A Very Interesting Cooking Mod <3
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About reputation ranksThis review will be decently in-depth and cover some of my user experience and experience as a modpack developer.
Core Mechanic
The mechanic of mixing and matching food items within categories to make food items is excellent, its a system where you get what you give meaning you can't really game it by putting in cheaper items like you can do with many other food mods, you simply just get a somewhat worse result since its all dynamic.
Lots of variety in the food items, you can make soups and stir-fry. Some items can give potion effects and you can experiment a bit similarly to have suspicious stew works. (yes you can put in a spider eye and troll your friends)
Misc
The mod has various themed blocks like counters, pillars, etc, which while sticking out a bit too much to see use everywhere, still should be versatile and have some use somewhere, this is Minecraft after all you can find a way.
The textures of the mod are nice, they don't stray from the Minecraft style.
There a few world-gen additions, like the fig and walnut trees that you will get used to, they spawn commonly. Stuff like the fissures I have no experience with, they could have issues with modded biomes or have been broken in a port.
Some Dev insights.
The mod uses item tags for the food categories, so items can be added simply with datapacks or KJS. These tags don't seem to inherit from common tags, meaning modded items are usually missing from them
Mods such as Quark and TFC inspect recipes in some ways, and do spam the log a little with how Caupona implements some of theirs. Only matters if you as a pack developer want to keep the logs as squeaky clean as you can.