Mod

Come and Go

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Come and Go

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Adds highly configurable throwing Mace Ability. Collect a Heavy Core to gain the Mace recipe in the recipe book. Throw the hammer at any time by right clicking it, making the melee experience in heavy modpacks more interesting.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

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Type
Mod
Latest Version
1.0.2
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Description

Come And Go

A Fabric mod that enhances the vanilla mace with throwable behavior, custom thrown-hit effects, and a custom crafting recipe.

Features

  • Enhances the vanilla minecraft:mace instead of adding custom mace items.
  • Makes the vanilla mace throwable.
  • Applies special thrown-hit effects after damage succeeds:
  • Heals the owner by 1.0F on a successful thrown hit.
  • Applies Slowness for 20 ticks at amplifier 0 on a successful thrown hit. (amplifier toggeable)
  • Adds server-side throw and successful-hit sounds.
  • Balances thrown mace damage from 5 to 8 based on distance up to 14 blocks.
  • Changes the vanilla mace recipe to require Putrid Disgust, Heavy Core, Forgotten Source, and Breeze Rod.
  • New Putrid Disgust and Forgotten Source as crafting ingredient items for the Mace.
  • Compatible with Hold My Items.
  • Compatible with any Mace Resourcepack.

Compatibility

  • Minecraft 1.21.11
  • Fabric Loader
  • Java 21+

Credits

Author: Swiyss
Assisted by ChatGPT by OpenAI

Screenshots

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  • New Item!
    New Item! Forgotten Source is a new item now required to craft the Mace.
  • New Mace Recipe!
    New Mace Recipe! This new mace can now be throwable, with a 15 seconds cooldown, for up to 14 blocks range. This 'projectile' is considered melee and will not apply ranged modifiers, only melee ones. The mace projectile heals when hitting an entity by 1 health.
  • New Putrid Digust Item!
    New Putrid Digust Item! Drops from the Piglin Brute, with a 75% drop chance! Required to craft a Mace.
  • A Mace thrown!
    A Mace thrown! Don't worry, it will come back after it travels 14 blocks, just like a boomerang! Wait for it to come back and throw it again, and it only lose durability if it hits and entity!

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