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Cobblemon: Cobble Instincts!
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Pokemon that truly feel alive - Natural behaviors for a richer Cobblemon experience.
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Cobble Instincts
Wild Pokémon that behave like living creatures, not wandering statues.
A configurable behavior engine for Cobblemon, inspired by Pokémon species, types and Pokédex stories.

- Living wildlife: Pokémon burrow, climb, hunt in packs, gather, flee, play and react to the weather.
- Companions and ecosystems: healing, fetching, trading, family defense, rivalries and species-specific interactions.
- Your world, your rules: Nature-based personality, configurable intensity, optional combat integrations and controls for world protection and performance.

Latest Beta: 0.29.5 for Minecraft 1.20.1 / 0.9.7 for Minecraft 1.21.1.
- Pokémon Eggs: mating pairs leave placeable 3D eggs with type-colored shells and spots. Pick them up with an empty hand; their tooltip shows what will hatch and the remaining time. Wild parents defend their eggs.
- Psyduck’s headache: repeated hits build a pulsing psychic warning, followed by a burst that launches nearby targets and leaves them dizzy. Escape happens after the burst.
- Stronger reactions: improved Mimikyu disguise, Diglett fusion progress, predator attacks, village defense, rival retreats and blinding ink.
- Clearer visuals: cocoon silk, flying scavengers, Shellder’s glowing attachment sequence, treasure indicators and improved environmental reactions.
- Safer item handling: fixes for stolen loot during chunk unloads and dimension changes, plus initialization/resource-reload fixes.
Coraza adds progressive defense to Pokémon that know Harden on Forge/NeoForge. It and selected experimental instincts are disabled by default; choose what to enable in the configuration.

Open the searchable menu from the Mods screen, or Mod Menu on Fabric. Configure individual instincts, species, intensity and client visuals. On servers, operators edit server settings; other players receive a read-only view.
Advanced settings live in config/cobbleinstincts/behaviors.json. Reload changes with /cobbleinstincts reload. Inspect behaviors with /cobbleinstincts info and performance with /cobbleinstincts perf.

Configuration preview. Counts and settings vary by version.

Optional integrations include Cobble Strike or Fight or Flight for combat, PokeRider for riding, and KopperLib for supported model-bone attachments. Availability depends on Minecraft version and loader.
The mod includes battle/riding checks, supported claim integrations and configurable block-edit limits. In Cobblemon 1.8.3, native Zangoose–Seviper rivalry takes priority when enabled.

| Minecraft | Loader | Cobblemon | Java |
|---|---|---|---|
| 1.20.1 | Forge / Fabric | 1.5.2 | 17 |
| 1.21.1 | NeoForge / Fabric | 1.7+ | 21 |
Install the matching file on server and clients, together with Cobblemon’s required dependencies. Fabric also requires Fabric API and Fabric Language Kotlin. Keep versions aligned; check each file’s dependencies and changelog.
Special thanks & credits: ToanCaon inspired the original project and supported the 1.20.1 backport/adaptation. Credit to their original design and work.
Banners use original Cobblemon models; the configuration image is an in-game screenshot. Unofficial addon, not affiliated with Cobblemon, Nintendo, Game Freak or The Pokémon Company. © koppernico. All rights reserved.
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