CaveFlow
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Caves that breathe — a client-side Fabric mod that simulates underground airflow with a BFS flood-fill and renders dust particles that drift along the computed vectors.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
CaveFlow
A client-side Fabric mod. Every air block underground has a direction the air wants to go. CaveFlow computes that direction via a BFS flood-fill from sky openings and renders dust particles that drift along the result.
What it does
- Airflow simulation — BFS seeds from every sky-exposed opening, propagates flow vectors through the cave network, runs on background threads so it doesn't spike frame time.
- Dust particles — spawn from underground air cells and travel along the computed vectors. Biome-aware: standard caves, lush caves, and sculk/deep dark each get a distinct particle variant.
- Explored vs. unexplored density — cells you've been near get a lower density multiplier. Returning to a known cave feels quieter; virgin caves feel more alive.
- Settled dust — in dead-end pockets where airflow stalls, particles slow down and sit low.
- Depth and Y-level scaling — flow builds up deeper underground.
- Disk cache — computed flow is saved per world/server and reloaded on reconnect so it doesn't recompute every session.
- Debug overlay —
/caveflow debugor the config toggle renders 3D flow arrows in-world.
How to use
Just load a world. No commands needed — flow computation starts when chunks load and particles appear automatically underground.
/caveflow debug— toggle the 3D flow arrow overlay.- ModMenu → CaveFlow → ⚙ for the config screen.
Configuration
Four tabs in the config screen:
- General — master toggle.
- Airflow — particle density, flow speed, detection range, explored/unexplored multipliers, depth and Y-level scaling.
- Effects — visual variants. Some options here aren't implemented yet (heat shimmer, cold-air particles, drafts, tunnel currents) — they're in the menu but don't do anything.
- Advanced — background threads, BFS budget per tick, queue size, min/max cave depth, FPS throttle and pause thresholds, disk cache path, eviction interval, fast-move threshold, debug overlay radius and stride.
Requirements
| Minecraft | Loader | Fabric API | YACL |
|---|---|---|---|
| 1.21.11 | Fabric 0.19.2+ | any 1.21.x build | 3.8.2+ |
Optional: ModMenu — adds the config-screen button.
Client-side only. Does not need to be on the server.
Notes
- Performance defaults are tuned for a mid-range CPU (~0.5 ms/tick BFS). Drop
BFS BudgetandBackground Threadsin the config if needed. - The fast-move threshold pauses distant BFS work above a set speed — useful with elytra so computation isn't wasted on terrain flying past.
- Automatic FPS protection — BFS work throttles automatically when frame rate drops. Below the throttle threshold (default 60 FPS) the budget scales down linearly; below the pause threshold (default 30 FPS) the BFS pauses entirely and a chat message is shown. Both thresholds are configurable. When the game window loses focus BFS pauses silently — no message is sent.
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