CnidarianOrigins

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CnidarianOrigins

By ArcalRanemOwner

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A datapack that adds numerous new Origins to the Origins Mod. Requires Origins and Pekhui.

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Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
1.2.3

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Description

A title card that reads "Cnidarian Origins." The card has a dark blue border, and a light yellow fill.

Cnidarian Origins adds 12 new Origins to the Origins Mod. Some are inspired by vanilla mobs (Banshee, Evoker, Stalker), and some are unique (Cannibal, Leprechaun, Cnidarian). Additionally, it adds a crafting recipe for the Orb of Origin.

This datapack requires the Origins Mod to be installed, as well as the ExtraOrigins mod and Pekhui mods.

New Origins

The Glow Ink Sac sprite. Cnidarian

A free-floating jellyfish-like organism adapted for nonaquatic environments.

  • +Cnidocytes. Enemies who hit you will take 4 thorns damage.
  • +Featherweight. Constant slow-falling, unless sneaking.
  • +Pneumatic Maneuvering. You can jump 4 blocks high.
  • +Slender Body. Increased reach.
  • +Respiration. You cannot drown.
  • -Filter Feeder. You cannot eat, and must instead submerge yourself in water, or drink a water bottle.
  • -Fragile. You only have 7 hearts.

Cannibal

A creature whose voracious craving for human flesh has twisted it into something other.

  • +Bloodrage. Taking damage fills your rage meter; once full, press the active ability key to gain Strength 2 and Swiftness 2 for 5 seconds. Hitting another entity while active will refresh the duration.
  • +Skull Merchant. Upon killing another player, you will recieve their head.
  • -Anthropophage. You cannot eat any food except Rotten Flesh, but hitting a villager, illager, or player will restore 2 hunger.
  • -Unwieldy. You cannot hold a shield.

The Gunpowder sprite. Stalker

A moss-like species known for their ability to naturally produce volatile compounds in the body.

  • +Explosive Spores. Press the active ability key to explode, after a short 1.5 second delay.
  • +Self-Destruct. When you die, you cause a Charged Creeper explosion. Your dropped items are not affected.
  • +Quiet. You make no sound, and do not trigger Sculk Sensors.
  • -Volatile. Taking fire damage will immediately cause a Charged Creeper Explosion.

The Cauldron sprite. Leprechaun

A short group of beings with an uncanny eye for the twistings of fate. Well-versed in the handling of wealth.

  • +Dice Roll. Press the active ability key to cause a random negative effect to occur on all entities within 20 blocks.
  • +Fortunate. Your Luck stat is increased by 6.
  • +Pots of Wealth. You can craft a Gold Ingot from 9 Iron Ingots, a Diamond from 9 Gold Ingots, and Netherite Scrap from 9 Diamonds.
  • =Stunted. You are 0.75x the size of a normal okayer.
  • -Cobbler. Your armor breaks twice as fast.
  • -Karma. All hits you take are critical hits, and deal 125% damage.

The Rotten Flesh sprite. Undead

A shambling corpse, puppeted by an unstoppable force of will.

  • +Inexhaustible. You do not suffer from hunger or loss of stamina.
  • +Perverted Order. Potion Effects are reversed, you cannot drown, and you are vulnerable to Smite.
  • +Nocturnal. You have Night Vision, except underwater.
  • +Lifesteal. You heal 1 heart every time you hit something.
  • +Corpse Apathy. Undead mobs are neutral to you.
  • -Stagnation. You cannot naturally regenerate.
  • -Photoallergic. You burn in daylight, unless invisible.

A patchy white outline of an egg. Caveling

A descendant of small, cave-dwelling insects.

  • +Diminutive. You are only 1 block tall.
  • +Burrowing. You mine at 2x speed.
  • +Nocturnal. You have Night Vision, except underwater.
  • +Claustrophilia. While underground, you have Swiftness.
  • -Agoraphobia. While exposed to the sky, you have Slowness 3, Weakness 1, and Mining Fatigue 2.
  • -Cave Dweller. Your default spawn is in a mineshaft.

The Potion sprite. Witch

A scholar of the mystical world, learned in the art of turning it to their will.

  • +Spellbook. Right-click on a player/mob with a Book to create a Spellbook, at the cost of 30 levels. Whilst held in the offhand, Spellbooks grant an ability from the mob/player you copied it from.
  • +Alchemist. All potion effects applied to you gain 1 level.
  • -Fragile. You only have 7 hearts.
  • -Shunned. You cannot trade with Villagers.

The Heart of the Sea sprite. Beholder

A terrestrial descendant of those fathomless beings who once dwelled beneath the waves.

  • +Vigilant Gaze. Press the active ability key to start charging a Guardian Laser. After 2 seconds, it deals 10 magic damage.
  • +Cnidocytes. Enemies who hit you will take 4 thorns damage.
  • +Respiration. You cannot drown.
  • +All-Seeing. You have Night Vision and Blindess/Darkness immunity in areas below light level 10.
  • -Photosensitivity. You have Blindness in areas above light level 9.

The Totem of Undying sprite. Evoker

You are well-learned in the dark art of summoning entities from other realms.

  • +Devour. Press the active ability key to summon a line of 16 Fangs in front of you. Additional Fangs target any entity within 5 blocks of you.
  • +Hordecaller. Use a Goat Horn to summon 3 Vexes that are neutral to you, but attack other players. They die after 30-120 seconds.
  • +Raider. Illagers consider you one of their own.
  • -Shunned. You cannot trade with Villagers.
  • -Nine Lives. You only have 9 hearts.

The Dragon's Breath sprite. Dragonborn

A fledgling of a tyrant race, hatched out of an egg stolen from a far-off realm.

  • +Winged. You always have Elytra wings without needing to equip them.
  • -Formidable Stature. You are 1.5x the size of a normal player.
  • -Fatigue. You lose stamina much faster, and phantoms spawn more often.
  • -Hydrophobia. You are damaged by water.
  • Nether Drake subrace
    • +Fire Breath. Press the active ability key to spread fire over a large area.
      • Nether Scales. You gain +8 armor points, and are immune to fire.
    • Ender Drake subrace.
      • +Dragon's Breath. Press the active ability key to spit Dragon's Breath at your foes.
        • Ender Scales. You gain +8 armor points, and are immune to magic (Harming, Thorns, Sonic Boom).

The Echo Shard sprite. Banshee

A twisted abomination of Sculk, adapted for high dexterity and intelligence.

  • +Shriek. Press the active ability key to fire a Sonic Boom, plus inflict Darkness.
  • +Lifesteal. You heal 1 heart every time you hit something.
  • +Soul Devourer. Breaking Sculk or killing an entity will replenish your hunger.
  • +Quiet. You make no sound, and do not trigger Sculk Sensors.
  • +Echolocation. Anything that makes a sound within 40 blocks Glows white. Those in range of Shriek Glow red.
  • -Blind. You are permanently afflicted by Darkness.
  • -Abyss Dweller. Your default spawn is in an Ancient City.

Screenshots

Gallery

  • Blitzborn
    Blitzborn The Blitzborn largely lacks offensive ability and versatility, instead possessing an unrivaled overabundance of one trait in particular: speed.
  • Caveling
    Caveling A Little Guy. Generally confined underground, but happier for it.
  • Ender Drake
    Ender Drake A subrace of the Dragonborn, the Ender Drake's abilities are more powerful, yet less generally applicable than the Nether Drake's.
  • Leprechaun
    Leprechaun Another Little Guy. The Leprechaun is extremely useful in social survival settings due to their unceasing wealth, though less useful in direct combat.
  • Beholder
    Beholder The Beholder can attack at extremely long ranges, but is unfortunately photosensitive.
  • Blastborn
    Blastborn An accident waiting to happen. Opponents of the Blastborn can only hope to detonate it before it gets close to anything important.
  • Dragonborn
    Dragonborn All Dragonborn possess these traits, and they are passed on to both Nether Drake and Ender Drake subraces.
  • Zombie
    Zombie Nothing special. Merely a stepping stone to other, more powerful subraces.
  • Breezeborn
    Breezeborn Lacking true flight, the Breezeborn nontheless soars through the sky, dodging arrows and other attacks with ease.
  • Bergborn
    Bergborn An unstoppable juggernaut with a freezing aura makes every fight against the Bergborn into a battle of attrition.
  • Lich
    Lich The final evolution of the Undead, the Lich possesses powerful magic.
  • Minotaur
    Minotaur A powerful beast limited only by its poor social standing.
  • Elemental Evolution Tree
    Elemental Evolution Tree Four primary Elemental subraces are available to start; however, additional elementals can be unlocked through certain advancements performed as certain subraces.
  • Banshee Echolocation.
    Banshee Echolocation. The Banshee is constantly afflicted by the Darkness effect, but it can still see mobs that make noises up to a distance of 64 blocks. Mobs that glow red are within 20 blocks, which is the effective range of the Banshee's Shriek ability.
  • Nether Drake
    Nether Drake A less powerful, but more versatile subrace of the Dragonborn.
  • Stalker
    Stalker The Stalker's destructive potential is limited only by its unfortunate habit of destroying itself. Though, there are ways to counter this...
  • Undead
    Undead The Undead gains extremely high utility, in return for not being able to explore the world half the time.
  • Bioborn
    Bioborn The Bioborn is difficult to kill, and generally proves to be extremely useful in standard survival due to its regeneration and farming capabilities.
  • Wight
    Wight A fragile subrace of the Undead, trading health for damage.
  • 12 New Origins
    12 New Origins 12 new origins, not counting subraces of Dragonborn, Undead, or Elementals.
  • Boilborn
    Boilborn The Boilborn lacks the utility of the Merling, but is more combat-viable and adaptable to terrestrial environments.
  • Undead Evolution Tree
    Undead Evolution Tree The Undead is capable of evolving into 3 other subraces upon completing certain advancements. Each inherits the traits of the original Undead.
  • Bluffborn
    Bluffborn A living Mace, unfortunately hampered in effectiveness due to its proclivity for underground environments.
  • Banshee
    Banshee The Banshee is incredibly powerful, yet restricted by poor eyesight.
  • Evoker
    Evoker A magical warrior, the Evoker is difficult to defeat, but requires certain items to make full use of its abilities.
  • Cannibal
    Cannibal A tragedy waiting to happen. The Cannibal lacks defense and general survivability, but is a nightmare to subdue without the use of traps.
  • Rusalka
    Rusalka The aquatic evolution of the Undead, the Rusalka possesses ancient knowledge and high utility in water.
  • Witch
    Witch The Witch is possibly the most powerful Origin, possessing the ability to copy powers from other origins at a steep cost.

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