Charon's Echo

Quick rating

Charon's Echo

No reviews yet

Every death digs a headstone. Cross into Charon's Echo as a ghost, bargain with the Ferryman, fight in an eternal war between golems and the restless dead, and write your own epitaph. Your graveyard IS your server's history. No client mod needed!

Adventure/Exploration
Custom Dimensions
World Gen Improvements
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
charons-echo-1.1.0+26.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Charon's Echo

Death, reimagined. When you die, your items don't scatter — Charon takes them. A soul-fire portal rises where you fell, and your ghost must cross into Charon's Echo, an endless dusk-lit graveyard dimension, to stand at your own grave and settle with the Ferryman. Every death digs a headstone. The graveyard is the history of your server.

Built for the CurseForge Minecraft ModJam 2026 — "Echoes of the Past."

The death loop

  1. You die. Your body lies in state for a minute — friends can kneel and lay a Charon's Obol on you to pay your fare.
  2. You rise as a ghost — invisible but for a wisp of soul-fire, tethered to where you fell, until you walk into the portal.
  3. You arrive at your own grave in Charon's Echo, and touch the stone. Charon offers three ways back:
    • Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand, soul-bound through death; or buy from the Broker's orchard, below).
    • Pay the toll — a cut of your XP.
    • Take the oath — enlist in the War Below the Moon and pay with time.
  4. Resurrection at the stone — items, XP, and a portal home to where you fell. Beds never mattered.

The world of the dead

  • Server-side only — vanilla Java clients and Bedrock players (via Geyser) join with no client mod and no resource pack.
  • A unique graveyard per world — monochrome hills seeded from your world: pale moss, gravel scree, sculk vales, a winding river, hand-built withered trees, and grave fields that spiral outward as the dead accumulate, each behind its own lych gate with a living ledger sign.
  • The church on the plateau: the Broker sells Stygian Seeds, the Scrivener hands out free books so the dead can write their stories, and the Book of the Dead rests on the lectern.
  • The crypt grows with the dead — beneath the church, seven day-shelves hold a rolling week of the fallen, and the first death of every month breaks the seal and carves that month's hall. A year-old server has a corridor twelve halls deep.
  • Grave books and flower tributes — the Scrivener hands out free books; write your death story into your stone. The living shift-click flowers onto graves (one per mourner — the only color in this world), and the most-mourned soul is crowned Death of the Week.
  • Memorials, not lists — everywhere the dead are recorded, they appear as their own head, with their date, cause, grave location, and flowers. Every ledger turns its pages — 45 souls a screen, however long your server lives — and a spyglass seeks any name in the roll. Click a memorial to read their story, or (from within the graveyard) walk straight to their stone.

The Stygian Orchard

Buy a Stygian Seed from the Broker and plant it in the overworld. It grows (in its own time) into a withered tree that hangs Tollfruit from its chains — sculk seals each fruit, then it ripens into glowing amber. Four Tollfruit craft one obol. The tree drops nothing else, ever: felling it (netherite axe, a slow ritual) returns only its seed. Wild elders in the graveyard bear fruit too — the one thing the living may take from the dead's world. And some trees are more than they seem.

The War Below the Moon

An eternal three-sided war, fought at the newest grave field: twin iron golem groundskeepers and creaking Keepers hold the yards, the risen Restless tear at them — risen armed with their grave goods, mismatched pieces of chain, iron, and buried gold, swords up front and bows behind (nothing they carry ever drops) — and the Hollow Wind raids both. The war cannot see the living — walk through it untouched. Only the enlisted dead are real to it: take the oath, receive a loaned kit, fight (enemies downed shave your sentence), and serve out your clock for a free resurrection. Enlisted players of opposing banners can fight each other — defeat costs service time, never items. Filled fields become settled ground; the front marches on.

In the works / coming soon

  • The hand-built crypt — the current stairwell and halls are carved by code; a full hand-built crypt kit (stairwell, week room, month halls, seals) will replace them piece by piece.
  • Fences and ruins — hand-built fence sections will replace the plain pale-oak fence around grave fields (the system is already wired), and ruins of the folk who came before will join the scattered wilds.
  • The war leaves marks — contested ground will show who holds it: sculk creeping over Restless-held yards, Keepers cleansing it — and when a field fills, its final state freezes as the war's permanent record.
  • A moonlit sky — an optional skybox with real moon phases over the eternal night.
  • More of everything — headstones, trees, gates, and whole style families (sets) grow over time; server builders can author their own in the Studio today.
  • A Minecraft 26.1.2 build and formal Bedrock/Geyser verification.

Requirements

  • Minecraft 26.2 (Fabric)
  • Fabric API — that's it; sgui is bundled inside the jar

Every timer, price, cap, and war knob lives in config/charons-echo.properties, written as a documented manual.

For builders: the Studio

All landmark builds (headstones, trees, gates, the church, crypt pieces) are hand-built structure templates, authored in the Studio — a flat builders-only world:

  • /charon studio — enter (gamemasters and rostered gravekeepers only; add builders with /charon builder add <player>)
  • Build inside a plot outline; your build's front faces its label sign. You may dig below grade — coffins, roots, floors, and foundations ship.
  • /charon plot new <category> <name> stakes a plot, /charon export [name] captures it, /charon place <name> reviews it.
  • Sets (style families): /charon set new <name> [size], with a trust/approve/reopen lifecycle. Each graveyard region draws from ONE set.

EXPORT = SAVE. Studio builds are just blocks; templates are forever. The Studio self-restores every exported build at server start.

License

MIT

Charon's Echo

Death, reimagined. When you die, your items don't scatter — Charon takes them. A soul-fire portal rises where you fell, and your ghost must cross into Charon's Echo, an endless dusk-lit graveyard dimension, to stand at your own grave and settle with the Ferryman. Every death digs a headstone. The graveyard is the history of your server.

The death loop

  1. You die. Your body lies in state for a minute — friends can kneel and lay a Charon's Obol on you to pay your fare.
  2. You rise as a ghost — invisible but for a wisp of soul-fire, tethered to where you fell, until you walk into the portal.
  3. You arrive at your own grave in Charon's Echo, and touch the stone. Charon offers three ways back:
    • Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand, soul-bound through death; or buy from the Broker's orchard, below).
    • Pay the toll — a cut of your XP.
    • Take the oath — enlist in the War Below the Moon and pay with time.
  • Resurrection at the stone — items, XP, and a portal home to where you fell. Beds never mattered.

The world of the dead

  • Server-side only — vanilla Java clients and Bedrock players (via Geyser) join with no client mod and no resource pack.
  • A unique graveyard per world — monochrome hills seeded from your world: pale moss, gravel scree, sculk vales, a winding river, hand-built withered trees, and grave fields that spiral outward as the dead accumulate, each behind its own lych gate with a living ledger sign.
  • The church on the plateau: the Broker sells Stygian Seeds, the Scrivener hands out free books so the dead can write their stories, and the Book of the Dead rests on the lectern.
  • The crypt grows with the dead — beneath the church, seven day-shelves hold a rolling week of the fallen, and the first death of every month breaks the seal and carves that month's hall. A year-old server has a corridor twelve halls deep.
  • Grave books and flower tributes — the Scrivener hands out free books; write your death story into your stone. The living shift-click flowers onto graves (one per mourner — the only color in this world), and the most-mourned soul is crowned Death of the Week.
  • Memorials, not lists — everywhere the dead are recorded, they appear as their own head, with their date, cause, grave location, and flowers. Every ledger turns its pages — 45 souls a screen, however long your server lives — and a spyglass seeks any name in the roll. Click a memorial to read their story, or (from within the graveyard) walk straight to their stone.

The Stygian Orchard

Buy a Stygian Seed from the Broker and plant it in the overworld. It grows (in its own time) into a withered tree that hangs Tollfruit from its chains — sculk seals each fruit, then it ripens into glowing amber. Four Tollfruit craft one obol. The tree drops nothing else, ever: felling it (netherite axe, a slow ritual) returns only its seed. Wild elders in the graveyard bear fruit too — the one thing the living may take from the dead's world. And some trees are more than they seem.

The War Below the Moon

An eternal three-sided war, fought at the newest grave field: twin iron golem groundskeepers and creaking Keepers hold the yards, the risen Restless tear at them — risen armed with their grave goods, mismatched pieces of chain, iron, and buried gold, swords up front and bows behind (nothing they carry ever drops) — and the Hollow Wind raids both. The war cannot see the living — walk through it untouched. Only the enlisted dead are real to it: take the oath, receive a loaned kit, fight (enemies downed shave your sentence), and serve out your clock for a free resurrection. Enlisted players of opposing banners can fight each other — defeat costs service time, never items. Filled fields become settled ground; the front marches on.

In the works / coming soon

  • The hand-built crypt — the current stairwell and halls are carved by code; a full hand-built crypt kit (stairwell, week room, month halls, seals) will replace them piece by piece.
  • Fences and ruins — hand-built fence sections will replace the plain pale-oak fence around grave fields (the system is already wired), and ruins of the folk who came before will join the scattered wilds.
  • The war leaves marks — contested ground will show who holds it: sculk creeping over Restless-held yards, Keepers cleansing it — and when a field fills, its final state freezes as the war's permanent record.
  • A moonlit sky — an optional skybox with real moon phases over the eternal night.
  • More of everything — headstones, trees, gates, and whole style families (sets) grow over time; server builders can author their own in the Studio today.
  • A Minecraft 26.1.2 build and formal Bedrock/Geyser verification.

Requirements

  • Minecraft 26.2 (Fabric)
  • Fabric API — that's it; sgui is bundled inside the jar

Every timer, price, cap, and war knob lives in config/charons-echo.properties, written as a documented manual.

For builders: the Studio

All landmark builds (headstones, trees, gates, the church, crypt pieces) are hand-built structure templates, authored in the Studio — a flat builders-only world:

  • /charon studio — enter (gamemasters and rostered gravekeepers only; add builders with /charon builder add <player>)
  • Build inside a plot outline; your build's front faces its label sign. You may dig below grade — coffins, roots, floors, and foundations ship.
  • /charon plot new <category> <name> stakes a plot, /charon export [name] captures it, /charon place <name> reviews it.
  • Sets (style families): /charon set new <name> [size], with a trust/approve/reopen lifecycle. Each graveyard region draws from ONE set.

EXPORT = SAVE. Studio builds are just blocks; templates are forever. The Studio self-restores every exported build at server start.

License

MIT

Screenshots

Gallery

  • Charon's Studio
    Charon's Studio Charon’s Studio is a protected builder world where gravekeepers create the structures that shape Charon’s Echo. Build headstones, trees, ruins, gates and landmarks, then export them directly into graveyard generation.
  • 7 Day Archive
    7 Day Archive Beneath the church, seven shelves preserve a rolling week of the dead. Each shelf records one day, creating a living archive of the server’s most recent fallen.
  • Grave Yard
    Grave Yard Every death leaves its mark. Charon’s Echo is an endless, dusk-lit graveyard that grows with your server. Each fallen player receives a permanent grave as new grave fields spread across the monochrome landscape.
  • Daily Record
    Daily Record Open a day’s shelf to see the players who died that day. Each fallen soul is recorded by their player head, turning the crypt into a physical history of death on the server.
  • The Scrivener
    The Scrivener The Scrivener tends the records of Charon’s Echo, providing books so the fallen can leave their stories behind. Beside him rests the Book of the Dead, preserving the history of those who have crossed.
  • War Below the Moon
    War Below the Moon The newest grave field becomes the front of an eternal war. Keepers, Restless and the Hollow Wind battle among the dead, while visitors leave flowers on graves to vote for the story worthy of Death of the Week.
  • The Broker
    The Broker The Broker waits inside the church, trading with those who cross into Charon’s Echo. Among his wares are Stygian Seeds, used to grow the strange orchards that produce Tollfruit for crafting Charon’s Obols.
  • The Church
    The Church At the heart of Charon’s Echo stands the church, home to the Broker, the Scrivener, and the Book of the Dead. Beneath its stone floors, the crypt grows deeper as the server’s history of the fallen continues.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works