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CloakOps
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Server-side moderation toolkit with vanish, freeze, inventory inspection, and audit logging.
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Description
CloakOps
CloakOps is a server-side staff operations and moderation toolkit for Minecraft servers.
CloakOps is the next-generation version of AdminVanish, expanded from a vanish-focused mod into a full server-side staff utility suite.
It provides hardened vanish, player freeze, inventory inspection/editing, and JSONL audit logging for server owners and trusted staff. CloakOps is designed for moderation situations where staff need to observe, control, inspect, or respond without exposing themselves to normal players.
Features
Hardened Vanish
CloakOps uses a multi-layer server-side vanish system instead of relying only on a simple invisibility effect.
Unlike basic invisibility-based vanish mods, CloakOps is designed so normal players should not track the vanished staff member’s player entity on their client. This server-side hard-hide approach helps prevent many leaks that can still happen when a hidden player technically remains known to the client.
When vanished, staff are hidden across many common visibility and interaction surfaces, including:
- Player tab list
- Player entity tracking
- Armor and held item rendering
- Name tags
- Collision and knockback
- Player selectors such as
@a,@p,@r, and@e - Direct player-name targeting
- Player-info/profile based surfaces, including report and social interaction player lists
- Advancement announcements
- Command feedback that would reveal vanished staff
- Join and leave traces
- Sleep count behavior
- Container open animations and related sounds
- Block and event sounds that could expose vanished activity
- Dropped item pickup and item dropping
- Projectile pickup, such as arrows or tridents stuck in blocks
- Pressure plates and other redstone-style physical triggers
Staff with the correct permission can still see vanished players when needed.
Freeze
CloakOps includes a persistent freeze system.
Frozen players are anchored in place and restricted from common gameplay actions, including movement escape, interaction, attacking, item use, block breaking, block placing, item pickup, item dropping, projectile pickup, container interaction, riding, and dimension escape.
Freeze state is saved and restored across reconnects and server restarts.
Inventory Inspection / Editing
Use /co inv <player> to open an online player’s inventory through a server-side vanilla-style GUI.
The interface shows the target player’s armor, offhand, main inventory, and hotbar, while the staff member’s own inventory appears below. Changes apply directly to the target player’s real inventory.
Audit Logging
CloakOps records important staff actions such as vanish, freeze, and inventory access as JSONL audit records.
Commands
Main commands:
/cloakops/co
Common commands:
/co help/co vanish on/co vanish off/co vanish list/co freeze <player> on/co freeze <player> off/co freeze list/co inv <player>/co inspect <player>/co audit <player> .../co reload
Permissions
CloakOps uses the cloakops.* permission namespace.
Examples:
cloakops.accesscloakops.helpcloakops.vanishcloakops.vanish.seecloakops.vanish.notifycloakops.freezecloakops.invcloakops.inspectcloakops.auditcloakops.reload
cloakops.vanish.see controls whether a staff member can see vanished players. This affects tab visibility, entity visibility, selector results, vanish list access, and vanish-related notifications.
By default, OPs can see vanished players through the vanishSeeOpFallback setting. If vanishSeeOpFallback is set to false, OP status alone will not reveal vanished players. In that mode, even OPs must have an explicit cloakops.vanish.see grant from a compatible permissions provider to see vanished staff.
Configuration
CloakOps stores its configuration and state files under:
config/cloakops/settings.jsonconfig/cloakops/frozen.jsonconfig/cloakops/vanished.json
Audit logs are stored under:
logs/cloakops/audit.log.jsonl
Server-side Only
CloakOps is designed to run on the server.
Players do not need to install the mod on their client.
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