Cannizzaro's Utility Blocks Reforged

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Cannizzaro's Utility Blocks Reforged

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Tweaks to some utility blocks, enchantments and a new sawmill block

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Type
Mod
License
All Rights Reserved
Latest Version
1.1
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About

Description

New Content

  • Sawmill block (Functional tab), stonecutter-style workstation for wood conversions.
  • Kiln block, furnace-like workstation with custom smelting rules and boosted speed.
  • Quiver item (Combat tab), arrow storage and ranged-ammo management item.
  • Cleaving enchantment (axes, max level III).

Sawmill

  • Uses stonecutter workflow for wood processing.
  • Custom ordering for wood outputs.
  • Plank input uses the same order without Stripped Log and Planks.
  • Comprehensive woodcutting dataset (986 stonecutting recipes in the current data pack).
  • Sawmill can be used as fuel with crafting-table burn value.

Kiln

  • Crafting recipe: furnace in center, bricks in top/left/right/bottom center slots.
  • Smelts with furnace recipe type, but runs at boosted speed (blast-furnace/smoker pace behavior).
  • Does not process items that have blast-furnace or smoker recipes.
  • XP payout on output is reinforced for reliability.

Fletching Table Overhaul

  • Vanilla fletching table opens a custom working GUI.
  • Persistent inputs (items can remain stored in table).
  • Input items render on top of the table in-world.
  • Recipes:
    • Feather + Stick + Flint = 5 Arrows
    • Arrow + Lingering Potion = up to 64 Tipped Arrows per craft operation (consumes 1 lingering potion)
    • Arrow + Glowstone Dust = 1 Spectral Arrow
    • Tipped and spectral arrows are accepted in any fletching input slot.

Anvil Overhaul

  • Damaged/chipped anvils can be repaired by right-clicking with 1 iron block.
  • Repair preserves anvil facing (no forced north rotation).
  • Anvil input persistence: items can remain in anvil storage and render on top of the block.
  • Rename-only operations cost 0 levels.
  • Rename-only operations do not damage the anvil.
  • Formatting controls in anvil GUI:
    • Color cycle
    • Bold toggle
    • Italic toggle
    • Size slider (Tiny, Small, Medium, Large, Huge)
    • Name parser supports formatting codes and hex colors.

Enchanting Table Changes

  • Input item and lapis can persist in the table between uses.
  • Custom reroll button in GUI: costs 10 lapis + 5 XP levels.
  • Normal enchanting lapis cost is normalized to 1 lapis for all three enchant options.
  • GUI book rendering is hidden; stored input item still renders above the enchanting table block in-world.

Grindstone Changes

  • Enchantment extraction recipe: enchanted item + book => enchanted book output.
  • Source item is kept but stripped of enchantments.
  • No grindstone XP is granted for this extraction flow.
  • Grindstone input slots allow books and enchanted books.

Quiver System

  • 4 internal slots, up to 64 arrows per slot, 256 arrows total.
  • Supports normal, tipped, and spectral arrows.
  • Sneak-right-click in hand opens quiver inventory GUI.
  • Right-click in hand cycles selected arrow type.
  • Inventory interactions support moving arrows into/out of quiver by click actions.
  • Ranged weapons can consume virtual projectile references from quiver storage directly.
  • Arrow pickup auto-routing to quivers is enabled in survival (not creative).

Combat and Gameplay Rules

  • Tipped arrow impact creates lingering cloud effects from potion data.
  • When that lingering cloud is created, projectile recovery is normalized to regular arrows.
  • Sneak-use with a damaged Mending item spends player XP to repair durability.
  • After sleeping in a bed: player heals 5 hearts and harmful status effects are removed.
  • Brewing stand grants 3 XP per potion taken from potion slots.
  • Potion stack sizes increased to 16 for normal/splash/lingering potions.

Enchantment Rule Rework

  • Global enchantment combination incompatibilities are removed.
  • Item applicability is restricted by custom rules per enchantment family (weapons/tools/armor classes adjusted).
  • Cleaving:
    • Axes only
    • Max level III
    • Adds damage per level via data-driven effect
    • Adds extra shield disable time (+0.5s per level, up to +1.5s)

Additional Recipe

  • Smoker-only: Rotten Flesh => Leather

Arrow System Rework

Integrated projectile behavior and rendering upgrades, with credit to ToBinio.

  • Custom bow and crossbow models for different loaded arrow types.
  • Arrows render as sprites on the ground.
  • Flame enchant now ignites blocks when hit.

Screenshots

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  • New Sawmill block
    New Sawmill block
  • Anvil item rendering
    Anvil item rendering
  • New Anvil GUI
    New Anvil GUI
  • Sawmill GUI
    Sawmill GUI

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