Cloning Bug

Quick rating

Cloning Bug

No reviews yet

A resource-generation mod featuring a self-replicating parasite that can be contained, fed, and used to duplicate items.

Horror
Tech
Genetics & Biology
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Cloning Bug 0.1.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Cloning Bug

Cloning Bug is a resource-generation mod built around a self-replicating anomalous parasite.

The parasite can multiply inside the player's inventory, spread into new stacks, and cause negative effects when left uncontrolled. Players can capture the organisms inside a containment bag, feed the colony, reproduce parasites under controlled conditions, and use them as biological material to duplicate items.

Main Features

  • A self-replicating parasite item.
  • Parasites spread through the player's inventory over time.
  • Loose parasites can cause hunger and damage.
  • Overflowing parasites can create new stacks or fall into the world.
  • A containment bag capable of storing an internal parasite population.
  • Persistent parasite and nutrient values stored inside each bag.
  • Food can be converted into nutrients.
  • Contained parasites reproduce when enough nutrients are available.
  • Parasites can be extracted from the containment bag.
  • A dynamic crafting recipe that duplicates an item using a parasite.
  • Item data, enchantments, custom names, and other components are preserved during duplication.

How It Works

The basic gameplay cycle is:

Find or create a parasite
↓
Control its uncontrolled reproduction
↓
Store it inside a containment bag
↓
Feed the colony
↓
Produce additional parasites
↓
Use parasites to duplicate resources

The parasite is both a resource and a threat. Leaving it loose allows it to spread, while proper containment turns it into a biological resource-production system.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x

Current Version

Version 0.1.0

This is the first public development release of Cloning Bug. The core parasite, containment, feeding, reproduction, and item-duplication systems are implemented.

Balancing, visual improvements, compatibility testing, and additional content may change in future versions.

Language

The current release is available in English.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works