[CMT] Custom Mob Targets (MuddyPort)

Quick rating

Community listing page, reviews here may not be monitored by the author.

[CMT] Custom Mob Targets (MuddyPort)

No reviews yet

Configure any mob to attack any other mob.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
CustomMobTargets-1.20.1-2.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is a port of the original 1.12.2 CMT mod by ZeithComms (and me).

A lightweight, server-side mod that lets modpack makers and server owners configure any mob to target and attack any other living entity; including players, passive mobs, and modded entities.

Passive mobs can be given melee and ranged attacks to become able to attack.

Everything is controlled through simple JSON config files. No coding, no datapacks, no dependencies.

Features:

  • Any mob can target any mob — creepers vs sheep, zombies vs skeletons, cows vs chickens — you name it
  • Entity type tags — use #minecraft:raiders to target entire groups of mobs at once
  • Regex patterns — use ~minecraft:.*zombie.* to match mob IDs by pattern
  • Arrays — use ["minecraft:zombie", "#minecraft:skeletons"] to combine multiple matchers
  • Melee attacks for passive mobs — give sheep, cows, pigs, etc. a configurable melee attack
  • Ranged attacks with 10 projectile types — arrows, fireballs, wither skulls, shulker bullets, and more
  • Configurable damage for melee and ranged (arrow-type) attacks
  • Works with modded mobs out of the box — just use their registry ID (e.g. "modid:entity_name")
  • Multiple configs — use one file or split across many, single object or array format
  • Hot-reload — use the /cmt reload command to apply config changes without restarting the server
  • Zero dependencies — just drop it in and go (this mod does nothing without configuration, there is an example file included that will not do anything, but shows how to configure a target)

Getting Started

On first launch, the mod creates a config/CustomMobTargets/ folder containing:

  • targets.json — your config file (starts empty, add your entries here)
  • __examples.json — example configs for reference (NOT loaded — files starting with __ are ignored)
  • __README.txt — full documentation of every config field

Open targets.json and add your entries. Use /cmt reload in-game to apply changes instantly.


Entity Matching

The "entity" field supports 4 formats. These work for both the source mob and target mob fields, and can be freely combined.

Exact ID

Target one specific mob:

"entity": "minecraft:zombie"

Entity Type Tag

Target all mobs in a tag. Prefix with #:

"entity": "#minecraft:raiders"

This matches every mob in the minecraft:raiders tag (pillager, vindicator, evoker, ravager, witch, illusioner). See the tag list below for all available tags.

Regex Pattern

Match mob IDs by pattern. Prefix with ~:

"entity": "~minecraft:.*zombie.*"

This matches any entity whose ID contains "zombie" — zombie, zombie_villager, etc. The pattern is matched against the full registry ID.

Array

Match any of the above. Mix and match:

"entity": ["minecraft:zombie", "#minecraft:skeletons", "~modid:.*golem.*"]

Matches if the entity matches ANY element in the array. Each element can be an exact ID, tag, or regex.


Available Vanilla Entity Type Tags (1.20.1)

  • #minecraft:raiders — pillager, vindicator, evoker, ravager, witch, illusioner
  • #minecraft:skeletons — skeleton, stray, wither_skeleton
  • #minecraft:beehive_inhabitors — bee
  • #minecraft:axolotl_always_hostiles — drowned, guardian, elder_guardian
  • #minecraft:axolotl_hunt_targets — tropical_fish, pufferfish, salmon, cod, squid, glow_squid
  • #minecraft:frog_food — slime, magma_cube
  • #minecraft:freeze_hurts_extra_types — strider, blaze, magma_cube
  • #minecraft:freeze_immune_entity_types — stray, polar_bear, snow_golem, wither
  • #minecraft:powder_snow_walkable_mobs — rabbit, endermite, fox, etc.
  • #minecraft:fall_damage_immune — iron_golem, shulker, etc.
  • #minecraft:dismounts_underwater — all standard mounts
  • #minecraft:arrows — arrow, spectral_arrow
  • #minecraft:impact_projectiles — arrow, fireball, etc.
  • #forge:bosses — ender_dragon, wither

Mods can add their own entity type tags. You can also create custom tags via datapacks.


Config Examples

All raiders attack iron golems (tag example):

[
  {
    "entity": "#minecraft:raiders",
    "targets": [
      { "entity": "minecraft:iron_golem", "priority": 2, "check_sight": true }
    ]
  }
]

Any zombie variant attacks villagers (regex example):

[
  {
    "entity": "~minecraft:.*zombie.*",
    "targets": [
      { "entity": "minecraft:villager", "priority": 2, "check_sight": true }
    ]
  }
]

Zombies and skeletons both attack creepers (array example):

[
  {
    "entity": ["minecraft:zombie", "minecraft:skeleton"],
    "targets": [
      { "entity": "minecraft:creeper", "priority": 2, "check_sight": true }
    ]
  }
]

Sheep shoots arrows at cows (ranged attack example):

[
  {
    "entity": "minecraft:sheep",
    "ranged": { "enabled": true, "damage": 2.0, "projectile": "arrow" },
    "targets": [
      { "entity": "minecraft:cow", "priority": 2, "check_sight": true }
    ]
  }
]

Available Projectiles

  • arrow — Standard arrow (default, damage configurable)
  • spectral_arrow — Arrow that applies Glowing effect (damage configurable)
  • small_fireball — Blaze-style fireball (sets target on fire)
  • large_fireball — Ghast-style fireball (creates explosion, damage = explosion power)
  • snowball — Snowball (knockback only, 3 damage to Blazes)
  • egg — Thrown egg (knockback, may spawn chicken)
  • wither_skull — Wither skull (applies Wither effect)
  • dragon_fireball — Dragon fireball (creates area effect cloud)
  • shulker_bullet — Homing shulker bullet (applies Levitation effect)
  • llama_spit — Llama spit projectile

FAQ

Does this work with modded mobs? Yes. Use the mod's registry ID, e.g. "alexsmobs:grizzly_bear" or "twilightforest:naga". Tags and regex also work with modded entity IDs.

Can I make mobs target players? Yes. Use "minecraft:player" as the target entity.

Can I use multiple config files? Yes. Any .json file in the CustomMobTargets folder is loaded (except files starting with __). Each file can contain a single entry or an array of entries.

Can I target a whole group of mobs without listing them all? Yes. Use entity type tags (#minecraft:raiders) or regex patterns (~minecraft:.*zombie.*). You can also create custom tags with datapacks.

Server-side only? Yes. Only needs to be installed on the server. Clients don't need it. You can also use it for singleplayer just fine.

Link to original

This is a port of the original 1.12.2 CMT mod by ZeithComms (and me).

A lightweight, server-side mod that lets modpack makers and server owners configure any mob to target and attack any other living entity — including players, passive mobs, and modded entities.

Passive mobs can be given melee and ranged attacks to become able to attack.

Everything is controlled through simple JSON config files. No coding, no datapacks, no dependencies.

Features:

  • Any mob can target any mob — creepers vs sheep, zombies vs skeletons, cows vs chickens — you name it
  • Melee attacks for passive mobs — give sheep, cows, pigs, etc. a configurable melee attack
  • Ranged attacks with 10 projectile types — arrows, fireballs, wither skulls, shulker bullets, and more
  • Configurable damage for melee and ranged (arrow-type) attacks
  • Works with modded mobs out of the box — just use their registry ID (e.g. "modid:entity_name")
  • Multiple configs — use one file or split across many, single object or array format
  • Hot-reload — use the "/cmt reload" command to apply config changes without restarting the server
  • Zero dependencies — just drop it in and go (this mod does nothing without configuration, there is an example file included that will not do anything, but shows how to configure a target)

On first launch, the mod creates a config/CustomMobTargets/ folder containing:

targets.json — your config file (starts empty, add your entries here) __examples.json — example configs for reference (NOT loaded — files starting with __ are ignored) __README.txt — full documentation of every config field Open targets.json and add your entries. Use /cmt reload in-game to apply changes instantly.

FAQ Does this work with modded mobs? Yes. Use the mod's registry ID, e.g. "alexsmobs:grizzly_bear" or "twilightforest:naga".

Can I make mobs target players? Yes. Use "minecraft:player" as the target entity.

Can I use multiple config files? Yes. Any .json file in the CustomMobTargets folder is loaded (except files starting with __). Each file can contain a single entry or an array of entries.

Server-side only? Yes. Only needs to be installed on the server. Clients don't need it. You can also use it for singleplayer just fine.

Link to original

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Total Downloads
CurseForge
~2,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works