CaveFlow

Quick rating

CaveFlow

No reviews yet

Caves that breathe — a client-side Fabric mod that simulates underground airflow with a BFS flood-fill and renders dust particles that drift along the computed vectors.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
All Rights Reserved
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

CaveFlow

A client-side Fabric mod. Every air block underground has a direction the air wants to go. CaveFlow computes that direction via a BFS flood-fill from sky openings and renders dust particles that drift along the result.

What it does

  • Airflow simulation — BFS seeds from every sky-exposed opening, propagates flow vectors through the cave network, runs on background threads so it doesn't spike frame time.
  • Dust particles — spawn from underground air cells and travel along the computed vectors. Biome-aware: standard caves, lush caves, and sculk/deep dark each get a distinct particle variant.
  • Explored vs. unexplored density — cells you've been near get a lower density multiplier. Returning to a known cave feels quieter; virgin caves feel more alive.
  • Settled dust — in dead-end pockets where airflow stalls, particles slow down and sit low.
  • Depth and Y-level scaling — flow builds up deeper underground.
  • Disk cache — computed flow is saved per world/server and reloaded on reconnect so it doesn't recompute every session.
  • Debug overlay/caveflow debug or the config toggle renders 3D flow arrows in-world.

How to use

Just load a world. No commands needed — flow computation starts when chunks load and particles appear automatically underground.

  • /caveflow debug — toggle the 3D flow arrow overlay.
  • ModMenu → CaveFlow → ⚙ for the config screen.

Configuration

Four tabs in the config screen:

  • General — master toggle.
  • Airflow — particle density, flow speed, detection range, explored/unexplored multipliers, depth and Y-level scaling.
  • Effects — visual variants. Some options here aren't implemented yet (heat shimmer, cold-air particles, drafts, tunnel currents) — they're in the menu but don't do anything.
  • Advanced — background threads, BFS budget per tick, queue size, min/max cave depth, FPS throttle and pause thresholds, disk cache path, eviction interval, fast-move threshold, debug overlay radius and stride.

Requirements

Minecraft Loader Fabric API YACL
1.21.11 Fabric 0.19.2+ any 1.21.x build 3.8.2+

Optional: ModMenu — adds the config-screen button.

Client-side only. Does not need to be on the server.

Notes

  • Performance defaults are tuned for a mid-range CPU (~0.5 ms/tick BFS). Drop BFS Budget and Background Threads in the config if needed.
  • The fast-move threshold pauses distant BFS work above a set speed — useful with elytra so computation isn't wasted on terrain flying past.
  • Automatic FPS protection — BFS work throttles automatically when frame rate drops. Below the throttle threshold (default 60 FPS) the budget scales down linearly; below the pause threshold (default 30 FPS) the BFS pauses entirely and a chat message is shown. Both thresholds are configurable. When the game window loses focus BFS pauses silently — no message is sent.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works