ChunkManager

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ChunkManager

By TheeCobraOwner

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Optimizes chunk loading to reduce server lag.

Mod Loaders
Minecraft
26.2

About

Description

Commands

Command Description
/cm Open GUI
/cm help List every command
/chunkstatus View performance stats
/chunkreload Reload config
/optimizechunks Force chunk optimization
/chunkgc Free up memory
/chunksummary World analysis
/maintenance <on|off|auto|status> Toggle maintenance mode
/chunklang <lang> Change language
/chunkanalyze [world] Analyze chunk complexity
/chunkregions Region stats
/chunkmetrics Advanced metrics
/cmtop Most expensive loaded chunks
/cminspect Why your current chunk is kept loaded
/cmfreeze <add|remove|list|clear> Pin chunks so they never unload
/cmpregen <start|stop|status|resume> [radius] Pre-generate chunks
/cmviz Chunk border particles coloured by heat
/cmrtps Per-region TPS (Folia)
/cmmap <refresh|on|off> Dynmap/BlueMap hot-chunk overlay

Permissions

Permission Description Default
chunkmanager.admin All commands op
chunkmanager.notify Performance notifications op
chunkmanager.bypass Never marked AFK, no loading limits false
chunkmanager.radius.1 to chunkmanager.radius.6 Per-rank preload radius false

Features

  • Heat-Based Unloading - Tracks activity, unloads cold chunks
  • Auto Performance Adjust - Adapts to TPS/RAM automatically
  • Chunk Prefetching - Predicts where players go, preloads chunks
  • Region Optimization - Optimizes areas based on activity
  • Smart Caching - Fast chunk reloading
  • Live Monitoring - TPS, memory, cache stats
  • Multi-Language - en, es, fr, de, pt, it, ru, ja, ko, zh, ar
  • Developer API - Hook into it from your plugins
  • World Blacklist - Exclude worlds you don't want managed
  • Folia Support - Runs on Folia, Paper, Spigot and Bukkit 1.20.4 - 1.21.x
  • AFK Saver - Idle players load fewer chunks, restored the moment they move
  • Entity Limiter - Per-chunk caps for mobs, animals and items, named and tamed always safe
  • Pre-Generation - TPS-aware, resumable, skips chunks that already exist
  • Frozen Chunks - Pin any chunk so it never unloads
  • Top Chunks & Analyzer - See which chunks cost the most and why
  • Region TPS - Per-region tick times on Folia
  • Map Overlay - Hot chunks drawn on Dynmap and BlueMap
  • Respects Other Plugins - Never unloads force-loaded chunks, plugin tickets, WorldGuard regions or a running Chunky
  • PlaceholderAPI - TPS, chunks, AFK and per-chunk values for scoreboards and tab lists

PlaceholderAPI

Values are cached once a second, so they are safe in scoreboards and tab lists.

Server placeholders
Placeholder Returns
%chunkmanager_tps% Current TPS
%chunkmanager_tps_color% TPS with a green/yellow/gold/red colour
%chunkmanager_tick% Tick time in ms
%chunkmanager_tick_p95% Tick time p95 over the last 5 minutes
%chunkmanager_status% EXCELLENT, GOOD, MODERATE, POOR or CRITICAL
%chunkmanager_platform% Folia, Paper, Spigot or Bukkit
%chunkmanager_memory_used% Used memory in MB
%chunkmanager_memory_max% Max memory in MB
%chunkmanager_memory_percent% Memory usage in percent
%chunkmanager_chunks% Loaded chunks across all worlds
%chunkmanager_world_chunks_<world>% Loaded chunks in one world
%chunkmanager_chunks_queue% Chunks waiting to load
%chunkmanager_chunks_loading% Chunks loading right now
%chunkmanager_loads_per_minute% Chunk loads in the last minute
%chunkmanager_unloads_per_minute% Chunk unloads in the last minute
%chunkmanager_culled% Entities removed by the limiter
%chunkmanager_frozen% Frozen chunks
%chunkmanager_radius% Current preload radius
%chunkmanager_maintenance% yes/no
%chunkmanager_afk_count% Players currently AFK
%chunkmanager_worst_region% Slowest region in ms (Folia)
%chunkmanager_pregen_active% yes/no
%chunkmanager_pregen_percent% Pre-generation progress
Player placeholders
Placeholder Returns
%chunkmanager_afk% yes/no
%chunkmanager_idle_seconds% Seconds since the player last moved
%chunkmanager_player_radius% The player's preload radius
%chunkmanager_bedrock% yes/no (Geyser)
%chunkmanager_chunk_x% Chunk X the player stands in
%chunkmanager_chunk_z% Chunk Z the player stands in
%chunkmanager_chunk_heat% Heat of that chunk
%chunkmanager_chunk_cost% Cost score of that chunk
%chunkmanager_chunk_entities% Entities in that chunk
%chunkmanager_chunk_tiles% Tile entities in that chunk
%chunkmanager_chunk_frozen% yes/no
Developer API

Setup

depend: [ChunkManager]

Get API

ChunkManagerAPI api = (ChunkManagerAPI) Bukkit.getPluginManager().getPlugin("ChunkManager");

Methods

// Basics
api.getCurrentRadius();
api.isMaintenanceMode();
api.setMaintenanceMode(true);

// Per-player
api.setPlayerRadius(player, 8);
api.getPlayerRadius(player);

// Stats
api.getAverageTickTime();
api.getMemoryUsagePercentage();
api.getLoadedChunksCount();

// Actions
api.forceChunkOptimization();
api.forceGarbageCollection();
api.reloadConfiguration();

// Async
api.getWorldStatistics(world); // returns CompletableFuture

// Extra
api.getCurrentTps();
api.isBedrockPlayer(player);
api.getQueuedChunksCount();
config.yml
chunk-loading-radius: 3
cache-expiration-time: 30000
max-chunks-to-load: 5
max-cache-size: 100
logging-level: INFO
language: en

afk:
  enabled: true
  idle-seconds: 300
  radius: 1
  view-distance: 0

entity-limiter:
  enabled: false
  total-limit: 100

spawn-chunks:
  radius: -1

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