Redstone Tweaks

Quick rating

Redstone Tweaks

By Rikai_

No reviews yet

A mod to improve Better Than Adventure redstone mechanics

Performance & Optimization

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
1.5.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

This mod uses a modified version of Fabric (Babric) and is designed only for Better than Adventure, a heavily modified version of Minecraft b1.7.3! For more information, join the discord server provided on this projects page.


Redstone Tweaks

A mod that aims to improve BTA! redstone mechanics :)

General Feature Showcase

Changes

  • Redstone wire is no longer redirected by diagonal power sources (e.g. lever at the side of the block the wire is on) [This is NOT related to QC]
  • Redstone wire now uses the Alternate Current efficient and non-locational redstone dust implementation (toggleable with the useAlternateCurrent gamerule)
  • Redstone Jack o' lanterns behaves as a solid block, allowing the block to be powered
  • Redstone Jack o' lanterns isolate the front face from the rest of the redstone going though it
  • Redstone blocks no longer hard power adjacent blocks (toggleable with the gamerule redstoneBlockHardPower)
  • Activator block now allows using left click to lock/unlock slots
  • Activator block now allows unlocking slots while holding an item
  • Activator block now allows locking/unlocking all unused slots with middle click
  • Activator block now allows using seeds directly on farmland
  • Redstone ore now redirects redstone dust
  • Levers are now placed parallel to the player's view instead of perpendicularly
  • Fence gates can now be affected by redstone
  • Mesh Blocks and Gold Mesh Blocks can now be powered to block items from going through them

Fixes

  • Redstone wire now properly handles redstone redirection
  • Redstone wire now properly sends updates when its direction changes
  • Redstone wire no longer visually connects to things it isn't logically connected to
  • Redstone wire now uses the same checks to visually connect diagonally downwards than upwards
  • Repeaters now properly connect to redstone dust
  • Repeaters now properly soft power some blocks and redstone components
  • Repeaters now send updates when removed
  • Repeaters no longer send a 1 tick pulse when placed next to a powered block (breaks repeater auto-powering with /setblock, toggleable with the gamerule removeInitialRepeaterUpdate)
  • Redstone Jack o' lanterns no longer redirect redstone on all sides
  • TNT now properly handles valid signals to activate

To-do list

Defined

  • Allow some sort for compact downwards wiring, just like upwards glass. The groundwork is already implemented, just need to choose a block :) maybe slabs or another glass type?
  • Fix update queue being reset on dimension change and world reload (On hold, would have to overhaul a big part of the game)

Maybe

  • Add observer functionality to motion sensor Matcher Block planned for vanilla BTA! in 7.4
  • Make activator be able to retake some items like discs from jukeboxes or items from golden meshes
  • Allow a slot to be used twice on an activator (e.g. bucket in a sequence of steps would be able to be handled properly)
  • Activator rail
  • Minecart with basket, going over mesh blocks drops items in order and over golden mesh blocks only a certain item.

Afterword

I made this mod out of pure love for BTA, I want to be able to play the game and don't let jank ruin the experience, feel free to contribute or use the code as you see fit :) Licence is CC0, but credit is always appreciated!

Screenshots

Gallery

  • General Feature Showcase
    General Feature Showcase

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works