Chronoception

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Chronoception

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A mod about perception of time. (Adds the ability to desync a player's client's world time from the server's, with blocks and items that change behavior based on it)

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Project Details

Type
Mod
License
BSD 3-Clause "New" or "Revised" License
Latest Version
1.2.2
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Description

Chronoception

Made for ModFest 1.21 Requires Architectury API

A mod created for ModFest 1.21 that desyncs a given player's client-side world time from the server's, with new blocks and items that behave according to the player's separate percieved time.

(Also I only found out about the event like two weeks after it started! So this mod is a lot more rushed than I would otherwise like. Oh well.)

Currently adds:

  • The mechanic of being able to offset a player's percieved time, as well as the speed (including reversing!)
  • A lot of potions and status effects to manipulate that offset
  • Gems that correspond to times of day (day, night, dawn/dusk)
  • Dusts that correspond to phases of the moon (full, gibbous, quarter, crescent, new)
  • A stopwatch item to manually manipulate your personal time (rather than using potions)
  • A clock that tells you the server's current time rather than your own
  • Blocks that only let you pass through them if your percieved time matches the block
    • Also blocks that reset your time to the server's when you pass through them

Screenshots

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  • "incorrect" client time
    "incorrect" client time
  • two clocks
    two clocks the clock on the left (and sky color) shows the player's time, the clock on the right (and the sleeping villager) shows the server's time

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CurseForge
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