CobbleMissions

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CobbleMissions

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Side-Mod for Cobblemon creates missions for your server

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Fabric
Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
1.0.2
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About

Description

CobbleMissions

A highly customizable mission system for your Cobblemon server

Want to challenge your players with clear objectives, exciting rewards, and structured progression? CobbleMissions is the plugin you need.


Supported Mission Types

Battles

• Win or lose against an NPC, player, or wild Pokémon • Customize: mode (win/lose), opponent type, and specific name

Level Up

• Make a specific Pokémon (or any) reach a certain level • Perfect for guiding evolutions or training

Capture Pokémon

• Capture a specific Pokémon or any species • Supports advanced specs: forms, shinies, etc. (@shiny)

Obtain Pokémon (Gained)

• Detect when a player obtains a Pokémon (GTS, Missions, etc.) • Key difference from capture: counts all ways of getting it!

Revive Fossils

• Complete missions by reviving fossil Pokémon • Specify type or leave it open

Farming (Berries & Apricorns)

• Harvest berries (berry_harvest) or apricorns (apricorn_harvest) • Perfect for encouraging exploration and gathering Aquí tienes el texto sin emojis y con el mismo formato listo para Discord:

Hatched Eggs

• Get players started with breeding • You can require a specific Pokémon inside the egg

Defeat Pokémon

• Defeat a specific enemy Pokémon (doesn’t need to be captured!) • Ideal for elite or boss missions

Evolve Pokémon

• Evolve a specific species (e.g., Haunter to Gengar) • Perfect for guiding team builds!

Fish Pokémon

• Catch Pokémon with a fishing rod • You can require Magikarp, Dratini, or any fishable species

Assign Items

• Give an item to a Pokémon (e.g., Sitrus Berry, Mystic Water)

Pokémon Scanning

• Use the Pokédex scanner to complete missions • Ideal for collectors and completionists

Use Experience Candies

• Make players use XS Candies, Rare Candies, etc. • Encourages use of valuable resources!


Key Features

  • Fully configurable via JSON
  • Real-time events with direct Cobblemon listening
  • Player-specific progress stored and persistent
  • Progress messages in chat
  • Built-in debugging system (/cobblemissions debug on) for testers
  • Spec support (advanced filters by species, form, level, type, etc.)

What does a mission look like? (This is not everything, just a simplified example)

{
  "id": 101,
  "display": { "name": "First Capturer!" },
  "tasks": [
    {
      "type": "capture",
      "spec": "pikachu",
      "mode": "specific",
      "amount": 1
    },
    {
      "type": "level_up",
      "spec": "pikachu",
      "requiredLevel": 15
    }
  ],
  "rewards": [ "cobblemon:poke_ball:5", "minecraft:diamond:2" ]
}

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