But the World Floods [MV]

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But the World Floods [MV]

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In this challenge, the world floods over time. Race to the end of the game and beat the dragon before it's too late!

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Datapack
Forge
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
v1.1.3a
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Modrinth ID

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About

Description

Overview

In this challenge, the world floods over time. Race to the end of the game and beat the dragon before it's too late!

I don't recommend using this pack in a world you intend to keep, since the world will pretty much be irreversibly destroyed by the end.

If you'd like to make a video or content using this pack, go for it! If you do so, you must provide credit to me (Ambiguous Chameleon) and provide a link to this pack in the description and/or comments. Thank you!

Cheats & Commands

Depending on how these options are set, and your render distance, the world might struggle to keep up with all the block updates!

What causes the flood to rise further. Either whenever a player takes damage, or after x amount of seconds pass. Default is time

/trigger ac.world_floods.cause.damage
/trigger ac.world_floods.cause.time

When time is selected as the causal factor, sets how often (in seconds) a flood rise occurs. Default is 60

/trigger ac.world_floods.set_time_interval set x

Manually triggers the flood to rise

/trigger ac.world_floods.rise

How many blocks the flood rises by when it is triggered. Default is 1

/trigger ac.world_floods.set_amount set x

Changes what block the flood is made of, based on your equipped mainhand item. Held buckets of water, lava, and powder snow change it to that respective block. Default flood block is water

(In 1.20.1 and lower, this command instead acts as a toggle between water and lava as the flood block)

/trigger ac.world_floods.set_block

Raises the flood to height of x

/trigger ac.world_floods.set_level set x

Sets the maximum height the flood can reach. Default is 100

/trigger ac.world_floods.set_level_max set x

Toggles visibility of the bossbars

/trigger ac.world_floods.toggle_bossbar

A pillager outpost submerged deep under water

Overview

In this challenge, the world floods over time. Race to the end of the game and beat the dragon before it's too late!

I don't recommend using this pack in a world you intend to keep, since the world will pretty much be irreversibly destroyed by the end.

If you'd like to make a video or content using this pack, go for it! If you do so, you must provide credit to me (Ambiguous Chameleon) and provide a link to this pack in the description and/or comments. Thank you!

Cheats & Commands

Depending on how these options are set, and your render distance, the world may struggle to keep up with all the block updates!

Command Description
/trigger ac.world_floods.cause.damage Makes flood rise when a player takes damage
/trigger ac.world_floods.cause.time Makes flood rise after x seconds pass
/trigger ac.world_floods.set_time_interval set x Sets how often (in seconds) a flood rise occurs1
/trigger ac.world_floods.rise Manually triggers the flood to rise
/trigger ac.world_floods.set_amount set x How many blocks the flood rises by when it is triggered2
/trigger ac.world_floods.set_block Changes flood to be made of held mainhand block3
/trigger ac.world_floods.set_level set x Raises the flood to height of x
/trigger ac.world_floods.set_level_max set x Sets the maximum height the flood can reach4
/trigger ac.world_floods.toggle_bossbar Toggles visibility of the bossbars
/function ac_cheat:uninstall Uninstalls project (data pack version only!)

1Default is 60

2Default is 1

3Buckets of water/lava/powder snow change it to that respective block. Default flood block is water. In 1.20.1 and lower, this command instead acts as a toggle between water and lava as the flood block

4Default is 100

Screenshots

Gallery

  • outpost
    outpost
  • village
    village
  • overworld flooded
    overworld flooded
  • overworld flooded lava
    overworld flooded lava
  • end portal
    end portal
  • end
    end

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