Chained Together

Quick rating

Chained Together

No reviews yet

Chain yourself to other players! Stay within 10 blocks or get pulled back together - inspired by the game "Chained Together"

Magic
Mod Loaders
Paper
Spigot
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
License
MIT License
Latest Version
2.0.4
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

⛓️ Chained Together - Plugin Description

A Minecraft plugin that chains players together, forcing them to stay close! Perfect for co-op gameplay, prison servers, and unique challenges.

🎮 Core Features

Multi-Player Chains

Chain up to 10 players together in a sequence. The first player becomes the leader and controls who joins or leaves. Players are physically connected and must stay within a configurable distance (default 5 blocks) or they'll be pulled together!

Dual Visual Modes

  • Lead Mode: Uses real Minecraft leads with invisible entities for an authentic look
  • Particle Mode: Pure particle effects (CRIT, FLAME, HEART, etc.) with zero collision issues

Smart Chain Management

  • Leaders can invite players with /chain <player>
  • Players accept with /chainaccept or deny with /chaindeny
  • Leaders kick members with /chainkick <player>
  • Auto-rejoin system when players disconnect and reconnect
  • Chains stay intact during temporary disconnects

Death Mechanics

Choose between two modes:

  • Friendly Respawn (default): Dead players respawn with their group, even underground!
  • Group Death: When one dies, everyone dies (hardcore mode)

Admin Tools

Powerful admin system with a visual GUI (/chainadmin):

  • Create chains instantly without requests
  • Right-click heads to set leaders, left-click to add members
  • Break any chain, teleport to chains, view detailed info
  • List all active chains on the server

📋 Commands

Players: /chain <player>, /chainaccept, /chaindeny, /unchain, /chainlist, /chainkick <player>, /breakchain

Admins: /chainadmin, /chainforce, /chainbreakall, /chaintp, /chaininfo, /chainlistall

⚙️ Configuration

Fully configurable with sensible defaults:

  • Chain distance and pull strength
  • Visual mode (leads or particles)
  • Death mechanics (friendly or group death)
  • PvP between chain members
  • Maximum chain size
  • Particle type selection

🔧 Technical

  • Paper/Spigot 1.21.X required
  • Java 21 required
  • Multi-world support
  • Optimized performance
  • Automatic cleanup
  • Graceful error handling

🆘 Support

Found a bug or need help? Report issues on the Discord!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works