ChoiceTheorem's Overhauled Village

Quick rating

ChoiceTheorem's Overhauled Village

No reviews yet

Enhances and creates new villages and pillager outposts, that perfectly fit into your Minecraft world.

No Theme
Adventure/Exploration
Village Improvements
World Gen Improvements
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial No Derivatives 4.0 International
Latest Version
[Fabric]CTOV-26.1-4.0.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Requires Lithostitched to play from CTOV 3.4.5+

ChoiceTheorem's Overhauled Village (CTOV) is a mod that adds new and improved villages and pillager outposts to Minecraft. It is available for both Forge and Fabric, and it works with most world-generation and structure mods. CTOV adds 23 village variants and 14 pillager outpost variants, each of which is tailored to the terrain, theme, and biome of your Minecraft world.

CTOV will not be backported beyond 1.18.2 for the mod version and 1.17 for the datapack version. This means that if you are playing an older version of Minecraft, you cannot use CTOV.

FAQs

1. **Is it safe to update CTOV to a newer version?**

Yes, it is safe to update CTOV to a newer version. However, if you do experience any problems, please let the mod author know so that they can fix them.

2. **Is adding CTOV to an existing world safe?** 

Yes, it is safe to add CTOV to an already existing world. However, the new structures will only spawn in newly generated chunks.

3. **Is this mod for Forge or Fabric/Quilt?**

CTOV is available for all three mod loaders: Forge, Fabric, and Quilt.

4. **How can I locate the new structures?**

You can use the `/locate` command to locate the new structures. For 1.18.2, you would use the following command: `/locate ctov:[structure_from_list]` For 1.19+, you would use the following command: `/locate structure ctov:[structure_from_list]` The `[structure_from_list]` part of the command is the name of the structure that you want to locate. You can find a list of all the available structures in the CTOV documentation.

5. **Does CTOV modify existing vanilla structures?**

The only structures that CTOV modifies are vanilla villages in older versions. In newer versions, CTOV creates its structures that are separate from vanilla villages.

6. **What about the loot of these structures?**

The vast majority of structures use vanilla loot tables for better mod compatibility. However, they also use some custom loot tables to integrate said structures into the world better. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but you may also find new stuff like food, armour, and other goodies.

7. **How can I report bugs/issues/suggestions?**

To report bugs, issues, or suggestions, please go to the CTOV GitHub repo and create an issue. You can also message the mod author on Discord.

8. **Can I include CTOV in my modpack?**

Yes, you can include CTOV in your modpack. However, please be sure to give credit to the mod author and provide a link to their page.

9. **Can I have CTOV for 1.x.x, please?**

If it's lower than 1.18.2, no. Please don't ask this question. The technical limit is too high here.

10. **Can I give Choicetheorem any commission or support?**

The mod author does not accept commissions or monetary support. They are doing this as a hobby and do not want to be paid for their work.

11. **How many villages are there is this mod?**

21 Villages [Gallery]

11 pillager outpost

I hope this answers all of your questions!

 

ChoiceTheorem's Overhauled Village (CTOV) is compatible with most world-generation and structure mods. A full documentation is here

  • It also works with Guard Villager and other structure packs by ChoiceTheorem.
  • Mods that add new villagers will need compatibility packs.

Here are some more details about the compatibility of CTOV with other mods:

  • World-generation mods: CTOV relies on vanilla biome Tags, so almost all world-generation mods like Terralith, Oh Biome You'll Go, and Biomes O'plenty will have appropriate CTOV villages in their biomes.
  • Structure mods: Various structure mods like YUNG's mod, Town&Tower, and Repurposed structures also work well with CTOV. However, it is important to exercise caution when using too many mods, as this can cause instability. The same applies to Better Village.
  • Other mods: Any other mod that doesn't affect villages and villagers will be compatible by default.
  • Mods that add new villagers will need compatibility packs, which can be found on the CurseForge website.

Mod integration

As a rule of thumb, it's compatible. If it isn't yet, It will be. Read this wiki page for details!

For CTOV 3.4.4 onwards, lithostitched is a required dependency.

You can suggest more mods in my GitHub Issue section.

 


Credits

  • Vichy0623 for codesigning the builds
  • Robified for converting this datapack into a mod

ChoiceTheorem's Overhauled Village (CTOV) is a mod that adds new and improved villages and pillager outposts to Minecraft. It is available for both Forge and Fabric, and it works with most world-generation and structure mods. CTOV adds 23 village variants and 14 pillager outpost variants, each of which is tailored to the terrain, theme, and biome of your Minecraft world.

CTOV will not be backported beyond 1.18.2 for the mod version and 1.17 for the datapack version. This means that if you are playing an older version of Minecraft, you will not be able to use CTOV.

FAQs
  1. Is it safe to update CTOV to a newer version? Yes, it is safe to update CTOV to a newer version. However, if you do experience any problems, please let the mod author know so that they can fix them.

  2. Is it safe to add CTOV to an already existing world? Yes, it is safe to add CTOV to an already existing world. However, the new structures will only spawn in newly generated chunks.

  3. Is this mod for Forge or Fabric/Quilt? CTOV is available for all three mod loaders: Forge, Fabric, and Quilt.

  4. How can I locate the new structures? To locate the new structures, you can use the /locate command. For 1.18.2, you would use the following command:

    /locate ctov:[structure_from_list]

    For 1.19+, you would use the following command:

     /locate structure ctov:[structure_from_list]

    The [structure_from_list] part of the command is the name of the structure that you want to locate. You can find a list of all the available structures in the CTOV documentation.

  5. Does CTOV modify existing vanilla structures? The only structures that are modified by CTOV are vanilla villages in older versions. In newer versions, CTOV creates its own structures that are separate from vanilla villages.

  6. What about the loot of these structures? The vast majority of structures use vanilla loot tables for better mod compatibility. However, they also use some custom loot tables to integrate said structures into the world better. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but you may also find new stuff like food, armour, and other goodies.

  7. How can I report bugs/issues/suggestions? To report bugs, issues, or suggestions, please go to the CTOV GitHub repo and create an issue. You can also message the mod author on Discord.

  8. Can I include CTOV in my modpack? Yes, you can include CTOV in your modpack. However, please be sure to give credit to the mod author and provide a link to their page.

  9. Can I have CTOV for 1.x.x, please? If it's lower than 1.18.2, no. Please don't ask this question. The technical limit is too high here.

  10. Can I give Choicetheorem any commission or support? The mod author does not accept commissions or monetary support. They are doing this as a hobby and do not want to be paid for their work.

I hope this answers all of your questions.

ChoiceTheorem's Overhauled Village (CTOV) is compatible with most world-generation and structure mods. Full documentation is here

It also works with Guard Villager and other structure packs by ChoiceTheorem. Mods that add new villagers will need compatibility packs.

Here are some more details about the compatibility of CTOV with other mods:

  • World-generation mods: CTOV relies on vanilla biome Tags, so almost all world-generation mods like Terralith, Oh Biome You'll Go, and Biomes O'plenty will have appropriate CTOV villages in their biomes.
  • Structure mods: Various structure mods like Town&Tower and Repurposed structures also work well with CTOV. However, it is important to exercise caution when using too many mods, as this can cause instability. The same applies to Better Village.
  • Other mods: Any other mod that doesn't affect villages and villagers will be compatible by default.
  • Mods that add new villagers will need compatibility packs, which can be found on the CurseForge website.

Mod integration

As a rule of thumb, it's compatible. If it isn't yet, It will be. Read this wiki page for details!

You can suggest more mods in my GitHub Issue section.

discord-plural github-plural twitter-plural youtube-plural

Credits

  • Vichy0623 for codesigning the builds
  • Robified for converting this datapack into a mod.

Screenshots

Gallery

  • Savanna Village
    Savanna Village Savanna Village on Terralith Terrain
  • Desert Village
    Desert Village Desert Village with Terralith terrain
  • Plains Village
    Plains Village Plains Village with Terralith terrain
  • Jungle Pillager Outpost
    Jungle Pillager Outpost Jungle pillager outpost in Terralith terrain
  • Japanese Mountain Village
    Japanese Mountain Village Japanese-themed Mountain Village by ChoiceTheorem
  • Swamp village
    Swamp village Fortified swamp village with terralith terrain
  • Plains village
    Plains village Two plains village next to each other in Terralith plains. I took it myself.
  • Savanna Village
    Savanna Village Savanna Village on Terralith Volcano taken by Mugloved
  • Christmas Village
    Christmas Village Christmas Village with Terralith terrain taken by Mugloved
  • Banner image
    Banner image
  • Christmas styled village
    Christmas styled village Christmas styled village on Terralith mountainsCredit: Mugloved
  • Alpine-style mountain village
    Alpine-style mountain village Alpine-style mountain village next to a birch forest nearby

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
2
In stacks

By the numbers

Statistics

74.7m
Total Downloads
CurseForge
64.8m
Modrinth
9.8m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works