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ChunkHelper
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A small client-side Fabric mod for Minecraft 26.3 that shows which chunks an ender pearl or a player at a given position would keep loaded.
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ChunkHelper
A small client-side Fabric mod for Minecraft 26.3 that shows which chunks an ender pearl or a player at a given position would keep loaded. Use it when you build pearl stasis chambers, chunk loaders or AFK spots, so you know which chunks around a point really tick.
The outline is drawn in the world in the style of the F3+G chunk borders: three nested squares on the chunk borders, one per load state, plus a beam and a label on the exact point.
Usage
/ch <x> <z> pearl show the chunks an ender pearl at this position loads
/ch <x> <z> player show the chunks a player at this position loads
/ch clear remove the outline
/ch short usage hint
/chunkhelper works the same as /ch.
<x> <z>are block coordinates.~is relative to you, so/ch ~ ~ pearluses your current position and/ch ~10 ~ pearla point 10 blocks east.- The point stays fixed where you set it. It does not follow you around.
- There is one point at a time: a new
/chcommand replaces the previous one. - The outline only shows in the dimension where you set it, and it is removed when you leave the world or server.
After each command, the chat shows the chunk position and the size of every zone, for example:
[ChunkHelper] Ender pearl at -38 120 (chunk -3 7)
■ entity ticking 1x1 ■ block ticking 3x3 ■ loaded 5x5
What the colors mean
| Color | Zone | What runs there |
|---|---|---|
| 🟩 Green | Entity ticking | Everything: entities, mob AI, random ticks (crops, ...), redstone |
| 🟨 Yellow | Block ticking | Redstone, scheduled block ticks and block entities. Entities are frozen and no random ticks happen |
| 🟦 Blue | Loaded (inactive) | The chunk is loaded and accessible, but nothing ticks |
Each zone includes the zones inside it. For example, the blue square also contains the yellow and green ones.
How the sizes are calculated
Chunks are loaded through tickets. A ticket gives its chunk a level, and the level goes up by 1 per chunk outwards (square / chessboard distance). Level 31 or lower means entity ticking, 32 means block ticking and 33 means loaded but inactive.
Ender pearl A pearl puts one ticket with radius 2 (level 31) on the chunk it is in:
| Zone | Size |
|---|---|
| Entity ticking | 1×1 (only the pearl's chunk) |
| Block ticking | 3×3 |
| Loaded | 5×5 |
Player A player gets two kinds of tickets:
- a loading ticket (level 31) on every chunk within the server's view distance
- a simulation ticket on its own chunk at level
31 - simulation distance
Entities only tick where both reach level 31, so the zones are:
| Zone | Radius in chunks | Example: view 12, simulation 10 |
|---|---|---|
| Entity ticking | min(view, simulation) |
21×21 |
| Block ticking | min(view, simulation) + 1 |
23×23 |
| Loaded | view + 2 |
29×29 |
The mod uses the view and simulation distance the server sends to the client, not your own video settings. In singleplayer, these are your render distance and simulation distance.
Note: This is a preview of what a pearl or player would load at that point, based on the vanilla rules. It does not check whether those chunks are loaded right now.
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