Bounty Craft
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A highly configurable Vanilla+ bounty mod that fits into any type of world
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Bounty Craft
Vanilla+ bounties via villager trades—accept, track, and claim simple objectives that enhance exploration and combat without grind or power creep.
How It Works:
- Grab Contracts: Open any villager's trade screen and accept via a new button (hold up to 4).
- Track Progress: Press J to open the overlay—view all, select one for compass + distance guide, claim rewards, or dismiss.
- Daily Rotation: Contracts refresh daily with balanced rewards (emeralds, vanilla loot, rare enchanted books).
Bounty Types:
- Kill Contracts: Hunt scaled mobs from a curated pool—fair credit for indirect kills (fall/fire).
- Boss Hunts: Bigger, tougher vanilla bosses (2x HP/size) at fixed spots—no duplicates, persistent.
- Structure Clears: Target nearest structures (e.g., Elder Guardian, pillager outpost) with smart recalculation.
Key Features:
- Lodestone compass for precise tracking.
- Deterministic hints + spawn fallbacks.
- Death-proof progress (capability data).
- Lightweight: Throttled scans, NBT-tagged kills.
Rewards: Tiered emeralds/loot that fits vanilla pacing
Currently: Forge 1.20.1 (WIP) Expanding to Fabric/NeoForge, more versions, dimensions, mod hooks (custom mobs/structures), and configs. All feedback welcome—balancing, ideas, bugs!
NEW UPDATE: 1.1
Added better mod compatiblity, increased and more diverse configuration, expanded base boss mob pool and gave certain bosses special "effects."
New Bounty Type: Explore Bounties, these bounties will be the default quest type that modded structures will fall under and reward players for journeying to specific structures near and far.
Added Nether support for bounties
Diversified and rebalanced the reward pool.
Bounty Craft Vanilla+ bounties via villager trades—accept, track, and claim simple objectives that enhance exploration and combat without grind or power creep.
How It Works:
Grab Contracts: Open any villager's trade screen and accept via a new button (hold up to 4). Track Progress: Press J to open the overlay—view all, select one for compass + distance guide, claim rewards, or dismiss. Daily Rotation: Contracts refresh daily with balanced rewards (emeralds, vanilla loot, rare enchanted books).
Bounty Types:
Kill Contracts: Hunt scaled mobs from a curated pool—fair credit for indirect kills (fall/fire). Boss Hunts: Bigger, tougher vanilla bosses (2x HP/size) at fixed spots—no duplicates, persistent. Structure Clears: Target nearest structures (e.g., Elder Guardian, pillager outpost) with smart recalculation.
Key Features:
Lodestone compass for precise tracking. Deterministic hints + spawn fallbacks. Death-proof progress (capability data). Lightweight: Throttled scans, NBT-tagged kills.
Rewards: Tiered emeralds/loot that fits vanilla pacing
Currently: Forge 1.20.1 (WIP) Expanding to Fabric/NeoForge, more versions, dimensions, mod hooks (custom mobs/structures), and configs. All feedback welcome—balancing, ideas, bugs!
NEW UPDATE: 1.1
Added better mod compatiblity, increased and more diverse configuration, expanded base boss mob pool and gave certain bosses special "effects."
New Bounty Type: Explore Bounties, these bounties will be the default quest type that modded structures will fall under and reward players for journeying to specific structures near and far.
Added Nether support for bounties
Diversified and rebalanced the reward pool.
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