Mod
champions-alter
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This is an add-on for the Champions mod, which allows you to easily control the spawn rate of champion creatures.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds or enhances hostile creatures and enemies.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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This mod allows you to dynamically control the spawn rates of champion mobs through Kubejs. You can find the configurations for the spawn rates of champion mobs provided by various stages in champions-server.toml and configure them via Kubejs.
(KubeJS is optional, but if you don't install KubeJS for modifications, this mod will have no effect!)
By default, you can apply new stages in Kubejs to control the spawn rate of champions.
You can refer to the images below for partial script tutorials.
For example, if I set the stage to Kether, a large number of high-star creatures will spawn in the world (if possible).
This mod was created for the Reverie Foundry modpack!

This mod allows you to dynamically control the spawn rates of champion mobs through Kubejs. You can find the configurations for the spawn rates of champion mobs provided by various stages in champions-server.toml and configure them via Kubejs.
(KubeJS is optional, but if you don't install KubeJS for modifications, this mod will have no effect!)
By default, you can apply new stages in Kubejs to control the spawn rate of champions.
You can refer to the images below for partial script tutorials.
For example, if I set the stage to Kether, a large number of high-star creatures will spawn in the world (if possible)
This mod was created for the Reverie Foundry modpack!
// Visit the wiki for more info - https://kubejs.com/
// console.info('Hello, World! (Loaded server example script)')
//
const ChampionHelper = Java.loadClass("top.theillusivec4.champions.common.util.ChampionHelper")
const ChampionAttachment = Java.loadClass("top.theillusivec4.champions.common.capability.ChampionAttachment")
const List = Java.loadClass("java.util.List")
ChampionsJs.addSephiahName(event => {
let entity = event.getEntity()
let entityName = entity.getName().getString()
let entityId = event.getMobId()
let sephiahName = event.getName()
console.log(entityName)
console.log(sephiahName)
console.log(entityId)
if (entityId === "minecraft:zombie") {
event.setName("Hod")
console.log("after set sephirahName")
console.log(event.getName())
}
// event.setCanceled(true);
})
// ChampionsJs.preSpawn(event =>{
//
// console.log("/tp Dev "+ event.getEntity().position().x()+ " " + event.getEntity().position().y()+ " " + event.getEntity().position().z())
// console.log(event.getEntity().name)
// // event.setCanceled(true);
// })
ChampionsJs.postSpawn(event => {
console.log("/tp Dev " + event.getEntity().position().x() + " " + event.getEntity().position().y() + " " + event.getEntity().position().z())
ChampionAttachment.getAttachment(event.getEntity()).ifPresent(champion => {
console.log(event.getEntity().name.getString() + ": " + ChampionHelper.isValidChampion(event.getChampion().getServer()))
})
// event.setCanceled(true);
})
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