Capture of zones

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Capture of zones

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This mod allows you to create points and capture them

Adventure/Exploration
Economy & Trade Systems
Minigame
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Forge
Minecraft

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About

Project Details

Type
Mod
License
Custom License for Capture of zones Mod
Latest Version
Capture of zones-0.1.8-a.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4.
Newer or older versions may cause conflicts.
P.S. Relevant for version 0.1.7.


Баннер «Захват зон»

Capture zones add a simple team-based point-capturing mechanic to your world.
Players from the blue and red teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.

(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.


Features

  • Capture Zones: Rectangular areas with adjustable size, height, and capture time.
  • Team Detection: Scoreboard teams with names containing blue or red are treated as Blue/Red; others are neutral (grey).
  • Client HUD: Animated capture progress; toggleable list of points with quick actions.
  • Particles & Sound: Soft dust particles around zones and a capture SFX when a point flips.
  • Admin Tools: OP-only creation, editing, deletion, and teleport-to-point.
  • Optional Rewards: Automatic coin payouts to the owning team via Lightman's Currency.
  • Config (Cloth Config): Toggle “Show all points on HUD”.

How it plays

  1. The admin must first create the teams using the vanilla commands /team add - the team names must include “Blue” or “Red.
  2. Players from Blue/Red stand inside to push progress toward their side.
  3. If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.
  4. (Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.

 

Keybinds

  • Toggle Points List: = "="
  • Open Info: "I"

Commands (Admin/OP)

  • /setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600> - create a point at your position (default height ~50).
  • /pointedit <id> <width> <length> <captureTime> - edit an existing point.
  • /delpoint <id> - delete a point.
  • /listpoints - open the in-game list (client HUD with quick actions).
  • /cozinfo - open in-game info/help screen.
  • /capturestatus stop | resume - pause/resume capture progression server-wide.
  • /lcprofitstatus enable | disable - toggle coin rewards (if LC is present).
  • /lcpointprofitedit <coins> <intervalSeconds> - set reward size and payout interval.
  • /lcpointprofitcount - show current reward settings/status.

Points List HUD (OP)

  • View all points with ID, size, capture time, owner, and progress.
  • Teleport to a point (OP-only, silent).
  • Delete a point (OP-only, silent).

Configuration

If Cloth Config (Forge) is installed, open the mod’s config screen from the Mods list and toggle:

  • Show all points on HUD - if off, HUD focuses on the active/nearby point with smooth animation.

💸 Lightman's Currency (Optional)

When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., /lcpointprofitedit 10 60 → 10 coins every 60s).

Requirements

Permissions

  • Only players with OP level (permission level ≥ 2) can manage points, use list actions, or teleport.
  • Server-authoritative: points sync to clients automatically.

Screenshots

Capture:

Recapture:

Capture interrupted:

❓ FAQ

Q: How do I set teams?
A: Use vanilla scoreboard teams. Any team name containing blue or red is treated as Blue/Red; others are neutral. Q: How many points can I have?
A: Up to 20 per dimension (ID range 1–20). Q: Can I disable captures temporarily?
A: Yes, use /capturestatus stop and /capturestatus resume.

 

Credits

Hud and design by Village_
🔗 linktr.ee/Village_LSC 
Thanks to the Lightman's Currency team  

 

ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4.
Newer or older versions may cause conflicts.
P.S. Relevant for version 0.1.7.


 

Баннер «Захват зон»

Capture zones add a simple team-based point-capturing mechanic to your world.
Players from the blue and red teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.

(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.

 

 


Features

  • Capture Zones: Rectangular areas with adjustable size, height, and capture time.
  • Team Detection: Scoreboard teams with names containing blue or red are treated as Blue/Red; others are neutral (grey).
  • Client HUD: Animated capture progress; toggleable list of points with quick actions.
  • Particles & Sound: Soft dust particles around zones and a capture SFX when a point flips.
  • Admin Tools: OP-only creation, editing, deletion, and teleport-to-point.
  • Optional Rewards: Automatic coin payouts to the owning team via Lightman's Currency.
  • Config (Cloth Config): Toggle “Show all points on HUD”.

How it plays

  1. The admin must first create the teams using the vanilla commands /team add - the team names must include “Blue” or “Red.
  2. Players from Blue/Red stand inside to push progress toward their side.
  3. If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.
  4. (Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.

 

Keybinds

  • Toggle Points List: = "="
  • Open Info: "I"

Commands (Admin/OP)

  • /setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600> - create a point at your position (default height ~50).
  • /pointedit <id> <width> <length> <captureTime> - edit an existing point.
  • /delpoint <id> - delete a point.
  • /listpoints - open the in-game list (client HUD with quick actions).
  • /cozinfo - open in-game info/help screen.
  • /capturestatus stop | resume - pause/resume capture progression server-wide.
  • /lcprofitstatus enable | disable - toggle coin rewards (if LC is present).
  • /lcpointprofitedit <coins> <intervalSeconds> - set reward size and payout interval.
  • /lcpointprofitcount - show current reward settings/status.

Points List HUD (OP)

  • View all points with ID, size, capture time, owner, and progress.
  • Teleport to a point (OP-only, silent).
  • Delete a point (OP-only, silent).

Configuration

If Cloth Config (Forge) is installed, open the mod’s config screen from the Mods list and toggle:

  • Show all points on HUD - if off, HUD focuses on the active/nearby point with smooth animation.

💸 Lightman's Currency (Optional)

When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., /lcpointprofitedit 10 60 → 10 coins every 60s).

Requirements

Permissions

  • Only players with OP level (permission level ≥ 2) can manage points, use list actions, or teleport.
  • Server-authoritative: points sync to clients automatically.

Screenshots

Capture:

 

Recapture:

Capture interrupted:

 

 

❓ FAQ

Q: How do I set teams?
A: Use vanilla scoreboard teams. Any team name containing blue or red is treated as Blue/Red; others are neutral. Q: How many points can I have?
A: Up to 20 per dimension (ID range 1–20). Q: Can I disable captures temporarily?
A: Yes, use /capturestatus stop and /capturestatus resume.

 

Credits

Hud and design by Village_
🔗 linktr.ee/Village_LSC 
Thanks to the Lightman's Currency team  

 

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