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Class Enhancement
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Extremely lightweight class mod with super flexible configuration!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Adds tools to customize the user interface and menus.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Class Enhancement
Class Enhancement introduces an extremely flexible, configuration-driven class system. It allows you to implement custom classes with deep mod support with ton of other features!
Features
- Smooth GUI -
A clean, responsive interface for class selection.

- How does Classes work? -
Modpack developers can assign:
- Starter items
- Attributes (buffs & debuffs)
- Commands (for pehkui etc)
- Color codes for texts (ex: &6This will be a orange text&r - &aThis will be green&r)
!- Configuration -!
Nearly everything in this mod is customizable, allowing modpack developers to do anything they want!
Tutorial on how to do custom classes:
1. Find config file. | class_enhancement.toml
2. Find [custom_classes] segment.
3. Configure! In here we can use 100 pre-existing custom classes, we just gotta customize them to our liking!
(Don't forget to set the custom class limit)
Example:
#Display name shown in GUI.
How to assign commands
Command Syntax Rules
DO:
- Write commands without the
/prefix - Use
%player%placeholder for player names - Test commands manually first (with
/in chat) - Use multiple commands for complex setups
DON'T:
- Include
/at the start of commands - Hardcode player names
- Forget to test commands manually first
- Use client-side only commands
Quick Examples
Basic Size Modification (Pehkui)
[classes.tank]
commands = ["scale set %player% 1.5"]
Multiple Commands
[classes.warrior]
commands = [
"effect give %player% minecraft:strength infinite 0 true",
"attribute %player% minecraft:generic.attack_damage base set 3.0"
]
Complex Setup
[custom_classes.custom_0]
id = "assassin"
commands = [
"scale set %player% 0.75",
"effect give %player% minecraft:speed infinite 1 true",
"attribute %player% minecraft:generic.movement_speed base set 0.12"
]
Size Mods (Pehkui, Chiseled Me, etc.)
# Make bigger
commands = ["scale set %player% 2.0"]
# Make smaller
commands = ["scale set %player% 0.5"]
Permanent Effects
# No particle effects (true at end)
commands = ["effect give %player% minecraft:night_vision infinite 0 true"]
# With particles (false at end)
commands = ["effect give %player% minecraft:speed infinite 1 false"]
Attributes
# Set base value
commands = ["attribute %player% minecraft:generic.max_health base set 30.0"]
# Step height (climb blocks)
commands = ["attribute %player% minecraft:generic.step_height base set 1.5"]
# Knockback resistance
commands = ["attribute %player% minecraft:generic.knockback_resistance base set 0.5"]
Teleportation
# Teleport + set spawn
commands = [
"tp %player% 100 64 200",
"spawnpoint %player% 100 64 200"
]
Teams
# Join a team
commands = ["team join meowmeow %player%"]
Items
# Give items
commands = [
"give %player% minecraft:diamond_sword 1",
"give %player% minecraft:golden_apple 5"
]
Titles
# Show title
commands = [
"title %player% title {\"text\":\"WARRIOR\",\"color\":\"gold\",\"bold\":true}",
"title %player% subtitle {\"text\":\"Strength and Honor\",\"color\":\"yellow\"}"
]
Order: Commands execute in sequence
commands = [
"tp %player% 0 100 0", # Teleport first
"scale set %player% 2.0" # Then scale
]
Useful Commands Reference
Vanilla Minecraft
effect give %player% <effect> <duration> <amplifier> <hideParticles>attribute %player% <attribute> base set <value>tp %player% <x> <y> <z>spawnpoint %player% <x> <y> <z>give %player% <item> <count>title %player% title <json>playsound <sound> master %player% ~ ~ ~ <volume> <pitch>
Common Attributes
minecraft:generic.max_health- Health (default: 20.0)minecraft:generic.movement_speed- Speed (default: 0.1)minecraft:generic.attack_damage- Damage (default: 1.0)minecraft:generic.knockback_resistance- Resistance (0.0-1.0)minecraft:generic.step_height- Block climb (default: 0.6)
Popular Mods
- Pehkui:
scale set %player% <value> - Origins:
origin set %player% <origin> - Vampirism:
vampirism level %player% <level> (I don't quite remember this one) - (Check your mod's docs for exact commands)
Remember!! No "/" prefix in config
How to Translate Custom Classes
Option 1: The Easy Way (No Lang File Needed)
In your CommonConfig.toml:
[custom_classes.custom_0]
id = "pyromancer"
name = "Pyromancer"
description = "Master of the flame."
Option 2: The Multi-Language Way (Using Translation Keys)
Step 1: In your CommonConfig.toml: as u can see, you enter the custom class title on the config thing and u can translate it like this:
[custom_classes.custom_0]
id = "pyromancer"
name = "class.myserver.pyro.name"
description = "class.myserver.pyro.desc"
Step 2: In your en_us.json: Add those exact keys to your language file.
{
"class.myserver.pyro.name": "Pyromancer",
"class.myserver.pyro.desc": "Master of the flame."
}
Step 3: In your es_es.json (Spanish):
{
"class.myserver.pyro.name": "Piromántico",
"class.myserver.pyro.desc": "Maestro de la llama."
}
Summary
Just type the names and descriptions directly into the CommonConfig.toml. The mod will display exactly what you type.
For multiple languages: Put a custom.key in the config, and put the actual text inside your .json language files.
- Cross Compatibility -
Made to work with Difficulty Enhancement!
This mod provides a cross compatibility with Difficulty Enhancement mod. Both mods work perfectly fine together and i even suggest you to use them together!
You can use this mod in your modpack freely.
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