CelestCombat Pro

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CelestCombat Pro

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A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging. but a better version

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Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
2.0.0

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CelestCombat Pro

Modrinth Downloads Folia Support bStats

CelestCombat Pro is a highly optimized, feature-rich, and enterprise-grade combat management plugin for Minecraft servers specializing in PvP environments. Fully compatible with Paper, Purpur, and Folia, it provides comprehensive combat logging prevention, forcefields, anti-glitch systems, newbie protections, and kill rewards without sacrificing server performance.

Crediting original: https://github.com/NighterDevelopment/CelestCombat

Combat action bar bossbar safezone

📖 Table of Contents

  1. 🚀 Core Features
  2. 📋 Requirements & Installation
  3. 💻 Commands & Permissions
  4. ⚙️ Quick-Start Configuration Guide
  5. 🛠️ Developer API
  6. 🤝 Contributing & Support
  7. 📄 License

🚀 Core Features

⚔️ Combat Tagging & Anti-Log System

  • Auto-Tagging: Automatically tags players in combat when they deal or receive damage.
  • Combat Flight Control: Disables flight and Elytra usage immediately upon entering combat to prevent players from fleeing.
  • Command Blocking: Prevent players from escaping PvP using teleportation or utility commands. Supports both blacklist and whitelist command modes.
  • Combat Logout Punishment: Kills players who log out during combat, drops their items, executes custom server commands (like global chat announcements), and awards attacker rewards.
  • Exempt Admin Actions: Optionally bypasses combat tagging during administrative kicks to prevent false logging punishments.

🛡️ Forcefield Border & Area Protection

  • WorldGuard Safezones: Tagged players are pushed back with customizable force when they attempt to enter WorldGuard safe zones. Features a beautiful stained-glass forcefield visualizer (default: RED_STAINED_GLASS).
  • GriefPrevention Claims: Pushes combatants out of active GriefPrevention claims to prevent "claim-hopping" during fights. Renders a distinct visual boundary (default: BLUE_STAINED_GLASS).
  • UXM Claims: Comprehensive control over player entry, combat, item restrictions (Chorus Fruit, Pearls, Totems), and command blocking inside UXM claims. Supports separate rule profiles for Admin, Player, and Public claims.

🧬 Ender Pearl & Trident Mechanics

  • Ender Pearl Glitch Prevention: Employs advanced physics checks to prevent players from getting stuck in blocks, doing micro-teleports, passing through doors/gates, and glitching through walls or tight spaces.
  • Pearl & Trident Cooldowns: Enforces custom cooldown timers (global or combat-only) with world-specific toggles.
  • Combat Refresh: Option to refresh/renew the combat timer when an Ender Pearl or Trident lands.
  • Trident Restrictions: Option to ban trident usage entirely in configured worlds (e.g., Nether).

🎁 Player Progression & Rewards

  • Newbie Protection: Grants temporary PvP and mob damage protection to new players. Features customizable bossbar/actionbar countdown displays and removes protection early if they deal damage to others.
  • Kill Rewards: Triggers custom commands (e.g., giving keys/currencies) upon player kills with global and same-player farming cooldowns to prevent exploitation.
  • Death Animations: Plays stunning visual effects (lightning strikes and fire particles) when players die.

📋 Requirements & Installation

Requirements

  • Minecraft Version: 1.21 - 26.X
  • Server Software: Paper, Purpur, Folia
  • Java Version: Java 21+

Installation

  1. Download the latest release from Modrinth.
  2. Place the .jar file in your server's plugins folder.
  3. Restart your server.
  4. Configure the settings in plugins/CelestCombat/config.yml and language files in plugins/CelestCombat/language/.
  5. Reload the configuration with /cc reload.

💻 Commands & Permissions

Commands

Command Aliases Permission Description
/cc help /combat, /celestcombat celestcombat.command.use Displays command help menu
/cc reload /combat, /celestcombat celestcombat.command.use Reloads configs, messages, and dynamic event priorities
/cc tag <player1> [player2] /combat, /celestcombat celestcombat.command.use Manually tags player(s) in combat
/cc removetag <player/world/all> /combat, /celestcombat celestcombat.command.use Instantly removes combat tag(s)

Permissions

Permission Default Description
celestcombat.command.use OP Access to all plugin commands
celestcombat.update.notify OP Receive update notifications on login
celestcombat.bypass.tag false Completely bypasses combat tagging

⚙️ Quick-Start Configuration Guide

Below is a breakdown of key sections in the config.yml to help you customize the plugin.

Adjusting Event Priorities

If another plugin overrides command blocking or damage handling, adjust the listener priority:

event_priorities:
  command_blocking: "LOW"   # Options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
  combat_damage: "HIGH"
  teleportation: "HIGH"

Configuring Combat Punishment

Set up what happens when a player logs out during a PvP engagement:

combat:
  duration: 20s
  combat_logout:
    enabled: true
    kill_player: true
    reward_attacker: true
    punishment_commands:
      - "broadcast &c%player% &7logged out during combat!"
    attacker_reward_commands:
      - "broadcast &a%player% &7killed &c%victim% &7(Combat Logout)"

Forcefields & safe zones

Adjust the forcefield visual and push back power:

safezone_protection:
  enabled: true
  barrier_material: "RED_STAINED_GLASS"
  barrier_detection_radius: 5
  push_back_force: 0.6

🛠️ Developer API

CelestCombat Pro provides a robust API for external plugins to integrate with its combat systems.

Accessing the API

Ensure you import com.shyamstudio.celestCombatPro.api.CelestCombatAPI and hook into it:

import com.shyamstudio.celestCombatPro.api.CelestCombatAPI;
import com.shyamstudio.celestCombatPro.api.CombatAPI;
import org.bukkit.entity.Player;

public class MyPluginIntegration {

    public void checkPlayerCombat(Player player) {
        CombatAPI api = CelestCombatAPI.getCombatAPI();
        if (api != null && api.isInCombat(player)) {
            player.sendMessage("You are currently in combat!");
            
            // Get the remaining combat time
            int secondsLeft = api.getRemainingCombatTime(player);
            
            // Get their current opponent
            Player opponent = api.getCombatOpponent(player);
        }
    }
}

📦 Building

To build CelestCombat Pro locally:

git clone https://github.com/ShyamStudios/CelestCombat-Pro.git
cd CelestCombat-Pro
./gradlew build

The compiled JAR will be saved in build/libs/.


🤝 Contributing & Support


📊 Statistics

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📄 License

This project is licensed under the CC BY-NC-SA 4.0 License - see the https://github.com/ShyamStudios/CelestCombat-Pro/blob/main/LICENSE file for details.

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