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Cobblemon: AllShapesAndSizes - Lite
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Add a 3-way random size variance to your Pokemon world without suffocating them on walls! Works with Fakemon. Extremely lightweight.
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Runs entirely on the server. Also works in singleplayer.
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REQUIRES PEHKUI
Check out an extended version: ASAS: Trainer's Influence
Add more variance to Cobblemon by randomly changing all Pokemon sizes without touching hitboxes!
All Pokemon will preserve their size after captured.
I handpicked the max/min height and width difference so the hitbox does not feel janky (used Gengar as comparison). A Pokémon can be from 0.4x to 1.75x fatter, and from 0.45x to 1.65x taller.
Works with all Pokémon and Fakemon on any version.
Purely visual, does not change cobblemon gimmicks.

Since R3.0:
If you're using a mod/datapack that uses pehkui to change player size, the Pokemon you send out will match your current size!
I felt it was appropriate this being the only exception where hitboxes should change.

Technical stuff read only if you want
To my knowledge there isn't a way to track a captured pokemon so I had to come up with my own way. When a Pokemon spawns the following will happen to it:-
Random size scale within boundaries (Height: 0.85x to 1.25x, Width: 0.9x to 1.2x).
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Read Pokemon's Nature.
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Multiply a fixed value to its size according to the Nature.
Why?
To my knowledge, Nature is the only thing that doesn't change about a Pokemon, so it's the only thing I can latch on to when a Pokemon is captured.
In reality, Nature is the only thing the datapack sees when ballparking sizes.
Regarding matching player size:
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Check if trained Pokemon exists.
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Get pehkui player data and store on a scoreboard.
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Use an interval notation system to apply a scale for every size until it starts failing "execute if" tests at an interval (check functions/actions/base).
I also left comments spread out the datapack so people can check.
DISCLAIMER: I am aware that PokeSizes Cobblemon exists and is a very similar, but not the same, concept.
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