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Caio Cesar's Biomes and Seasons
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A mod adding wonderful and immersive biomes to explore and a bigger variety of plants to construct your garden and a seasonal system for the biomes.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
A project that is no longer receiving updates.
Adds or enhances weather and environmental effects.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Caio Cesar's Biomes is a mod that adds wonderful and aesthetic biomes to Minecraft that are supposed to fill the climatic gaps existing between Minecraft vanilla biomes, as well add a more variety and diversity of aesthetic plants (mostly real-life based) to be collected and compose gardens and orchards, adding more food too.
Two things motivated me in doing that mod: the first one was to add biomes that may fill the climatic gap existing in Minecraft biomes; the second one is to add a more diverse and immersive flora to the Minecraft world.
Now, the biomes do spawn all in the Overworld! So, lets explore and have a more immersive and cool experience in the game with them and their resources.
Note: unlike my other mod (Brazilian Biomes), this mod isn't meant to add extensively real life ecologically based biomes, but, like vanilla Minecraft and most biome mods, generic, fictional or hypotetical biomes rather than entirely based on real life biomes.
How I did my mods?
Also, I would like to give thanks to Kaupenjoe for helping me to achieve this with his tutorials. If you want to make Minecraft mods like me, check his tutorials on Youtube.
Currently added biomes:
Mediterranean
- Mediterranean Coniferous Savanna;
- Cork Oak Savanna;
- Mediterranean Scrubland;
- Mediterranean Oak Woodland;
- Olive Grove;
- Oleander Gardens;
- Mediterranean Scrubland Beach;
- Stony Mediterranean Shore;
- Mediterranean Coniferous Savanna Beach;
- Subtropical Dry Pine Forest;
Subtropical
- Subtropical Laurel Forest (and bunya pine variant);
- Subtropical Laurel Jungle/Subtropical Rainforest (including bamboo and bunya pine variants);
- Subtropical Seasonal Forest (and bunya pine variant);
- Montane Laurel Grove;
- Subtropical Coastal Beach;
- Subtropical Eucalyptus Dry Forest;
- Eucalyptus Plains;
- Humid Subtropical Beach;
- Subtropical Extreme Hills
- Humid Subtropical Pine Forest
Temperate
- Japanese Maple Grove;
- Pewen Coniferous Grove;
- Temperate Rainforest;
Cold Temperate
- Hemiboreal Steppe;
- Hemiboreal Forest (a.k.a Continental Mixed Forest);
- Ginkgo Forest;
Volcanic
- Volcanic Site;
- Inactive Volcanic Site;
Tundra
- Gravelly Tundra;
- Tussock Tundra;
- Lush Southern Tundra and Southern Beech Tundra Forest (both inspired by the Megallanic subpolar forests of southern Chile/Argentina).
Tropical
- Tropical Seasonal Forest;
- Tropical Beach;
- Tropical Dry Beach;
- Tropical Eucalyptus Dry Forest;
- Tropical Pine Island;
- Monsoonal Ficus Jungle;
- Tropical Bamboo Marshlands;
- Eucalyptus Savanna;
- Tropical Island.
Arid
- Tropical Desert;
- Coastal Subtropical Desert (a very mild and foggy desert variant inspired my cool maritime desert climates like Antofagasta, Baja California, Lima and Swakopmund);
- Coastal Desert Lomas (based after real life fog oasis of desert coastal Peru and northern Chile);
- Sahel (Tropical Semiarid Steepe);
- Socotra Drylands;
- Eucalyptus Sahel (Semiarid Steepe)
- Salt Desert (from here you can harvest salt to use in mod's culinary recipes).
Seasonal System
The mod now includes a unique seasonal system for trees, as they will flower, fruit and loose leaves according with season and biome's climate. This include fall color and dried branches as well! The seasonal system is better with seasons mod, like Serene Seasons or Simply Seasons.
Incompatible mods
Even thougth Caio César's Biomes and Seasons is compatible with most mods, there are some that don't work well with it:
- Terra Forged = biomes climatic blend break the mod aesthetics.
- Better Follige = unsuitable to display well the foliage shape variations, including fruiting and flowering.
My other mod:
Using in modpacks?
You are allowed to use my mod in your modpack, fell free to it.
Updating to New Versions

So much work to less than 10 people playing the mod? Is it really worthy? No, it is not. I've realized all my work and so much stress in these mods are somewhat worthless, for two reasons: the uncertain future of Java Edition Minecraft (which many state will be eventually discontinued by Mojang), and the main reason is because all my work in these mods is likely not appreciated, hence so little dowloading of it. For what other reason it would have so little adhesion? Because of that, I'll not work to update these mods to 1.17+ versions anymore and you will have to play in 1.16.5 if you want to play them. That is not different from many different mods which stopped in 1.7.10 or 1.12.2 without updating to further versions.
Support my modding by donations
Currently, my computer cannot handle newer versions of the Minecraft (1.17+) and I'm working in updates to new MC versions in total blindness. So, you can help me update my computer by donations (by PayPal) or support my work by Patreon.
My Patreon: https://www.patreon.com/c/Caio202Cesar?utm_campaign=creatorshare_creator
Caio Cesar's Biomes is a mod that adds wonderful and aesthetic biomes to Minecraft that are supposed to fill the climatic gaps existing between Minecraft vanilla biomes, as well add a more variety and diversity of aesthetic plants (mostly real-life based) to be collected and compose gardens and orchards, adding more food too.
Now, the biomes do spawn all in the Overworld! So, lets explore and have a more immersive and cool experience in the game with them and their resources.
Also, I would like to give thanks to Kaupenjoe for helping me to achieve this with his tutorials.
Currently added biomes:
Mediterranean
- Mediterranean Coniferous Savanna;
- Cork Oak Savanna;
- Mediterranean Scrubland;
- Mediterranean Oak Woodland;
- Olive Grove;
- Oleander Gardens;
- Hot Mediterranean Beach;
- Stony Mediterranean Shore;
Subtropical Temperate
- Subtropical Laurel Forest;
- Subtropical Rainforest;
- Bamboo Subtropical Rainforest;
- Subtropical Seasonal Forest;
- Montane Laurel Grove (designed over the real life Fanal Forest in Madeira);
- Subtropical Coastal Beach;
Temperate
- Japanese Maple Grove
- Temperate Rainforest
Tundra
- Gravelly Tundra;
Tropical
- Tropical Seasonal Forest;
- Sahel (Tropical Semiarid Steepe);
- Tropical Beach;
Desert
- Tropical Desert;
- Coastal Subtropical Desert.
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