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CC: Wasm (Unofficial port)
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Adding Wasm to CC: Tweaked (1.21.1 NeoForge port)
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CC: Wasm port
This is an unofficial port of cc wasm by iung to NeoForge 1.21.1.
This project is licensed under the General Public License v3.0, inheriting from the original mod.
I made this port because my friend harassed me to do it. It was my birthday, but it felt like the birthday of someone else 😭🙏🔥🔥🔥🔥🔥
Credits
Original mod author: iung (CurseForge, GitHub)
Issues
For issues specific to this port, please report it at the GitHub repository. Feel free to ask anything on my Discord server.
CC: Wasm port
This is an unofficial port of cc wasm by iung to NeoForge 1.21.1. Adding a WASM chicory runtime to CC:Tweaked.
Add .wasm files into the wasm folder of your Minecraft world. And then you can use the Lua function wasm.load_wasm to load a module. Note that the argument does not contains a .wasm extend name. For more information, check the original project page.
The port has been made at a request of a friend of mine for NeoForge 1.21.1 with as fewer changes as possible to the original code, the only code changed are the specific modloader and specific Minecraft version code. Everything has been ported from the original mod.
It is possible that the project might become an actual fork in the future and have more fixes and features. The project also uses the ASM library provided by NeoForge. Any contributions toward making the project better is welcome.
This project is licensed under the General Public License v3.0, inheriting from the original mod.
Credits
Original mod author: iung (CurseForge, GitHub)
Please reach me out on Discord or GitHub Issues if there are any issues with licensing/copyrights.
Issues
For issues specific to this port, please report it on GitHub Issues. Feel free to ask anything on my Discord server.
Because this project is a fork, any improvements or fixes are welcome. Even if it doesn't match upstream. Do not report issues on the original project for issues that happens with the forked project.
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