BountyBags
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A tiered loot system where mobs drop progressively rarer bags (Legendary, Epic, Rare, Uncommon)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
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Bounty Bags
Embark on an enhanced combat experience with Bounty Bags — a sophisticated reward system that introduces tiered loot bags dropped by hostile entities, with boss-exclusive bags, luck-based upgrades, biome bonuses, and deep configuration.
Reward Tiers (Regular Mobs)
| Tier | Drop Chance |
|---|---|
| Uncommon Bounty Bag | 10.0% |
| Rare Bounty Bag | 3% |
| Epic Bounty Bag | 1.5% |
| Legendary Bounty Bag | 0.5% |
Boss-Exclusive Bags
Defeat the mightiest bosses to earn ultra-powerful bags filled with max-enchanted Netherite gear and rare special items. Each boss has its own unique loot pool:
- Dragon Bounty Bag — Dropped by the Ender Dragon (50% chance by default). Contains End-themed loot: Elytra, Dragon Egg, Totems, Enchanted Golden Apples, and max-enchanted Netherite.
- Warden Bounty Bag — Dropped by the Warden (50% chance by default). Contains Deep Dark-themed loot: Totems, Heart of the Sea, Recovery Compass, Sculk Sensor, and max-enchanted Netherite.
- Wither Bounty Bag — Dropped by the Wither (25% chance by default). Contains Nether-themed loot: Beacons, Nether Stars, Wither Skeleton Skulls, and max-enchanted Netherite.
Boss drop chances are fully configurable.
Key Features
- Strategic drop rates for balanced progression across five tiers
- Boss-exclusive bags for the Ender Dragon, Warden, and Wither — each with unique, ultra-powerful loot pools
- Luck-based tier upgrades — having the Luck effect when opening a bag gives a chance to upgrade it to the next tier; supports diminishing returns and a configurable max number of upgrades per opening
- Biome drop bonuses — mobs in the Nether and The End drop higher-tier bags more frequently (multipliers configurable per tier)
- Per-mob drop multipliers — individually tune drop rates for Zombies, Skeletons, Creepers, Spiders, and Endermen
- Bag Recycling — combine lower-tier bags in a crafting grid to upgrade them (default: 9 Uncommon → 1 Rare, 9 Rare → 1 Epic, 9 Epic → 1 Legendary)
- Dedicated loot tables for each regular bag tier, fully replaceable via datapacks
- Custom loot config — optionally define per-tier loot item lists directly in the config file instead of using loot tables
- Mob whitelist mode — toggle between all hostile mobs dropping bags or a specific whitelist of allowed mob types
- Right-click to open bags directly from your hand
- Configurable stack size (default: 16, up to 64)
- Full multiplayer compatibility
- Debug logging mode for server owners to troubleshoot drop behavior
Configuration (config/bountybags-common.toml)
The config file is organized into clear sections:
| Section | Controls |
|---|---|
general |
Enable/disable drops, biome bonuses, boss rates, mob mode, stack size, debug logging |
luck_effects |
Luck tier upgrade chance, max upgrades, diminishing returns |
recycling |
Enable recycling, set conversion ratios per tier |
regular_mob_drops |
Base drop chances for all 4 regular tiers |
boss_drops |
Individual drop chances for Dragon, Warden, Wither |
nether_bonuses / end_bonuses |
Per-tier multipliers for Nether and End biomes |
mob_types |
Allowed mob whitelist, boss mob list |
mob_drop_multipliers |
Per-mob rate overrides (Zombie, Skeleton, Creeper, Spider, Enderman) |
custom_loot |
Per-tier item lists, min/max item counts (for all 7 bag types) |
Support & Collaboration
If you have experience testing Minecraft mods or programming skills and want to collaborate or help improve the mod, please join our Discord server.
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