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Client Dynamic Light

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Client Dynamic Light

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Lightweight and multithreaded client-side dynamic lighting from held items, armor worn and nearby entities. Smooth and fully configurable.

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Type
Mod
Latest Version
[1.20.1] Client Dynamic Light 3.1.0
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Description

description_d16cb215-12ed-4f1e-b1da-103fffd9bd33.png

Client Dynamic Light v3.1 is entirely client sided and add the abilityto configure which held items, worn armor, dropped items, and entities emit light... The goal is to achieve a smooth Dynamic Lighting without affecting performance, while being entirely client sided.

By default, the mod will create 2 config files inside config/clientdynamiclight directory: config_items.json and config_entities.json. It will create the basic configuration of items that should shine in hands/dropped/weared(armor), and what entities should shine if they're burning. See the showcase video below!


What makes it different ?


This mod is meant to be as lightweight and as performent as possible. It is completely multi threaded and fully client-sided. All items, entities and armor light levels are configurable. Feel free to contribute or make issues on github!

There's also some kind of unique smooth transitions when switching wielded item / when an entity die or stop burning (fade-out / fade-in). It will be configurable in the future.

It is now available forge 1.20.1! It will be ported to more versions in the future!

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The ingame Configuration interface that you can open with by default the key "L". You can hover the items to get more informations (tooltips). You can also access it on main menu "config/mod/...".

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Configurable keybinds to open config/toggle the mod:

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The GUI config may evolve in future versions to allow an easy confiuration for users! See "Advanced" section below to know how to configure the json config!

description_0eebff5a-b566-46bc-a5b3-1c57ce38225e.png

Very quick demo of the mod: (1.20.1, showcasing 2 features out of many more!)

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The mod has translation for English, French and Chinese for the GUI. Thanks to @MayIHaveK for the Chinese translation.

Feel free to suggest/make more translations! You can also do a merge request or an issue on github.

description_d9d5a099-5d35-4717-a604-998844de7b4b.png

The default configuration in the json looks like that:

config_entities.json and config_items.json

description_530dead4-e7b2-44b4-b02b-649f567e6367.pngdescription_2672ccff-c797-4361-8813-eb3b55749cd0.png

You can freely customize the entities and the items/nodes in hand that should shine, in the json configs.

There are some special parameters:

  • "burningDefault" : The the amount of light/brightness that an entity should make when it's burning. It's a global parameter and will affect every entities that are burning.
  • "disableInNether/ender" : Wether you want to disable entities light or helded items light when you are, or the player is in the target dimension.
  • "disabeEntities/disablesNodes" : To disable the dynamic light from entities or from helded/dropped items (if both are at true, the mod will be disabled).
  • "special": "creeper_charged": Special case for charged creeper. If you specific "creeper_charged" in the special key, only a charged creeper will shine. More special cases like this are likely to be added.

-> Don't hesitate to join our discord server or make an issue on github if you didn't understand how to configure the mod!


Feel free to include this mod in any modpack published on curseforge! The source code if publicly available under the MPL-2.0 license at github: https://github.com/AwesomeHippo/ClientDynamicLight

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