Cloning Bug
No reviews yet
A resource-generation mod featuring a self-replicating parasite that can be contained, fed, and used to duplicate items.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes genetic manipulation and biological systems.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Cloning Bug
Cloning Bug is a resource-generation mod built around a self-replicating anomalous parasite.
The parasite can multiply inside the player's inventory, spread into new stacks, and cause negative effects when left uncontrolled. Players can capture the organisms inside a containment bag, feed the colony, reproduce parasites under controlled conditions, and use them as biological material to duplicate items.
Main Features
- A self-replicating parasite item.
- Parasites spread through the player's inventory over time.
- Loose parasites can cause hunger and damage.
- Overflowing parasites can create new stacks or fall into the world.
- A containment bag capable of storing an internal parasite population.
- Persistent parasite and nutrient values stored inside each bag.
- Food can be converted into nutrients.
- Contained parasites reproduce when enough nutrients are available.
- Parasites can be extracted from the containment bag.
- A dynamic crafting recipe that duplicates an item using a parasite.
- Item data, enchantments, custom names, and other components are preserved during duplication.
How It Works
The basic gameplay cycle is:
Find or create a parasite
↓
Control its uncontrolled reproduction
↓
Store it inside a containment bag
↓
Feed the colony
↓
Produce additional parasites
↓
Use parasites to duplicate resources
The parasite is both a resource and a threat. Leaving it loose allows it to spread, while proper containment turns it into a biological resource-production system.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.x
Current Version
Version 0.1.0
This is the first public development release of Cloning Bug. The core parasite, containment, feeding, reproduction, and item-duplication systems are implemented.
Balancing, visual improvements, compatibility testing, and additional content may change in future versions.
Language
The current release is available in English.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources