BTA UselessNumerical

Quick rating

BTA UselessNumerical

No reviews yet

No more conflict with integer IDs in BTA

Performance & Optimization

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
1.1.1-8.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Useless Numerical

No more conflict with integer IDs in BTA

With this mod, you no longer need to worry about configuring other mods to avoid block and item ID conflicts.
It also lets you detect when a world is missing a block or item (as long as the world has already been loaded once with this mod).
Best of all, it is fully compatible with both client and server, which makes sharing worlds easy.

Banner

How does it work?

The mod saves, inside each world, a mapping between BTA’s future NamespaceID and its numeric ID.
If a conflict occurs, it automatically assigns a new numeric ID to the NamespaceID.

When you open a save or join a server, the mod checks if any blocks or items are missing and then verifies whether the ID mapping is correct.

If the mapping is incorrect, you’ll be prompted with a button to restart Minecraft.
This ensures that your current game and world stays compatible without any weird issue.

The big advantage is that it makes sharing your Minecraft world with others, or connecting to a server, simple and hassle-free.

Requirements:

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works