Cave Dweller Overhaul
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Overhauls the Cave Dweller with improved AI, features adapted from the original and Bedrock versions, plus some new additions
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description

Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions.
LIST OF FEATURES:
BEHAVIOR
On each encounter it selects one of the new and previous reactions:
- Stroll: wanders around and can now open doors
- Chase: moves toward the player. Has a short wind-up animation before it starts moving
- Stare: stops and looks at the player. Can escalate into chase or flee within the amount of time preventing it from becoming stagnant
- Flee: triggered by low health, catching fire, prolonged chase or randomly during a stare
- Active Stalk: moves slowly toward the player and can escalate into chase, flee, or disappear within the amount of time
- Leap: lunges at you within distance and can stick to walls while doing so
- Camouflage: becomes transparent depending on the interaction or environment
- Disappear: Can happen from an unresolved stare and becomes transparent
- Sticks on Ceilings: sticks to a ceiling and stays there until the player gets too close or looks at it
VARIANTS
Added new variants that spawns depending on how deep you are in caves or in specific areas:
- Cave Dweller: average health and damage, camouflages when around nearby mobs
- Deep Cave Dweller: high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves and more likely to spawn in deepslate areas
- Ancient Cave Dweller: higher health, damage, and camouflages often. Becomes more common the deeper you are in caves and more likely to spawn in Ancient Cities
ENVIRONMENT INTERACTIONS
Added more interactions to blocks and items:
- Armor Piercing: can sometimes ignore player armor
- Doors, trapdoors, fence gates: can now open or break them while wandering or stalking. While chasing, tougher variants break through instead of opening
- Fire: catching fire causes it to go into panic mode for a set duration before going back to chasing a player
- Shields: can put shields on cooldown or instantly break them
- Torches: torches starts flickering and unlit around Cave Dwellers
ON DEATH
Rewards players who are lucky enough or die trying:
- A player-death animation, similar to Bedrock, triggers under certain conditions
- Death animation on death
- Drops a Cave Dweller Skull. Wearing it changes how each variants react to you
- Drops a fair amount of XP on each variants
MISC
Some of the stuff that were added, changed, fixed, etc:
- Added Achievements
- Added spawn on the surface at night during rain, and will flee once it becomes daytime.
- Added dynamic animations
- Added sounds closer to bedrock
- Added ambient and stalk sounds from the Original differing depending on whether one has already spawned nearby.
- Added distance-based heartbeat sound during a stalk or chase similar to Bedrock version
- Added multiple sound variations for chase, being spotted, and death
- Added unreadable text effect similar to Bedrock
- Added reaction to projectile during stalk phase
- Added Carnage nametag easter egg
- Added various configs
- Added Russian translation
- Added Filipino translation
- Changed appearance closer to Bedrock
- Changed animations closer to Bedrock
- Changed sounds closer to Bedrock
- Changed climbing speed
- Changed climbing pathfinding
- Changed swimming pathfinding
- Changed to global config
- Changed and reorganized config
REQUIRES:
CREDITS:
Gargin
Cadentem
ORIGINAL MOD:
Cave Dweller
Cave Dweller Evolved

Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions.
LIST OF FEATURES:
Spoiler
BEHAVIOR
On each encounter it selects one of the new and previous reactions:
- Stroll: wanders around and can now open doors
- Chase: moves toward the player. Has a short wind-up animation before it starts moving
- Stare: stops and looks at the player. Can escalate into chase or flee within the amount of time preventing it from becoming stagnant
- Flee: triggered by low health, catching fire, prolonged chase or randomly during a stare
- Active Stalk: moves slowly toward the player and can escalate into chase, flee, or disappear within the amount of time
- Leap: lunges at you within distance and can stick to walls while doing so
- Camouflage: becomes transparent depending on the interaction or environment
- Disappear: Can happen from an unresolved stare and becomes transparent
- Sticks on Ceilings: sticks to a ceiling and stays there until the player gets too close or looks at it
VARIANTS
Added new variants that spawns depending on how deep you are in caves or in specific areas:
- Cave Dweller: average health and damage, camouflages when around nearby mobs
- Deep Cave Dweller: high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves and more likely to spawn in deepslate areas
- Ancient Cave Dweller: higher health, damage, and camouflages often. Becomes more common the deeper you are in caves and more likely to spawn in Ancient Cities
ENVIRONMENT INTERACTIONS
Added more interactions to blocks and items:
- Armor Piercing: can sometimes ignore player armor
- Doors, trapdoors, fence gates: can now open or break them while wandering or stalking. While chasing, tougher variants break through instead of opening
- Fire: catching fire causes it to go into panic mode for a set duration before going back to chasing a player
- Shields: can put shields on cooldown or instantly break them
- Torches: torches starts flickering and unlit around Cave Dwellers
ON DEATH
Rewards players who are lucky enough or die trying:
- A player-death animation, similar to Bedrock, triggers under certain conditions
- Death animation on death
- Drops a Cave Dweller Skull. Wearing it changes how each variants react to you
- Drops a fair amount of XP on each variants
MISC
Some of the stuff that were added, changed, fixed, etc:
- Added Achievements
- Added spawn on the surface at night during rain, and will flee once it becomes daytime.
- Added dynamic animations
- Added sounds closer to bedrock
- Added ambient and stalk sounds from the Original differing depending on whether one has already spawned nearby.
- Added distance-based heartbeat sound during a stalk or chase similar to Bedrock version
- Added multiple sound variations for chase, being spotted, and death
- Added unreadable text effect similar to Bedrock
- Added reaction to projectile during stalk phase
- Added Carnage nametag easter egg
- Added various configs
- Added Russian translation
- Added Filipino translation
- Changed appearance closer to Bedrock
- Changed animations closer to Bedrock
- Changed sounds closer to Bedrock
- Changed climbing speed
- Changed climbing pathfinding
- Changed swimming pathfinding
- Changed to global config
- Changed and reorganized config
HIGHLY RECOMMENDED: Configured
Credits:
ORIGINAL MOD:
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