Carpet MITE

Quick rating

Carpet MITE

No reviews yet

Modify the world's tick rate and add fake players.

Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.3

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Carpet MITE

A powerful MITE utility mod that provides advanced features such as world tick rate manipulation and fake player management.

✨ Features

⏱️ Tick Rate & Dummy Player Control

  • Time Manipulation: Modify the world's tick rate (TPS) to speed up or slow down time.
  • Client-Server Sync: Advanced options to synchronize or desynchronize client and server speeds for unique effects.
  • Dummy Players: Spawn, manage, and remove dummy players for testing or other purposes.

⚙️ Advanced Usage: Tick Control

This mod allows you to control the flow of time in the game. Here is how to use the speed manipulation features:

A Usage Scenario:

  • First, enter /tick clientrate sync on to synchronize the client and server speeds.
  • Then, enter /tick rate 40 to set both the client and server speeds to 2x (60 for 3x, 1 for 0.05x).
  • To restore the normal speed, enter /tick rate 20.
  • Note: If you skip /tick clientrate sync on and directly enter /tick rate 40, only the server speed will double while the player's speed remains unchanged. screenshot

📜 Command Reference

Tick Commands

Command Description
/tick health [ticks] Returns the average time the game spends on various tasks.
/tick freeze Stops processing of entities, world time, block updates, and redstone.
/tick step [ticks] Advances the world by a given number of game ticks while the game is frozen.
/tick rate [tps] Changes the TPS (ticks per second).
/tick clientrate [multiplier] Changes the client speed.
/tick clientrate sync (on/off) Toggles client speed synchronization, off by default.
/tick warp [ticks] [cmd] Runs the game as fast as possible for a set amount of time.

Fake Player Commands

Command Description
/player spawn [playername] Spawns a dummy player.
/player kill [playername] Kills a dummy player.
/player remove [playername] Removes the dummy player.
/player list Lists all dummy players.
/player invincible [playername] (on/off) Enable/Disable invincibility for Fake players.

screenshot

💾 Configuration

You can also enable 'Show Tick HUD', adjust the TPS step, and configure hotkeys in the mod's configuration screen. screenshot screenshot screenshot

Screenshots

Gallery

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works