CC:LiftLink

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CC:LiftLink

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CC:LiftLink: Create & ComputerCraft integration for elevators. Manage floor calls, track real-time movement, and query states via a simple Lua API—all through one redstone contact. No complex wiring required. Designed for Minecraft 1.20.1.

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Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
ccliftlink-1.0.3-neoforge.jar
Authors
CurseForge
Modrinth

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CC:LiftLink

  • CC:LiftLink by Tom
  • Copyright (c) 2026 Tom
  • Licensed under the Mozilla Public License 2.0

ComputerCraft support for Create elevators. CC:LiftLink provides a bridge between the Create mod and CC: Tweaked, allowing for programmatic control of elevator systems. By connecting a computer to a single redstone contact within an elevator column, you gain access to the entire elevator network without complex wiring or pulley attachments. Setup Build: Assemble and test your Create elevator normally. Connect: Place a ComputerCraft computer or wired modem against any one redstone contact in the elevator column. Initialize: Wrap the peripheral in your Lua script using: Lua

local elevator = peripheral.find("create_elevator")

API Functions

listFloors() Returns all floors in the column.
callToFloor(name) Calls the elevator to a named floor.
callToY(y) Calls the elevator to a floor by Y level.
getState() Returns the main elevator state table.
getFloors() Returns floor names mapped to Y levels.
getCurrentLevel() Returns current elevator Y level.
getTargetLevel() Returns target Y level.
getTargetY() Returns target Y level.
isMoving() Returns true if the elevator is moving.
isActive() Returns true if the elevator is active.
getCabY() Returns cab Y position.
getSpeed() Returns current speed.
getDirection() Returns "up", "down", or "idle".
getColumnInfo() Returns combined floor and state info.
getCurrentFloor() Returns the exact current floor name and Y.
getNearestFloor() Returns the nearest floor name and Y.
hasFloor(name) Checks if a floor exists.
isAtFloor(name) Checks if the elevator is at that floor.

Technical Details Requirements: Minecraft: 1.20.1 Create: 0.5.1.f (6.0.8) CC: Tweaked: 1.116.1 Platform: Forge Note: You do not need to connect to the elevator pulley. A single connection to any redstone contact in the column provides full access to the elevator's functions.

Github: https://github.com/tiktop101/CC-LiftLink

CC:LiftLink

  • CC:LiftLink by Tom
  • Copyright (c) 2026 Tom
  • Licensed under the Mozilla Public License 2.0

ComputerCraft support for Create elevators. CC:LiftLink provides a bridge between the Create mod and CC: Tweaked, allowing for programmatic control of elevator systems. By connecting a computer to a single redstone contact within an elevator column, you gain access to the entire elevator network without complex wiring or pulley attachments. Setup Build: Assemble and test your Create elevator normally. Connect: Place a ComputerCraft computer or wired modem against any one redstone contact in the elevator column. Initialize: Wrap the peripheral in your Lua script using: Lua

local elevator = peripheral.find("create_elevator")

API Functions

listFloors() Returns all floors in the column.
callToFloor(name) Calls the elevator to a named floor.
callToY(y) Calls the elevator to a floor by Y level.
getState() Returns the main elevator state table.
getFloors() Returns floor names mapped to Y levels.
getCurrentLevel() Returns current elevator Y level.
getTargetLevel() Returns target Y level.
getTargetY() Returns target Y level.
isMoving() Returns true if the elevator is moving.
isActive() Returns true if the elevator is active.
getCabY() Returns cab Y position.
getSpeed() Returns current speed.
getDirection() Returns "up", "down", or "idle".
getColumnInfo() Returns combined floor and state info.
getCurrentFloor() Returns the exact current floor name and Y.
getNearestFloor() Returns the nearest floor name and Y.
hasFloor(name) Checks if a floor exists.
isAtFloor(name) Checks if the elevator is at that floor.

Technical Details Requirements: Minecraft: 1.20.1 Create: 0.5.1.f (6.0.8) CC: Tweaked: 1.116.1 Platform: Forge Note: You do not need to connect to the elevator pulley. A single connection to any redstone contact in the column provides full access to the elevator's functions.

Github: https://github.com/tiktop101/CC-LiftLink

Screenshots

Gallery

  • Elevator LUA display for gallery #1
    Elevator LUA display for gallery #1 shows a lua i made displayed via "CC:DirectGPU" my other mod i made :3
  • Elevator LUA display for gallery #2
    Elevator LUA display for gallery #2 shows a lua i made displayed via "CC:DirectGPU" my other mod i made :3
  • Elevator LUA display for gallery #3
    Elevator LUA display for gallery #3 Shows how the redstone contact is connected to CC Computer.

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