Castleblade

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Castleblade

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1.12.2 Spooky Medieval fantasy Mod

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Type
Mod
Latest Version
Castleblade1.12.2_v0.0.8595

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About

Description

Looking for java programmers, model-makers/animators! any help will be cool

project rn a bit dormant, but not abandoned!

Hello there! I'm back to Minecraft modding, was very busy with "life". Posting stuff I didn't post a long time ago and just letting you know that I'm back

Rn I'm at veeeeeery beginning of the mod development- just adding new blocks and custom 3d blocks.

Mod will have flava of Fable: the lost chapter, Bloodborn, Warcraft and Medievil at the same time...

Why? and How?

First of all- I have a big experience in rpg games, I'm an artist and I love  Halloween theme.

Second- all rpg mods, custom block mods, resourepacks do not provide "that good stuff, that  I wanna". chisel mod is cool.. but lets be honest- when you building something big it will take forever. (I just wanna build cool bridges, doorways, windows, columns and other stuff saving minecraft style!!.. pls!)

Third.. Dungeon and cave mods kinda cool.. but for me nothing special.. all blocks I saw already, they not so detailed.. I really have no desire to go there at all, but you have to anyway.

Well. I want to add new cave generation system - remaking caves to dungeons, just like a stronghold in vanilla, but better.. saves still will generate but mostly as entrance to some dungeons, structures like old abandoned altars ( with no real use, but a really cool place to stop in while adventuring.) and other stuff like this.. there won't be long save-web-mazes any more. why not actual mazes from dungeons? :D

Crypts, old mines, strange underground churches, hallways and corridors from tiny to huge, forges and underground river systems with ports, random friendly and not so friendly underground taverns, dungeon hearts (rare just like strongholds themself- rooms with bosses), barracks, prisons, temples, torture chambers, lairs, libraries, pits with monsters, bridges above lava, water or cliffs, friendly little underground cities and others stuff.. some new stuff on the surface too...

But all of it in the future..

To understand the vibes I'm trying to give with this mod- check out my 

Spooky Fantasy RPG music pack- https://www.curseforge.com/minecraft/customization/spooky-fantasy-rpg-music-pack

 for Ambience Mod - https://www.curseforge.com/minecraft/mc-mods/ambience-music-mod

Made with MCreator, Blockbench, Tabula, and Blender for minecraft 1.12.2.

I'm using textures made by me and mainly Maffhew's resource pack Excalibur as the starting point! If u want mod textures to look neat and seemless- download>> https://www.curseforge.com/minecraft/texture-packs/excalibur

best resource pack- inho! some screenshots made on my custom mod pack, that I can't really share rn, maybe later.

IF U FIND ANY BUGS WITH MODELS or something looks weird/bad- TELL ME! I will adjust them properly

No plans for future versions until Custom NPC's gonna be on higher versions, no fabric plans at all.

Screenshots

Gallery

  • dark maG'ic
    dark maG'ic they are fully animated btw
  • Summoning circles
    Summoning circles Gonna be added soon as well with candles ofc) gonna be as effects, and as a decorations
  • spoopy
    spoopy
  • on the way in
    on the way in
  • night...
    night...
  • new "blockier" trees
    new "blockier" trees
  • Sin Stones in the world.
    Sin Stones in the world. Some new biomes coming up soon
  • Crystal enemy spider
    Crystal enemy spider No spawns yet, dumb, scared of fire (torch in hand), cant land a hit, no leg animation yet, but soon, need to figure out some stuff. Made by inspiration of inspiration that starts on twitter as a concept.
  • potions on market table
    potions on market table
  • banners2
    banners2
  • banners1
    banners1
  • coffins
    coffins gui and some textures in the Excalibur pack are edited, maybe gonna be in my mod pack
  • How it's looking with excalibur
    How it's looking with excalibur custom lights made with Albedo, maybe gonna contact him/her to collaborate
  • mooooore
    mooooore
  • more from trees test
    more from trees test deleted, for now, gonna be different in the end
  • Trees test- all works fine.
    Trees test- all works fine. Dnno if I will add trees like this in the end, but I can just for fun
  • testing skeletons models.
    testing skeletons models. ye a bit another approach for models but its gonna work. + you may see some structures and tree schematics behind. (skeleton is not in rn)
  • first blocks..
    first blocks.. removed for now

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