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CloudeEngine
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The ultimate performance upgrade for mobile players. This engine optimizes hardware efficiency under the hood to deliver a fluid, stutter-free experience while maintaining a 100% vanilla look.
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Runs entirely on the client. Works on vanilla servers.
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Description
CloudeEngine - Working on the New Version
High-Performance Vulkan Rendering for Minecraft
Performance
CloudeEngine is a specialized rendering overhaul built to solve the performance bottlenecks of mobile hardware. By replacing the standard Minecraft pipeline with an architecture designed for ARM SoCs, the engine delivers significantly higher frame rates while maintaining 100% vanilla visual parity.
Adaptive Scaling
The engine scales dynamically based on the device's reported API version.
| Version | Features |
|---|---|
Vulkan 1.1 |
Instanced Batching • Subgroup Operations |
Vulkan 1.2 |
Timeline Semaphores • Device Addresses |
Vulkan 1.3 |
Dynamic Rendering • Synchronization 2 |
Vulkan 1.4+ |
Push Descriptors • Pipeline Libraries |
Mobile Optimization
- Mali GPU Fix: Resolves critical
0L handlecrashes on Mali-G57/G76 drivers. - MDI Batching: Reduces CPU driver overhead by up to 85% via draw-call collapsing.
- Vertex Packing: Uses 16-bit storage to halve memory bandwidth pressure.
Server Logic
The ServerFix suite addresses multiplayer instability and network-driven lag.
AsyncChunkUploadGate Mesh uploads are spread across multiple frames to eliminate main-thread freezes during rapid chunk delivery. Packet Management Entity and lighting updates are deduplicated and throttled to prevent CPU spikes during heavy server events.
Specifications
- Platform: Fabric (Loader 0.16.10+)
- Environment: Client-Side Engine
- Hardware: ARMv8 (64-bit), ARMv7, x86_64
Legal
Engine Logic: All Rights Reserved
Copyright (c) 2024–2026 AntheticPlus Studios. Unauthorized redistribution or modification is prohibited.
Native Drivers: LGPL v3.0
Bundled native binaries (shaderc, VMA) are utilized under the LGPL v3.0 license. This applies exclusively to the external binaries.
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