CaptureZone

Quick rating

CaptureZone

No reviews yet

Territory capture mod for Forge 1.20.1. Create zones, fight for control, earn rewards. Animated borders, cooldowns, fully configurable messages and HUD.

Minigame
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

CaptureZone

CaptureZone is a Minecraft Forge mod that adds a fully configurable territory capture system to your server. Create custom zones, set up rewards, and let players fight for control!


⚑ Features

  • Create capture zones of any size anywhere in the world
  • Animated zone borders — red (available), green (capturing), blue (on cooldown)
  • Progress bar HUD with custom PNG textures
  • Item & command rewards for capturing a zone
  • Cooldown system — zones become unavailable for a configurable time after capture
  • Minimum player requirement — zones stay locked until enough players are online
  • Rollback system — progress resets if the capturer dies or leaves the zone
  • Fully configurable messages with color codes and placeholders
  • No restart needed — reload config with /womzone reload

🛠 Commands

Command Description
/womzone pos1 Set first corner of the zone
/womzone pos2 Set second corner of the zone
/womzone create <name> Create a zone from selected corners
/womzone delete <name> Delete a zone
/womzone reload Reload all configs without restart
/womzone delay Show active cooldowns
/womzone checkzone List all zones
/womzone checkzone <name> Show info about a specific zone

Permission level required: 2 (operator)


⚙ Zone Configuration

Each zone is stored as a JSON file in config/CaptureZone/zones/:

{
  "name": "base",
  "world": "minecraft:overworld",
  "nameworlds": "Raid",
  "namelocation": "Military Base",
  "captureSeconds": 120,
  "cooldownSeconds": 300,
  "playerresetSeconds": 30,
  "maxPlayers": 10,
  "rewardItems": [
    { "itemId": "minecraft:diamond", "amount": 1, "chance": 100.0 }
  ],
  "rewardCommand": {
    "enabled": true,
    "command": "give %player% minecraft:emerald 1"
  }
}

💬 Messages

All HUD messages are stored in config/CaptureZone/messages.yml with full support for:

  • Color codes (§a, §c, §e, etc.)
  • Placeholders (%player%, %zone%, %location%, %secs%, etc.)
  • Enable/disable each message individually
  • Hot reload via /womzone reload

📋 Requirements

  • Minecraft 1.20.1
  • Forge 47.x

Made by Сухарик

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works