CC:LiftLink
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CC:LiftLink: Create & ComputerCraft integration for elevators. Manage floor calls, track real-time movement, and query states via a simple Lua API—all through one redstone contact. No complex wiring required. Designed for Minecraft 1.20.1.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new methods of transportation for players.
Adds extra features or content to an existing mod.
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CC:LiftLink
- CC:LiftLink by Tom
- Copyright (c) 2026 Tom
- Licensed under the Mozilla Public License 2.0
ComputerCraft support for Create elevators. CC:LiftLink provides a bridge between the Create mod and CC: Tweaked, allowing for programmatic control of elevator systems. By connecting a computer to a single redstone contact within an elevator column, you gain access to the entire elevator network without complex wiring or pulley attachments. Setup Build: Assemble and test your Create elevator normally. Connect: Place a ComputerCraft computer or wired modem against any one redstone contact in the elevator column. Initialize: Wrap the peripheral in your Lua script using: Lua
local elevator = peripheral.find("create_elevator")
API Functions
listFloors() Returns all floors in the column.
callToFloor(name) Calls the elevator to a named floor.
callToY(y) Calls the elevator to a floor by Y level.
getState() Returns the main elevator state table.
getFloors() Returns floor names mapped to Y levels.
getCurrentLevel() Returns current elevator Y level.
getTargetLevel() Returns target Y level.
getTargetY() Returns target Y level.
isMoving() Returns true if the elevator is moving.
isActive() Returns true if the elevator is active.
getCabY() Returns cab Y position.
getSpeed() Returns current speed.
getDirection() Returns "up", "down", or "idle".
getColumnInfo() Returns combined floor and state info.
getCurrentFloor() Returns the exact current floor name and Y.
getNearestFloor() Returns the nearest floor name and Y.
hasFloor(name) Checks if a floor exists.
isAtFloor(name) Checks if the elevator is at that floor.
Technical Details Requirements: Minecraft: 1.20.1 Create: 0.5.1.f (6.0.8) CC: Tweaked: 1.116.1 Platform: Forge Note: You do not need to connect to the elevator pulley. A single connection to any redstone contact in the column provides full access to the elevator's functions.
Github: https://github.com/tiktop101/CC-LiftLinkCC:LiftLink
- CC:LiftLink by Tom
- Copyright (c) 2026 Tom
- Licensed under the Mozilla Public License 2.0
ComputerCraft support for Create elevators. CC:LiftLink provides a bridge between the Create mod and CC: Tweaked, allowing for programmatic control of elevator systems. By connecting a computer to a single redstone contact within an elevator column, you gain access to the entire elevator network without complex wiring or pulley attachments. Setup Build: Assemble and test your Create elevator normally. Connect: Place a ComputerCraft computer or wired modem against any one redstone contact in the elevator column. Initialize: Wrap the peripheral in your Lua script using: Lua
local elevator = peripheral.find("create_elevator")
API Functions
listFloors() Returns all floors in the column.
callToFloor(name) Calls the elevator to a named floor.
callToY(y) Calls the elevator to a floor by Y level.
getState() Returns the main elevator state table.
getFloors() Returns floor names mapped to Y levels.
getCurrentLevel() Returns current elevator Y level.
getTargetLevel() Returns target Y level.
getTargetY() Returns target Y level.
isMoving() Returns true if the elevator is moving.
isActive() Returns true if the elevator is active.
getCabY() Returns cab Y position.
getSpeed() Returns current speed.
getDirection() Returns "up", "down", or "idle".
getColumnInfo() Returns combined floor and state info.
getCurrentFloor() Returns the exact current floor name and Y.
getNearestFloor() Returns the nearest floor name and Y.
hasFloor(name) Checks if a floor exists.
isAtFloor(name) Checks if the elevator is at that floor.
Technical Details Requirements: Minecraft: 1.20.1 Create: 0.5.1.f (6.0.8) CC: Tweaked: 1.116.1 Platform: Forge Note: You do not need to connect to the elevator pulley. A single connection to any redstone contact in the column provides full access to the elevator's functions.
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