Camille's Sniffer Loot Expansion

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Camille's Sniffer Loot Expansion

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This datapack expands the loot that sniffers can uncover while digging. No overpowered items, no random out-of-place items, only logical, balanced vanilla friendly loot.

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MIT License
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1.0.1+mod
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This datapack adds more loot that Sniffers can dig up. Now, whenever a Sniffer digs, it can find more varied and interesting loot, finally giving Sniffers a greater purpose.

All loot is vanilla, so there are no mod dependencies, and the loot is designed not to be overpowered.

This datapack is server-side only. Simply place it in the datapacks folder of your world.

This datapack can be added to existing worlds or removed from them at any time without causing issues, as it only slightly updates an existing vanilla game mechanic.

Here is the complete list of blocks Sniffers can dig in, in addition to the vanilla list:

sand, red_sand, gravel, snow_block, clay, mycelium, sculk, netherrack, basalt, crimson_nylium, warped_nylium, soul_sand, soul_soil, and end_stone.

When a Sniffer digs in certain blocks such as dirt, clay, snow, sand, red sand, gravel, soul sand, soul soil, moss, or pale moss, there is an 80% chance that it will dig up the block itself.

This makes these blocks renewable, including sand, which can be a very useful feature.

The loot a Sniffer can dig up depends on the dimension, the biome, and even the structure where the Sniffer is digging.

For example, in forests, you might find sticks and leaf litter. In plains, you might find seeds, even modded ones.

In deserts and badlands, you can find cactus. On beaches and in oceans, you can find ocean-related loot such as dead coral, turtle scutes, and even sponges or prismarine shards. Very rarely, you might find a bottle of water, like a message in a bottle, except there is no message in it, just water.

Very rarely, Sniffers can even find emeralds when digging in villages, like lost pocket change.

In ancient structures such as desert temples, jungle pyramids, ancient cities, and shipwrecks, Sniffers might find pottery sherds.

There are a few technically overpowered loot items. The most powerful ones are ores, emeralds, diamonds, and even Netherite Scraps. However, I have made sure that they are extremely rare, so they should not have a significant impact on gameplay.

For example, to obtain diamonds, a Sniffer must be digging in an Ancient City or an End City, which are dangerous late-game locations where diamonds are already less valuable. You would get so few of them that it would probably not even be worth farming them. So when I added the diamonds as diggable loot by the sniffer, the idea wasn't to make them farmable and easy to obtain, the idea was to make them a rare treasure you could hope to find.

As for Netherite Scraps, a Sniffer must be digging in a Bastion Remnant, one of the most dangerous structures in one of the most dangerous dimensions. They are also extremely rare. I would be impressed if you managed to obtain even a few Netherite Scraps through Sniffers in survival.

All of this is to say that the loot in this datapack is not meant to be overpowered. This datapack simply aims to give Sniffers more useful and balanced loot, giving them a greater purpose in the game.

You can test the datapack with the following command:

/loot give @a loot minecraft:gameplay/sniffer_digging

I recommend checking out the gallery to get a better idea of the possible loot, or checking the wiki.

To create the images in the gallery, I used a repeating command block to repeatedly execute the command /loot give @a loot minecraft:gameplay/sniffer_digging and obtain a large amount of loot from specific locations. This gives an idea of the loot you can get in each location.

If there is a loot you don't like, or a loot you think is missing, or a loot too rare, or a loot too common, you can edit the files yourself and tweak the values however you please.

Screenshots

Gallery

  • Plains
    Plains Loot got in a plain after repeating the /loot give command a lot of times. In plains you get a lot of seeds, even modded ones as you can see in the picture (modded seeds from Farmer's delight and White pumpkin mod).
  • Forest
    Forest Loot got in a forest after repeating the /loot give command a lot of times. In forests you get sticks and leaf litter (modded seeds from Farmer's delight and White pumpkin mod).
  • Forest at night
    Forest at night Loot got in a forest at night after repeating the /loot give command a lot of times. As you can maybe see, you get slightly more bones at night (modded seeds from Farmer's delight and White pumpkin mod).
  • Jungle
    Jungle Loot got in a jungle after repeating the /loot give command a lot of times. In jungles you get more vines and you can rarely get a sniffer egg (Sniffer eggs can also be obtained in swamps or anywhere when raining).
  • Desert
    Desert Loot got in a desert after repeating the /loot give command a lot of times. In desert you get sand, cactus and dead bush.
  • Badlands
    Badlands Loot got in a badland after repeating the /loot give command a lot of times. In badlands, you get terracota and slightly more gold nuggets.
  • Beach
    Beach Loot got on a beach after repeating the /loot give command a lot of times. Beaches are one of my favorite biomes in this datapack, I added a lot of stuff like sponges, tutrle suctes and egg, dead corals, bottles, alguaes, and nautilus shells.
  • Snowed beach
    Snowed beach Loot got at a snowed beach after repeating the /loot give command a lot of times. Like a beach, except no warm related items (so no turtle eggs or turtle scutes, no corals, less sponges). Instead you get ice.
  • Stony shores
    Stony shores Loot got at a stony shore after repeating the /loot give command a lot of times. In terms of loots, it's like an in-between of beached and snowed beach. Oceans have similar loots.
  • Snomy peaks
    Snomy peaks Loot got in a snowy peak biome after repeating the /loot give command a lot of times. You get ice in snowy biomes, and sometimes emeralds in mountains, or in villages. So in a snowy mountain, you can get both. Logic. Make sense.
  • Pale garden
    Pale garden Loot got in a pale garden after repeating the /loot give command a lot of times. In pales gardens you get more bones and you can get resin clumps.
  • Pale garden at night
    Pale garden at night Loot got in a pale garden at night after repeating the /loot give command a lot of times. You get way more bones at night anywhere, but this is especially true for the pale garden. A LOT of bones here...
  • Caves
    Caves Loot got in a random cave after repeating the /loot give command a lot of times. In caves you get ores like coal, raw copper, iron and gold (it's still pretty rare).
  • Lush cave while raining
    Lush cave while raining Loot got in a lush cave after repeating the /loot give command a lot of times. In lush cave you get dripleaf and more clay. Don't get mistaken, it was raining at the same time so I got a sniffer egg, sniffer eggs don't come from lush caves (could be).
  • Dripstone cave (in deepslate)
    Dripstone cave (in deepslate) Loot got in a dripstone cave after repeating the /loot give command a lot of times. In dripstone caves you get dripstone, yeah that's it, no other special loot or buff. TODO: buff copper in dripstone caves because this is just sad.
  • Sniffer digging on sculck VERY ILLEGAL
    Sniffer digging on sculck VERY ILLEGAL In vanilla Minecraft, sniffers cannot dig on sculk. Now they can (and a lot of other blocks). The cool overlay top right is from the mod Immersive Overlays. I wanted to turn it off to show pure vanilla but I forgot when I took the screnshots.
  • Deepdark
    Deepdark Loot got in a deepdark cave after repeating the /loot give command a lot of times. In deepdark you get sculk, echo shards and sometime amethyst shards because why not. Slightly more bones too.
  • Ancient city
    Ancient city Loot got in an ancient city cave after repeating the /loot command a lot of times. In ancient cities you can get any pottery shards. It's rare but you can get copper, iron and gold ingots. It's even rarer but you can dig up diamonds and skeleton skulls.
  • Sniffer digging on mycellium CRAZY INSANE
    Sniffer digging on mycellium CRAZY INSANE In vanilla, sniffers cannot dig on mycellium. Now they can. Mushrooms for anyone ! The cool overlay top right is from the mod Immersive Overlays. I wanted to turn it off to show pure vanilla but I forgot when I took the screnshots.
  • Mushroom island
    Mushroom island Slightly more mushrooms.
  • Bastion remnant in a crimson forest
    Bastion remnant in a crimson forest Loot got in a bastion remnant in a crimson forest after repeating the /loot give command a lot of times. In bastions you get more nuggets and you can get INSANELY RARELY netherite scrap. In crimson forest, you get more nether warts,crimson fungus and stuf
  • Warped forest
    Warped forest Loot got in a warped forest after repeating the /loot give command a lot of times. On top of the warped stuff, you can rarely get sniffer eggs here, so you can get sniffers directly in the nether. Useful for nether only survival if such thing exist.
  • Basalt delta
    Basalt delta Loot got in a basalt delta after repeating the /loot give command a lot. Here no mushrooms, so 100% chance to get nether warts + you can get gunpowder, making this biome finally useful. I had to allow sniffers to dig on basalt, but I think it's worth it.
  • Soul sand valley
    Soul sand valley Loot got in a soul sand valley after repeating the /loot give command a lot of times. In soul sand valleys, Sniffers digs up more bones, and you can get rare ghast tears, skeleton skulls and dryed ghast.
  • Sniffer digging on endstone UNBELIEVABLE
    Sniffer digging on endstone UNBELIEVABLE Sniffers can now dig on netherack, basalt, soul sand/soil and endstone. I'm not a fan of sniffers 'digging' on 'stones' but it was the only way to get the loot from those dimensions. Overlay top right from the immersive overlays mod.
  • End city
    End city There is only around 1 in 3 chance to get an endepearl from a sniffer dig. So this loot is achievable if you manage to dig with a sniffer ~1000 times if my math is correct. A diamond every 1000 is not op I think, let me know.

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