ChunkMill
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A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
ChunkMill is a lightweight, server-side mod with its own high-throughput generation engine. Define reusable pregeneration tasks, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even resume automatically after a restart. A map view of what's already been generated is planned for a future update.
Why ChunkMill
- Fast — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom.
- Efficient — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed.
- Manageable — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel.
- Safe for players — optional auto-pause means pregeneration never competes with people who are actually playing.
Features
- Named tasks — define a job once (
dimension,square/circle, center, radius) and reuse it:task add spawn overworld square 0 0 5000. - Run on demand or queue —
run <task>starts it now, or lines it up behind the current run. - Time scheduler — fire tasks (or
pause/resume/cancel) onHH:mmrules for any days (all,mon-fri,sat,sun, …), timezone-aware. - Smart throttling — pick adaptive (auto-paces to hold a target ms/tick) or fixed (set chunks/tick); both cap how many chunks are generated at once.
- Player-aware — optionally auto-pause the whole run while players are online, and resume when the server empties.
- Restart-safe — an in-progress run saves its progress and continues where it left off after a restart or crash.
- In-game control panel — just
/chunkmillopens a live, tabbed screen that doesn't pause your world, so you watch generation happen in real time:- Dashboard — progress bar with a live chunks/sec rate and ETA, plus pause/resume/cancel and the upcoming queue.
- Tasks — run, delete, or edit any task in a dedicated form (name, dimension, shape, center, radius).
- Schedule — build rules with hour/minute sliders and clickable day toggles (no typing); pick the task from a list that shows each one's details.
- Settings — engine, throttle, auto-pause, scheduler, and timezone.
- Multi-loader — one mod for Fabric, Forge, and NeoForge.
Quick start
/chunkmill enable
/chunkmill task add spawn overworld square 0 0 5000
/chunkmill run spawn
/chunkmill status
Want it to run itself overnight?
/chunkmill settings scheduler true
/chunkmill schedule add 01:00 run spawn mon-fri
Commands
/chunkmill enable | disable | status/chunkmill task add <name> <dimension> <square|circle> <cx> <cz> <radius>·task remove|list|info/chunkmill run <task> | pause | resume | cancel/chunkmill queue list | clear/chunkmill settings throttle <adaptive|fixed>·mspt·chunkspertick·maxconcurrent·autopause·scheduler·timezone/chunkmill schedule add <HH:mm> <run|pause|resume|cancel> [task] [days]·list|remove|clear|next/chunkmill(no arguments) — open the in-game control panel;/chunkmill helpfor the text list
Requirements
- CodxLib — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load.
- Works on Fabric, Forge, and NeoForge for Minecraft 26.1.2.
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