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About
Description
Port of the original Risugami's Modloader version of Presence Footsteps, integrated into Better Than Wolves CE. Many new interactions have been added to ensure all of BTW's new blocks have a unique step sound to them.
Installation
- Add the latest version of the mod to your BTW instance's
mods/folder - Run the instance once, let it generate the
presencefootsteps/directory in yourmods/folder - Download a compatible resource pack and extract its contents into
mods/presencefootsteps/packs/ - Restart the game, or reload your resources via
CTRL+Pin order to hear PF in action!
Currently, the only available resource pack is this default one, which features the standard PF folley sound effects.
Usage
- F9: Opens volume mixer
- CTRL+P: Hot reloads only BTWPF resources
- CTRL+SHIFT+F: Enables verbose logging
Showcase
About PF Packs
PF packs consist of a resource pack component with audio data, and audio definitions that
define what context they play in. The user.packname.r0 field in the userconfig.cfg file can be renamed
to point to any PF pack within presencefootsteps/. Outside of that, the most important files are:
acoustics.json: Maps the sounds within the PF resource pack (or sounds registered by Minecraft/addons) to various contextsblockmap.cfg: Maps acoustic definitions to specific block IDs, metadata, and collision types (foliage, carpet)primitivemap.cfg: Maps acoustic definitions to block materials
Namespace must be provided if you're targeting sounds or materials from a specific mod/addon. e.g. btw@stone
in the case of a primitivemap material def, and @btw:block.stone.break in the case of an acoustics
name field. Other usage beyond this can be inferred with the provided resource set and definitions. Verbose logging
will tell you how definitions are being parsed, and the cases where there are no block or primitive definitions
properly set.
License
This project is licensed under WTFPLv2, do whatever you please with this mod and it's source code!
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