Citadel Chunkloader

Quick rating

Community listing page, reviews here may not be monitored by the author.

Citadel Chunkloader

No reviews yet

Chunkload any region by coordinates or WorldEdit selection

Mod Loaders
Minecraft

About

Description

Citadel Chunkloading

A lightweight, command-driven chunkloader for Citadel. Define force-loaded regions by exact block coordinates or straight from your WorldEdit selection, manage overlaps safely, and keep everything persistent across restarts.

Features

  • Coordinate-based loaders — define a rectangular chunkload region using precise block coordinates.
  • WorldEdit integration — instantly turn your active //pos1 / //pos2 selection into a loader, no manual coordinate entry needed.
  • Two loading modes:   - always — chunks stay loaded regardless of who's online.   - online — chunks stay loaded only while the owner/relevant player is online.
  • Overlap protection — creating a loader that overlaps an existing one triggers a warning instead of silently conflicting, with full control over how to resolve it.
  • Persistent storage — loader data is saved to disk and can be reloaded on demand without a server restart.
  • Full management commands — list, inspect, and remove loaders at any time.

Commands

  • /chunkload <x1> <z1> <x2> <z2> <type> — Create a loader over a block-coordinate rectangle. type is always or online.
  • /chunkload worldedit <type> — Create a loader from your active //pos1 / //pos2 WorldEdit selection.
  • /chunkload confirm (after an overlap warning) — Create the new loader anyway, allowing overlap.
  • /chunkload overwrite (after an overlap warning) — Delete the conflicting loader(s) and replace them with the new one.
  • /chunkload expand (after an overlap warning, only if exactly one loader overlaps) — Merge the new selection into the existing loader.
  • /chunkload cancel (after an overlap warning) — Discard the pending creation.
  • /chunkload remove <id> — Delete a loader by its ID.
  • /chunkload list — List every registered loader with its ID, type, dimension, and chunk range.
  • /chunkload info <id> — Show full details on a specific loader.
  • /chunkload reload — Re-read chunkloader.dat from disk and re-apply force-load state.

WorldEdit Compatibility

Citadel Chunkloading hooks directly into your active WorldEdit selection — just make a //pos1 and //pos2 selection as normal, then run /chunkload worldedit to instantly convert that region into a chunk loader. No need to manually calculate or re-enter coordinates.

Overlap Handling

When a new loader would overlap an existing one, the mod stops and warns you before making any changes. From there you choose how to proceed:

  • confirm to allow the overlap anyway
  • overwrite to replace the conflicting loader(s)
  • expand to merge into a single existing overlapping loader
  • cancel to back out entirely

This prevents accidental double-loading of the same chunks and gives admins full control over how conflicts are resolved.

Requirements

  • Will Require Citadel Core
  • WorldEdit-based commands require WorldEdit (or a compatible fork) installed