Civil-Adventure
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A Civillis add-on module focused on adventure.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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AI-Assisted Creation · Made by Chinese Developers
Civil Adventure
English · 中文
A Civilization addon that adds Adventure Zones — the counterpart to civilization zones. Place blocks to generate adventure scores, which create adventure zones on the map, buff mobs inside them, and override civilization effects.
中文
Civil Adventure — 文礼冒险区拓展
Civil Adventure 是 文礼 (Civillis) 的附属模组。放置冒险区方块产生冒险区分数,触发冒险区后在地图上显示特殊颜色,区域内怪物自动获得属性加成,离开后超时回收,同时顶掉文礼的文明区判定。
Features / 功能
🗺️ Adventure Zone / 冒险区
EN: Place adventure blocks to generate chunk scores via full-height scan + regional aggregation:
- Intercepts
Level.setBlockon block change, scans all 16 Y-layers - Auto-rescans on chunk load — scores persist across unloads
- Aggregates all chunks within detection radius (default 3 chunks = 7×7 area)
- Normalized:
min(1.0, raw / 5.0), ≥ 0.7 triggers adventure zone - Breaking blocks reduces score; zone fades below threshold
CN: 放置冒险方块产生区块分数,方块变化时全高度 16 层扫描,区块加载自动重算。查询时聚合检测半径内所有区块,归一化分 ≥ 0.7 触发冒险区,破坏方块消退。
🏛️ Civil Native Zone Compatibility / 兼容文礼原生冒险区
EN: Mobs are also buffed inside Civil's ZONE (structure policies) and SHRINE (farm shrine) regions, no extra config needed.
CN: 兼容文礼 civil_zone_policies 定义的结构冒险区(ZONE)和祭坛(SHRINE),实体同样触发强化。
⚔️ Adventure vs Civilization / 冒险区 vs 文明区
EN: When active, adventure zones override Civil's civilization score to zero, achieving full mutual exclusion:
- Mobs do not flee (FleeCivilizationGoal intercepted)
- Mobs spawn normally (SpawnPolicy sees civ score = 0)
- Civilization spread does NOT cover adventure zones
- Xaeros minimap shows configurable adventure zone color
CN: 冒险区活跃时文明分被覆写为 0,怪物不逃逸、正常生成,文明扩散不覆盖冒险区。
👹 Entity Buffs / 实体强化
EN: Mobs inside adventure zones get configurable attribute modifiers and potion effects (supports both custom and Civil native zones).
- TTL refresh: entities in zone keep
touch()-ing their entry; attributes auto-retract after timeout - Configurable scan interval (default 100 ticks = 5s) and buff timeout (200 ticks = 10s)
- Memory-safe:
TimestampedEntry+ periodiccleanupExpired(), plusLivingDeathEventcleanup
CN: 冒险区内怪物获得配置的属性加成和药水效果。TTL 续期,离区超时回收,死亡即时清理。
🎯 Detector Integration / 文明探测器联动
EN: Adventure zone boundaries are visible on Civil's detector:
SonarScanMixinbi-directional BFS override (adventure → LOW in civ, → HIGH in wilderness)- Sonar boundary walls + particles work for adventure zones
- Xaeros minimap color is configurable (with alpha)
CN: 文明探测器上可见冒险区边界墙和粒子效果,Xaeros 颜色可配置。
AI-Assisted Creation · Made by Chinese Developers
Civil Adventure
English · 中文
A Civilization addon that adds Adventure Zones — the counterpart to civilization zones. Place blocks to generate adventure scores, which create adventure zones on the map, buff mobs inside them, and override civilization effects.
中文
Civil Adventure — 文礼冒险区拓展
Civil Adventure 是 文礼 (Civillis) 的附属模组。放置冒险区方块产生冒险区分数,触发冒险区后在地图上显示特殊颜色,区域内怪物自动获得属性加成,离开后超时回收,同时顶掉文礼的文明区判定。
Features / 功能
🗺️ Adventure Zone / 冒险区
EN: Place adventure blocks to generate chunk scores via full-height scan + regional aggregation:
- Intercepts
Level.setBlockon block change, scans all 16 Y-layers - Auto-rescans on chunk load — scores persist across unloads
- Aggregates all chunks within detection radius (default 3 chunks = 7×7 area)
- Normalized:
min(1.0, raw / 5.0), ≥ 0.7 triggers adventure zone - Breaking blocks reduces score; zone fades below threshold
CN: 放置冒险方块产生区块分数,方块变化时全高度 16 层扫描,区块加载自动重算。查询时聚合检测半径内所有区块,归一化分 ≥ 0.7 触发冒险区,破坏方块消退。
🏛️ Civil Native Zone Compatibility / 兼容文礼原生冒险区
EN: Mobs are also buffed inside Civil's ZONE (structure policies) and SHRINE (farm shrine) regions, no extra config needed.
CN: 兼容文礼 civil_zone_policies 定义的结构冒险区(ZONE)和祭坛(SHRINE),实体同样触发强化。
⚔️ Adventure vs Civilization / 冒险区 vs 文明区
EN: When active, adventure zones override Civil's civilization score to zero, achieving full mutual exclusion:
- Mobs do not flee (FleeCivilizationGoal intercepted)
- Mobs spawn normally (SpawnPolicy sees civ score = 0)
- Civilization spread does NOT cover adventure zones
- Xaeros minimap shows configurable adventure zone color
CN: 冒险区活跃时文明分被覆写为 0,怪物不逃逸、正常生成,文明扩散不覆盖冒险区。
👹 Entity Buffs / 实体强化
EN: Mobs inside adventure zones get configurable attribute modifiers and potion effects (supports both custom and Civil native zones).
- TTL refresh: entities in zone keep
touch()-ing their entry; attributes auto-retract after timeout - Configurable scan interval (default 100 ticks = 5s) and buff timeout (200 ticks = 10s)
- Memory-safe:
TimestampedEntry+ periodiccleanupExpired(), plusLivingDeathEventcleanup
CN: 冒险区内怪物获得配置的属性加成和药水效果。TTL 续期,离区超时回收,死亡即时清理。
🎯 Detector Integration / 文明探测器联动
EN: Adventure zone boundaries are visible on Civil's detector:
SonarScanMixinbi-directional BFS override (adventure → LOW in civ, → HIGH in wilderness)- Sonar boundary walls + particles work for adventure zones
- Xaeros minimap color is configurable (with alpha)
CN: 文明探测器上可见冒险区边界墙和粒子效果,Xaeros 颜色可配置。
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