Chunk Cap Guard

Quick rating

Chunk Cap Guard

No reviews yet

A mod that only clears entity overflow chunks

Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
chunkcapguard-1.20.1-0.0.7-forge.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Chunk Cap Guard

A Minecraft entity cleanup and performance management mod.

Chunk Cap Guard periodically monitors the number of tracked entities in loaded chunks across all biomes. When the number of specified entities in a chunk exceeds the configured limit, the mod removes all matching entities from that chunk to prevent localized entity buildup, reduce server lag, and lower the performance impact caused by abnormal mob concentration.

Features

  • Long-interval periodic scanning of target entities in loaded chunks
  • Counts specified entities on a per-chunk basis
  • Removes all matching entities from a chunk when the target entity count exceeds the limit
  • Helps control performance issues caused by localized entity overcrowding
  • Supports configurable scan interval, entity limit, and target entity list
  • Will broadcast over-limit chunks to all players
  • Broadcast text that can be changed in the configuration

How It Works

Chunk Cap Guard performs checks at a fixed interval and processes all loaded chunks in the current world:

  1. Iterate through all entities
  2. Count target entities by block area
  3. If the number of target entities in a block area exceeds the upper limit, clear all matching target entities within that block area

Note: When a chunk exceeds the configured limit, Chunk Cap Guard removes all configured target entities in that chunk, rather than only the excess amount.

Example Scenario

Assume the configuration monitors the following entities:

  • minecraft:zombie
  • minecraft:skeleton

A chunk contains:

  • 30 Zombies
  • 25 Skeletons

The total number of tracked target entities in that chunk is 55.

If the configured per-chunk entity limit is 50, Chunk Cap Guard will remove all Zombies and Skeletons from that chunk.

Command

  • tyj cleannow Execute a cleanup immediately and reset the cleanup timer

Chunk Cap Guard

A Minecraft entity cleanup and performance management mod.

Chunk Cap Guard periodically monitors the number of tracked entities in loaded chunks across all biomes. When the number of specified entities in a chunk exceeds the configured limit, the mod removes all matching entities from that chunk to prevent localized entity buildup, reduce server lag, and lower the performance impact caused by abnormal mob concentration.

Features

  • Long-interval periodic scanning of target entities in loaded chunks
  • Counts specified entities on a per-chunk basis
  • Removes all matching entities from a chunk when the target entity count exceeds the limit
  • Helps control performance issues caused by localized entity overcrowding
  • Supports configurable scan interval, entity limit, and target entity list
  • Will broadcast over-limit chunks to all players
  • Broadcast text that can be changed in the configuration

How It Works

Chunk Cap Guard performs checks at a fixed interval and processes all loaded chunks in the current world:

  1. Iterate through all entities
  2. Count target entities by block area
  3. If the number of target entities in a block area exceeds the upper limit, clear all matching target entities within that block area

Note: When a chunk exceeds the configured limit, Chunk Cap Guard removes all configured target entities in that chunk, rather than only the excess amount.

Example Scenario

Assume the configuration monitors the following entities:

  • minecraft:zombie
  • minecraft:skeleton

A chunk contains:

  • 30 Zombies
  • 25 Skeletons

The total number of tracked target entities in that chunk is 55.

If the configured per-chunk entity limit is 50, Chunk Cap Guard will remove all Zombies and Skeletons from that chunk.

Command

  • tyj cleannow Execute a cleanup immediately and reset the cleanup timer

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works