Broken Generation
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Broken Generation adds a new generation to the Minecraft, which consists of "steps" of 8 blocks.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Description
Broken Generation adds a new generation to the game, which consists of "steps" of 8 blocks.
Here you can see caves and other features of normal generation
This mod doesn't require anything to work, like Risugami's Modloader.
This mod don't remove:
- Caves
- Trees
- Mobs spawning
- Water
- Ores
- Cactuses
- Cane
The game with this mod generates regular lakes and lakes 8 blocks deep:

This mod may be ported to newer versions in the future, such as 1.5.2, 1.7.10, 1.12.2 and more.
This mod changes the GenerateTerrain function:
double var15 = this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var17 = this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var19 = this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var21 = this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var23 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0] - var15) * var13;
double var25 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0] - var17) * var13;
double var27 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0] - var19) * var13;
double var29 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0] - var21) * var13;
With normal generation, this passage would look like this:
double var15 = this.field_4180_q[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
double var17 = this.field_4180_q[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
double var19 = this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
double var21 = this.field_4180_q[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
double var23 = (this.field_4180_q[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
double var25 = (this.field_4180_q[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
double var27 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
double var29 = (this.field_4180_q[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
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