CelestCombat Pro
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A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging. but a better version
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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CelestCombat Pro
CelestCombat Pro is a highly optimized, feature-rich, and enterprise-grade combat management plugin for Minecraft servers specializing in PvP environments. Fully compatible with Paper, Purpur, and Folia, it provides comprehensive combat logging prevention, forcefields, anti-glitch systems, newbie protections, and kill rewards without sacrificing server performance.
Crediting original: https://github.com/NighterDevelopment/CelestCombat

📖 Table of Contents
- 🚀 Core Features
- 📋 Requirements & Installation
- 💻 Commands & Permissions
- ⚙️ Quick-Start Configuration Guide
- 🛠️ Developer API
- 🤝 Contributing & Support
- 📄 License
🚀 Core Features
⚔️ Combat Tagging & Anti-Log System
- Auto-Tagging: Automatically tags players in combat when they deal or receive damage.
- Combat Flight Control: Disables flight and Elytra usage immediately upon entering combat to prevent players from fleeing.
- Command Blocking: Prevent players from escaping PvP using teleportation or utility commands. Supports both blacklist and whitelist command modes.
- Combat Logout Punishment: Kills players who log out during combat, drops their items, executes custom server commands (like global chat announcements), and awards attacker rewards.
- Exempt Admin Actions: Optionally bypasses combat tagging during administrative kicks to prevent false logging punishments.
🛡️ Forcefield Border & Area Protection
- WorldGuard Safezones: Tagged players are pushed back with customizable force when they attempt to enter WorldGuard safe zones. Features a beautiful stained-glass forcefield visualizer (default:
RED_STAINED_GLASS). - GriefPrevention Claims: Pushes combatants out of active GriefPrevention claims to prevent "claim-hopping" during fights. Renders a distinct visual boundary (default:
BLUE_STAINED_GLASS). - UXM Claims: Comprehensive control over player entry, combat, item restrictions (Chorus Fruit, Pearls, Totems), and command blocking inside UXM claims. Supports separate rule profiles for Admin, Player, and Public claims.
🧬 Ender Pearl & Trident Mechanics
- Ender Pearl Glitch Prevention: Employs advanced physics checks to prevent players from getting stuck in blocks, doing micro-teleports, passing through doors/gates, and glitching through walls or tight spaces.
- Pearl & Trident Cooldowns: Enforces custom cooldown timers (global or combat-only) with world-specific toggles.
- Combat Refresh: Option to refresh/renew the combat timer when an Ender Pearl or Trident lands.
- Trident Restrictions: Option to ban trident usage entirely in configured worlds (e.g., Nether).
🎁 Player Progression & Rewards
- Newbie Protection: Grants temporary PvP and mob damage protection to new players. Features customizable bossbar/actionbar countdown displays and removes protection early if they deal damage to others.
- Kill Rewards: Triggers custom commands (e.g., giving keys/currencies) upon player kills with global and same-player farming cooldowns to prevent exploitation.
- Death Animations: Plays stunning visual effects (lightning strikes and fire particles) when players die.
📋 Requirements & Installation
Requirements
- Minecraft Version: 1.21 - 26.X
- Server Software: Paper, Purpur, Folia
- Java Version: Java 21+
Installation
- Download the latest release from Modrinth.
- Place the
.jarfile in your server'spluginsfolder. - Restart your server.
- Configure the settings in
plugins/CelestCombat/config.ymland language files inplugins/CelestCombat/language/. - Reload the configuration with
/cc reload.
💻 Commands & Permissions
Commands
| Command | Aliases | Permission | Description |
|---|---|---|---|
/cc help |
/combat, /celestcombat |
celestcombat.command.use |
Displays command help menu |
/cc reload |
/combat, /celestcombat |
celestcombat.command.use |
Reloads configs, messages, and dynamic event priorities |
/cc tag <player1> [player2] |
/combat, /celestcombat |
celestcombat.command.use |
Manually tags player(s) in combat |
/cc removetag <player/world/all> |
/combat, /celestcombat |
celestcombat.command.use |
Instantly removes combat tag(s) |
Permissions
| Permission | Default | Description |
|---|---|---|
celestcombat.command.use |
OP | Access to all plugin commands |
celestcombat.update.notify |
OP | Receive update notifications on login |
celestcombat.bypass.tag |
false | Completely bypasses combat tagging |
⚙️ Quick-Start Configuration Guide
Below is a breakdown of key sections in the config.yml to help you customize the plugin.
Adjusting Event Priorities
If another plugin overrides command blocking or damage handling, adjust the listener priority:
event_priorities:
command_blocking: "LOW" # Options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
combat_damage: "HIGH"
teleportation: "HIGH"
Configuring Combat Punishment
Set up what happens when a player logs out during a PvP engagement:
combat:
duration: 20s
combat_logout:
enabled: true
kill_player: true
reward_attacker: true
punishment_commands:
- "broadcast &c%player% &7logged out during combat!"
attacker_reward_commands:
- "broadcast &a%player% &7killed &c%victim% &7(Combat Logout)"
Forcefields & safe zones
Adjust the forcefield visual and push back power:
safezone_protection:
enabled: true
barrier_material: "RED_STAINED_GLASS"
barrier_detection_radius: 5
push_back_force: 0.6
🛠️ Developer API
CelestCombat Pro provides a robust API for external plugins to integrate with its combat systems.
Accessing the API
Ensure you import com.shyamstudio.celestCombatPro.api.CelestCombatAPI and hook into it:
import com.shyamstudio.celestCombatPro.api.CelestCombatAPI;
import com.shyamstudio.celestCombatPro.api.CombatAPI;
import org.bukkit.entity.Player;
public class MyPluginIntegration {
public void checkPlayerCombat(Player player) {
CombatAPI api = CelestCombatAPI.getCombatAPI();
if (api != null && api.isInCombat(player)) {
player.sendMessage("You are currently in combat!");
// Get the remaining combat time
int secondsLeft = api.getRemainingCombatTime(player);
// Get their current opponent
Player opponent = api.getCombatOpponent(player);
}
}
}
📦 Building
To build CelestCombat Pro locally:
git clone https://github.com/ShyamStudios/CelestCombat-Pro.git
cd CelestCombat-Pro
./gradlew build
The compiled JAR will be saved in build/libs/.
🤝 Contributing & Support
- Issues & Bug Reports: GitHub Issues
- Discord Community: Join our Discord
📊 Statistics
📄 License
This project is licensed under the CC BY-NC-SA 4.0 License - see the https://github.com/ShyamStudios/CelestCombat-Pro/blob/main/LICENSE file for details.
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