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Cities in the Wind
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magic, creatures, ores and races make up the world of Cities in the Wind.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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THIS MOD REQUIRES GECKOLIB
Cities in the Wind is a fantasy mod based on my original RPG campaign, which adds new creatures, races to choose, weapons to craft, ores to mine and spells to cast, all into the Minecraft experience.
This mod turns your Minecraft game into a magical adventure, with several unique and creative mechanics, new itens and new uses to the vanilla itens and blocks. Furthermore, all creatures have a role in your gameplay besides composing the fanciful scenery, like giving you special drops or having a interesting new mechanic.
Items for the next update will be:
- Creatures
In current versions:
V1.0
- Amber ore and items (Block, Armor and Tools)
- Dryhactian Iron ores and items (Block, Armor and Tools)
- Magical Books focused on Fire, Water and Healing.
- Items that improve the experience of using books. (Weeping Hat, Bracers of Volthur, Bands of Pacea)
- Gun and Simple Bullets (powered by gear made of iron and copper)
- Creature: Brotto (who helps in plantations by applying the effect of bone meal)
- Creature: Bluton (Able to exchange stone for ores)
- Creature: Harlot Rat (Can exchange items for pages to make magic books)
- Creature: Coral Shark (Applies one more hazard at sea)
- Race System (giving special skills to the player)
- Origin System (giving items to help the player in the beginning of his adventure)
V2.0:
- Fixed bugs
- Big Sword
- Dagger
- Cudgel
- Scythe
- Hammer
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