ClientID

Quick rating

Community listing page, reviews here may not be monitored by the author.

ClientID

By NovinityOwner

No reviews yet

A mod-plugin pair that allows server owners to see client mod lists and ban any mod.

Mod Loaders
Fabric
Paper
Spigot
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

Unknown

The author has not specified where this runs.

Varies by version.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
ClientID-Fabric-1.1.4-1.21.11.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

ClientID is a mod-plugin pair that allows server owners to view the mod and resource pack lists of all joining players and ban specific mods/packs from entering the server.
In order to be used, the plugin must be installed on the server, and the mod must be installed on the client.

GET THE SPIGOT/PAPER/PURPUR/FOLIA PLUGIN HERE

The mod list can be changed via the config in the server.
Properties and what they do are listed here:

requireMod: If enabled, all players who join will be required to have ClientID installed (default: TRUE)
keywordBans: Any keywords in this list will be checked against player mod lists and, if a keyword is contained in one of the player's mods, they will be kicked.
blacklist: A list of specific mod IDs to be banned
whitelist: A list of mod IDs that bypass keywordBans and blacklist and are allowed to be used even if one of those two lists contain a ban for it.
playerBypass: A list of usernames of players that are allowed to join even if they have ClientID or a banned mod installed.

reversePlayerBypass: Changed playerBypass from a whitelist into a blacklist, so all players in the list will be required to have ClientID, while all players outside it will not.

disablePieChart: Disallows clients from opening the pie chart
logModsOnJoin: Whether to print out the player's mods and resource packs when they join

If requireMod is enabled, when a player joins, then until they are confirmed to have the mod installed by the server, they will be unable to perform any actions, including taking damage.

Should you find any problems, please report them to the linked issue tracker with logs and a description of the issue.
For Geyser users, Bedrock players may join, but no checks will be performed on them.

This is designed to be a preventative for a **majority** of hackers and is not a foolproof solution. It is highly recommended to use an anticheat in tandem with ClientID to increase your server's safety further.

To Forge/NeoForge users

This mod can be used on Forge/NeoForge by pairing with conversion mods. In order to do so, you must install these mods alongside ClientID:

https://modrinth.com/mod/forgified-fabric-api

https://modrinth.com/mod/connector

https://modrinth.com/mod/fabric-permissions-api


THE FUTURE

This mod will no longer be receiving feature updates. It will continue to be updated to newer versions, but no new features will be added. Consequently, the mod's source code is now licensed under the GNU GPL 3.0 license to allow the community to make and distribute further open-source changes.

ClientID is a mod-plugin pair that allows server owners to view the mod and resource pack lists of all joining players and ban specific mods/packs from entering the server. In order to be used, the plugin must be installed on the server, and the mod must be installed on the client.

The mod list can be changed via the config in the server. Properties and what they do are listed here:

Option Description Default Value
requireMod If enabled, all players who join will be required to have ClientID installed. If requireMod is enabled, when a player joins, then until they are confirmed to have the mod installed by the server, they will be unable to perform any actions, including taking damage. true
keywordBans Any keywords in this list will be checked against player mod lists and, if a keyword is contained in one of the player's mods, they will be kicked. -
blacklist A list of specific mod IDs to be banned -
whitelist A list of mod IDs that bypass keywordBans and blacklist and are allowed to be used even if one of those two lists contains a ban for it. -
playerBypass A list of usernames of players that are allowed to join even if they don't have ClientID or have a banned mod installed. -
reversePlayerBypass Changes playerBypass from a whitelist into a blacklist, so all players in the list will be required to have ClientID, while all players outside it will not. false
disablePieChart Disallows clients from opening the pie chart false
logModsOnJoin Whether to print out the player's mods and resource packs when they join true

Should you find any problems, please report them to the linked issue tracker with logs and a description of the issue. For Geyser users, Bedrock players may join, but no checks will be performed on them.

This is designed to be a preventative for a majority of hackers and is not a foolproof solution. It is highly recommended to use an anticheat in tandem with ClientID to increase your server's safety further.

To Forge/NeoForge users

This mod can be used on Forge/NeoForge by pairing with conversion mods. In order to do so, you must install these mods alongside ClientID:

https://modrinth.com/mod/forgified-fabric-api

https://modrinth.com/mod/connector

https://modrinth.com/mod/fabric-permissions-api

THE FUTURE

This mod will no longer be receiving feature updates. It will continue to be updated to newer versions, but no new features will be added. Consequently, the mod's source code is now licensed under the GNU GPL 3.0 license to allow the community to make and distribute further open-source changes.

Screenshots

Gallery

  • Mod not installed
    Mod not installed The screen that appears for the client if they don't have the mod installed.
  • Banned mod
    Banned mod The screen that appears for the client if they have a banned mod installed

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~65,000
Total Downloads
CurseForge
~8,000
Modrinth
~57,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works