag 0.5%

Boss-Exclusive Bags

Defeat the mightiest bosses to earn ultra-powerful bags filled with max-enchanted Netherite gear and rare special items. Each boss has its own unique loot pool:

  • Dragon Bounty Bag — Dropped by the Ender Dragon (50% chance by default). Contains End-themed loot: Elytra, Dragon Egg, Totems, Enchanted Golden Apples, and max-enchanted Netherite.
  • Warden Bounty Bag — Dropped by the Warden (50% chance by default). Contains Deep Dark-themed loot: Totems, Heart of the Sea, Recovery Compass, Sculk Sensor, and max-enchanted Netherite.
  • Wither Bounty Bag — Dropped by the Wither (25% chance by default). Contains Nether-themed loot: Beacons, Nether Stars, Wither Skeleton Skulls, and max-enchanted Netherite.

Boss drop chances are fully configurable.


Key Features

  • Strategic drop rates for balanced progression across five tiers
  • Boss-exclusive bags for the Ender Dragon, Warden, and Wither — each with unique, ultra-powerful loot pools
  • Luck-based tier upgrades — having the Luck effect when opening a bag gives a chance to upgrade it to the next tier; supports diminishing returns and a configurable max number of upgrades per opening
  • Biome drop bonuses — mobs in the Nether and The End drop higher-tier bags more frequently (multipliers configurable per tier)
  • Per-mob drop multipliers — individually tune drop rates for Zombies, Skeletons, Creepers, Spiders, and Endermen
  • Bag Recycling — combine lower-tier bags in a crafting grid to upgrade them (default: 9 Uncommon → 1 Rare, 9 Rare → 1 Epic, 9 Epic → 1 Legendary)
  • Dedicated loot tables for each regular bag tier, fully replaceable via datapacks
  • Custom loot config — optionally define per-tier loot item lists directly in the config file instead of using loot tables
  • Mob whitelist mode — toggle between all hostile mobs dropping bags or a specific whitelist of allowed mob types
  • Right-click to open bags directly from your hand
  • Configurable stack size (default: 16, up to 64)
  • Full multiplayer compatibility
  • Debug logging mode for server owners to troubleshoot drop behavior

Configuration (config/bountybags-common.toml)

The config file is organized into clear sections:

Section Controls
general Enable/disable drops, biome bonuses, boss rates, mob mode, stack size, debug logging
luck_effects Luck tier upgrade chance, max upgrades, diminishing returns
recycling Enable recycling, set conversion ratios per tier
regular_mob_drops Base drop chances for all 4 regular tiers
boss_drops Individual drop chances for Dragon, Warden, Wither
nether_bonuses / end_bonuses Per-tier multipliers for Nether and End biomes
mob_types Allowed mob whitelist, boss mob list
mob_drop_multipliers Per-mob rate overrides (Zombie, Skeleton, Creeper, Spider, Enderman)
custom_loot Per-tier item lists, min/max item counts (for all 7 bag types)

Support & Collaboration

If you have experience testing Minecraft mods or programming skills and want to collaborate or help improve the mod, please join our Discord server.

🔗 https://discord.gg/3aHafjRV6D

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