ChunkManager
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Optimizes chunk loading to reduce server lag.
Enhances game performance and optimizes resource usage.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Description
Description:
ChunkManager helps reduce lag by optimizing chunk loading and unloading. It dynamically adjusts the chunk loading radius, caches recently unloaded chunks, and monitors server performance to ensure smooth gameplay. Additionally, it offers advanced commands for chunk optimization and garbage collection to help maintain server performance.
Commands:
| Command | Description |
|---|---|
/cm |
Open GUI. |
/chunkstatus |
View performance stats. |
/chunkreload |
Reload the plugin configuration. |
/optimizechunks |
Force chunk optimization. |
/chunkgc |
Free up memory. |
/chunksummary |
World analysis. |
/maintenance <on|off|auto|status> |
Toggle maintenance mode. |
/chunklang <lang> |
Change language. |
/chunkanalyze [world] |
Analyze chunk complexity. |
/chunkregions |
Region stats. |
/chunkmetrics |
Advanced metrics. |
Permissions:
| Permission | Description |
|---|---|
chunkmanager.admin |
Allows access to all ChunkManager commands. |
How It Works:
- Dynamic Chunk Loading Radius: Adjusts based on server load to minimize unnecessary resource usage.
- Advanced Chunk Caching: Temporarily caches recently unloaded chunks for quick reloading, reducing memory churn.
- Performance Monitoring: Continuously monitors server performance and adjusts settings in real-time to maintain optimal TPS and memory usage.
- Chunk Optimization: Unloads chunks farthest from players to optimize performance.
- Garbage Collection: Triggers garbage collection to free up memory.
- Chunk Summary: Provides a detailed summary of loaded chunks, entities, and tile entities for each world.
- Configurable Settings: Easily adjust plugin settings via the config.yml file for tailored performance management.
Config.yml
# ChunkManager Configuration
# Radius of chunks around the player to preload
chunk-loading-radius: 3
# Cache expiration time in milliseconds
cache-expiration-time: 30000
# Maximum number of chunks to load per tick
max-chunks-to-load: 5
# Maximum size of the chunk cache
max-cache-size: 100
# Logging level
logging-level: INFO
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