Capture of zones
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This mod allows you to create points and capture them
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes systems for trading and managing economies.
Features small, self-contained games within Minecraft.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4.
Newer or older versions may cause conflicts.
P.S. Relevant for version 0.1.7.

Capture zones add a simple team-based point-capturing mechanic to your world.
Players from the blue and red teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.
(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.
Features
- Capture Zones: Rectangular areas with adjustable size, height, and capture time.
- Team Detection: Scoreboard teams with names containing
blueorredare treated as Blue/Red; others are neutral (grey). - Client HUD: Animated capture progress; toggleable list of points with quick actions.
- Particles & Sound: Soft dust particles around zones and a capture SFX when a point flips.
- Admin Tools: OP-only creation, editing, deletion, and teleport-to-point.
- Optional Rewards: Automatic coin payouts to the owning team via Lightman's Currency.
- Config (Cloth Config): Toggle “Show all points on HUD”.
How it plays
- The admin must first create the teams using the vanilla commands /team add - the team names must include “Blue” or “Red”.
- Players from Blue/Red stand inside to push progress toward their side.
- If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.
- (Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.
Keybinds
- Toggle Points List:
="=" - Open Info:
"I"
Commands (Admin/OP)
/setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600>- create a point at your position (default height ~50)./pointedit <id> <width> <length> <captureTime>- edit an existing point./delpoint <id>- delete a point./listpoints- open the in-game list (client HUD with quick actions)./cozinfo- open in-game info/help screen./capturestatus stop|resume- pause/resume capture progression server-wide./lcprofitstatus enable|disable- toggle coin rewards (if LC is present)./lcpointprofitedit <coins> <intervalSeconds>- set reward size and payout interval./lcpointprofitcount- show current reward settings/status.
Points List HUD (OP)
- View all points with ID, size, capture time, owner, and progress.
- Teleport to a point (OP-only, silent).
- Delete a point (OP-only, silent).
Configuration
If Cloth Config (Forge) is installed, open the mod’s config screen from the Mods list and toggle:
Show all points on HUD- if off, HUD focuses on the active/nearby point with smooth animation.
💸 Lightman's Currency (Optional)
When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., /lcpointprofitedit 10 60 → 10 coins every 60s).
Requirements
- Forge 47.4.0
- Cloth Config
- Optional: Lightman's Currency (for coin rewards)
Permissions
- Only players with OP level (permission level ≥ 2) can manage points, use list actions, or teleport.
- Server-authoritative: points sync to clients automatically.
Screenshots
Capture:

Recapture:
Capture interrupted:


❓ FAQ
Q: How do I set teams?
A: Use vanilla scoreboard teams. Any team name containing blue or red is treated as Blue/Red; others are neutral. Q: How many points can I have?
A: Up to 20 per dimension (ID range 1–20). Q: Can I disable captures temporarily?
A: Yes, use /capturestatus stop and /capturestatus resume.
Credits
Hud and design by Village_
🔗 linktr.ee/Village_LSC
Thanks to the Lightman's Currency team
ATTENTION: If you want to play with Lightman’s Currency, download version 2.2.6.4.
Newer or older versions may cause conflicts.
P.S. Relevant for version 0.1.7.

Capture zones add a simple team-based point-capturing mechanic to your world.
Players from the blue and red teams fight over zones; the progress changes while they are inside, returns to a neutral state when the zone is empty, and switches ownership if the other team captures it.
(Additionally) coin rewards integrate with the Lightman’s Currency mod if it is installed.
Features
- Capture Zones: Rectangular areas with adjustable size, height, and capture time.
- Team Detection: Scoreboard teams with names containing
blueorredare treated as Blue/Red; others are neutral (grey). - Client HUD: Animated capture progress; toggleable list of points with quick actions.
- Particles & Sound: Soft dust particles around zones and a capture SFX when a point flips.
- Admin Tools: OP-only creation, editing, deletion, and teleport-to-point.
- Optional Rewards: Automatic coin payouts to the owning team via Lightman's Currency.
- Config (Cloth Config): Toggle “Show all points on HUD”.
How it plays
- The admin must first create the teams using the vanilla commands /team add - the team names must include “Blue” or “Red”.
- Players from Blue/Red stand inside to push progress toward their side.
- If the zone is empty, the progress gradually returns to neutral. When a team fully captures the zone, ownership changes, a sound plays, and the zone’s icon color updates.
- (Optional) Every interval, the owning team receives coin rewards, which scale with the number of zones they currently control.
Keybinds
- Toggle Points List:
="=" - Open Info:
"I"
Commands (Admin/OP)
/setpoint <id 1–20> <width 1–150> <length 1–150> <captureTime 1–600>- create a point at your position (default height ~50)./pointedit <id> <width> <length> <captureTime>- edit an existing point./delpoint <id>- delete a point./listpoints- open the in-game list (client HUD with quick actions)./cozinfo- open in-game info/help screen./capturestatus stop|resume- pause/resume capture progression server-wide./lcprofitstatus enable|disable- toggle coin rewards (if LC is present)./lcpointprofitedit <coins> <intervalSeconds>- set reward size and payout interval./lcpointprofitcount- show current reward settings/status.
Points List HUD (OP)
- View all points with ID, size, capture time, owner, and progress.
- Teleport to a point (OP-only, silent).
- Delete a point (OP-only, silent).
Configuration
If Cloth Config (Forge) is installed, open the mod’s config screen from the Mods list and toggle:
Show all points on HUD- if off, HUD focuses on the active/nearby point with smooth animation.
💸 Lightman's Currency (Optional)
When installed, the owning team receives coins every interval. Defaults can be changed via commands (e.g., /lcpointprofitedit 10 60 → 10 coins every 60s).
Requirements
- Forge 47.4.0
- Cloth Config
- Optional: Lightman's Currency (for coin rewards)
Permissions
- Only players with OP level (permission level ≥ 2) can manage points, use list actions, or teleport.
- Server-authoritative: points sync to clients automatically.
Screenshots
Capture:

Recapture:
Capture interrupted:


❓ FAQ
Q: How do I set teams?
A: Use vanilla scoreboard teams. Any team name containing blue or red is treated as Blue/Red; others are neutral. Q: How many points can I have?
A: Up to 20 per dimension (ID range 1–20). Q: Can I disable captures temporarily?
A: Yes, use /capturestatus stop and /capturestatus resume.
Credits
Hud and design by Village_
🔗 linktr.ee/Village_LSC
Thanks to the Lightman's Currency team
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