Carpet-AS-Addition

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Carpet-AS-Addition

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An add-on for the Carpet mod that provides extra configurable rules.

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Minecraft

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About

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Type
Mod
License
MIT License
Latest Version
carpet-as-addition-1.0.0+26.1.2.jar
Authors
CurseForge
Modrinth

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About

Description

This mod targets server operators and single-player users who use Carpet fake players and related features. It adds two capabilities:

  • Fake player UI highlighting: Sets a distinct background color for fake player name rows in nametags above the head, the Tab player list, and command completion lists, making them easy to distinguish from real players (requires this mod on the client as well).
  • Fake player sleep ignore: When determining whether the night can be skipped, the server ignores fake players and only counts real players (server-side rule only; no client mod required).

Rules are registered through Carpet’s standard mechanism. Settings are stored in the world’s carpet.conf, shared with the base Carpet mod.

本模组面向使用 Carpet 假人 与相关功能的服务端/单机玩家,补充两类能力:

  • 假人 UI 高亮:在头顶名称标签、Tab 玩家列表、命令补全列表中,为假人名称行设置独立背景色,便于与真实玩家区分(需客户端同时安装本模组)。
  • 假人睡眠忽略:服务端在判断「是否可跳过夜晚」时忽略假人,仅统计真实玩家(纯服务端规则,无需客户端模组)。

规则通过 Carpet 标准机制注册,配置保存在世界的 carpet.conf 中,与 Carpet 本体共用同一文件。

本模组面向使用 Carpet 假人 与相关功能的服务端/单机玩家,补充两类能力:

  • 假人 UI 高亮:在头顶名称标签、Tab 玩家列表、命令补全列表中,为假人名称行设置独立背景色,便于与真实玩家区分(需客户端同时安装本模组)。
  • 假人睡眠忽略:服务端在判断「是否可跳过夜晚」时忽略假人,仅统计真实玩家(纯服务端规则,无需客户端模组)。

规则通过 Carpet 标准机制注册,配置保存在世界的 carpet.conf 中,与 Carpet 本体共用同一文件。

This mod targets server operators and single-player users who use Carpet fake players and related features. It adds two capabilities:

  • Fake player UI highlighting: Sets a distinct background color for fake player name rows in nametags above the head, the Tab player list, and command completion lists, making them easy to distinguish from real players (requires this mod on the client as well).
  • Fake player sleep ignore: When determining whether the night can be skipped, the server ignores fake players and only counts real players (server-side rule only; no client mod required).

Rules are registered through Carpet’s standard mechanism. Settings are stored in the world’s carpet.conf, shared with the base Carpet mod.

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CurseForge
Modrinth
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